Teaching the blind to find their way by playing video games
Open accessAbstract
Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); a virtual reality environment set within the context of a video game metaphor. Despite the fact that participants were naïve to the overall purpose of the software, we found that early blind users were able to acquire relevant information regarding the spatial layout of a previously unfamiliar building using audio based cues alone. This was confirmed by a series of behavioral performance tests designed to assess the transfer of acquired spatial information to a large-scale, real-world indoor navigation task. Furthermore, learning the spatial layout through a goal directed gaming strategy allowed for the mental manipulation of spatial information as evidenced by enhanced navigation performance when compared to an explicit route learning strategy. We conclude that the immersive and highly interactive nature of the software greatly engages the blind user to actively explore the virtual environment. This in turn generates an accurate sense of a large-scale three-dimensional space and facilitates the learning and transfer of navigation skills to the physical world.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Proceedings of the National Academy of Sciences of the United States of America
Dowling, J. E., & Wald, G. (2009) · Nutrition Reviews · doi:10.1111/j.1753-4887.1981.tb06752.x · Cited by 17,937 · see citing works
The Development of Spatial Representations of Large-Scale Environments
Siegel, A. W., & White, S. H. (1975) · Advances in Child Development and Behavior · doi:10.1016/s0065-2407(08)60007-5 · Cited by 1,830 · see citing works
Advances in Child Development and Behavior
(2018) · Advances in child development and behavior · doi:10.1016/s0065-2407(18)30022-3 · Cited by 1,755 · see citing works
Immersive Interfaces for Engagement and Learning
Dede, C. (2009) · Science · doi:10.1126/science.1167311 · Cited by 1,707 · see citing works
Video Games and the Future of Learning
Shaffer, D. W., Squire, K. D., Halverson, R., & Gee, J. P. (2005) · Phi Delta Kappan · doi:10.1177/003172170508700205 · Cited by 1,133 · see citing works
Representation of space in blind persons: vision as a spatial sense?
Thinus-Blanc, C., & Gaunet, F. (1997) · Psychological Bulletin · doi:10.1037/0033-2909.121.1.20 · Cited by 477 · see citing works
Foundations of orientation and mobility
Blasch, B. B., Wiener, W. R., & Welsh, R. L. (1980) · Medical Entomology and Zoology · Cited by 380 · see citing works
Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A. (2011) · Nature reviews. Neuroscience · doi:10.1038/nrn3135 · Cited by 310 · see citing works
Imagery and spatial processes in blindness and visual impairment
Cattaneo, Z., Vecchi, T., Cornoldi, C., Mammarella, I. C., Bonino, D., Ricciardi, E., & Pietrini, P. (2008) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2008.05.002 · Cited by 308 · see citing works
Designing informed game-based rehabilitation tasks leveraging advances in virtual reality
Lange, B. S., Koenig, S. T., Chang, C., McConnell, E., Suma, E. A., Bolas, M. T., & Rizzo, A. (2012) · Disability and Rehabilitation · doi:10.3109/09638288.2012.670029 · Cited by 202 · see citing works
Children, wired: for better and for worse
Bavelier, D., Green, C. S., & Dye, M. W. G. (2010) · Neuron · doi:10.1016/j.neuron.2010.08.035 · Cited by 193 · see citing works
von Senden, M. (1960) · Philosophy · Cited by 187 · see citing works
Neural correlates of virtual route reCognition in congenital blindness
Kupers, R., Chebat, D. R., Madsen, K. H., Paulson, O. B., & Ptito, M. (2010) · Proceedings of the National Academy of Sciences · doi:10.1073/pnas.1006199107 · Cited by 187 · see citing works
Wayfinding in the blind: larger hippocampal volume and supranormal spatial navigation
Fortin, M., Voss, P., Lord, C., Lassonde, M. C., Pruessner, J. C., Saint‐Amour, D., Rainville, C. M., & Leporé, F. (2008) · Brain · doi:10.1093/brain/awn250 · Cited by 159 · see citing works
Navigating without Vision: Basic and Applied Research
Loomis, J. M., Klatzky, R. L., & GOLLEDGE, A. R. G. (2001) · Optometry and Vision Science · doi:10.1097/00006324-200105000-00011 · Cited by 156 · see citing works
A Navigation Aid for the Blind Using Tactile-Visual Sensory Substitution
Johnson, L. A., & Higgins, C. M. (2006) · Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) · doi:10.1109/iembs.2006.259473 · Cited by 149 · see citing works
Modality-independent coding of spatial layout in the human brain
Wolbers, T., Klatzky, R. L., Loomis, J. M., Wutte, M. G., & Giudice, N. A. (2011) · Current Biology · doi:10.1016/j.cub.2011.04.038 · Cited by 143 · see citing works
Navigation with a sensory substitution device in congenitally blind individuals
Chebat, D.-R., Schneider, F. C., Kupers, R., & Ptito, M. (2011) · Neuroreport · doi:10.1097/wnr.0b013e3283462def · Cited by 132 · see citing works
A Navigation Aid for the Blind Using Tactile-Visual Sensory Substitution
Johnson, L. A., & Higgins, C. M. (2006) · Conference proceedings · doi:10.1109/iembs.2006.4398897 · Cited by 124 · see citing works
Spatial and movement-based heuristics for encoding pattern information through touch.
Lederman, S. J., Klatzky, R. L., & Barber, P. O. (1985) · Journal of Experimental Psychology General · doi:10.1037/0096-3445.114.1.33 · Cited by 124 · see citing works
Strelow, E. R. (1985) · PubMed · Cited by 105 · see citing works
Spatial and movement-based heuristics for encoding pattern information through touch.
Lederman, S. J., Klatzky, R. L., & Barber, P. O. (1985) · Journal of Experimental Psychology General · doi:10.1037//0096-3445.114.1.33 · Cited by 102 · see citing works
Wayfinding with words: spatial learning and navigation using dynamically updated verbal descriptions
Giudice, N. A., Bakdash, J. Z., & Legge, G. E. (2006) · Psychological Research · doi:10.1007/s00426-006-0089-8 · Cited by 72 · see citing works
Obstacle perception by ongenitally blind children
Ashmead, D. H., Hill, E. W., & Talor, C. R. (1989) · Perception & Psychophysics · doi:10.3758/bf03210857 · Cited by 63 · see citing works
Assessment of Indoor Route-finding Technology for People who are Visually Impaired
Kalia, A., Legge, G. E., Roy, R., & Ogale, A. (2010) · Journal of Visual Impairment & Blindness · doi:10.1177/0145482x1010400303 · Cited by 53 · see citing works
Activation of the hippocampal complex during tactile maze solving in congenitally blind subjects
Gagnon, L., Schneider, F. C., Siebner, H. R., Paulson, O. B., Kupers, R., & Ptito, M. (2012) · Neuropsychologia · doi:10.1016/j.neuropsychologia.2012.03.022 · Cited by 45 · see citing works
Lahav, O., Schloerb, D. W., & Srinivasan, M. A. (2011) · Disability and Rehabilitation Assistive Technology · doi:10.3109/17483107.2011.635327 · Cited by 34 · see citing works
Using Virtual Environment to Improve Spatial Perception by People Who Are Blind
Lahav, O. (2006) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9.174 · Cited by 19 · see citing works
Flagged first, then by citations
1 of the 29 references couldn’t be matched to a known paper.
Research works printed but not linked: 1
- [24]Merabet L, Sánchez J (2009) Audio-based Navigation Using Virtual Environments: Combining Technology and Neuroscience. AER Journal: Research and Practice in Visual Impairment and Blindness 2: 128– 137.
Cited by
Sorted by citations
Spatial navigation by congenitally blind individuals
Schinazi, V. R., Thrash, T., & Chebat, D. (2016) · WIREs Cognitive Science · doi:10.1002/wcs.1375 · Cited by 227 · see citing works
Maidenbaum, S., Abboud, S., & Amedi, A. (2014) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2013.11.007 · Cited by 230 · see citing works
Designing sensory-substitution devices: Principles, pitfalls and potential1
Kristjánsson, Á., Moldoveanu, A., Jóhannesson, Ó. I., Balan, O., Spagnol, S., Valgeirsdóttir, V. V., & Unnthorsson, R. (2016) · Restorative Neurology and Neuroscience · doi:10.3233/rnn-160647 · Cited by 116 · see citing works
“And there is indeed promising evidence regarding the use of virtual training environments such as virtual mazes or video-games in sensory substitution (Lahav, Schloerb, & Srinivasan; 2012; Merabet et al., 2012; Levy-Tzedek et al., 2016; Maidenbaum et al., 2014c; Maidenbaum & Amedi, 2015).”
BackgroundVirtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds
Siu, A. F., Sinclair, M., Kovács, R., Ofek, E., Holz, C., & Cutrell, E. B. (2020) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376353 · Cited by 120 · see citing works
Navigating without vision: principles of blind spatial cognition
Giudice, N. A. (2018) · Handbook of Behavioral and Cognitive Geography · doi:10.4337/9781784717544.00024 · Cited by 111 · see citing works
Vibrotactile feedback in virtual motor learning: A systematic review
Islam, M. S., & Lim, S. I. (2022) · Applied Ergonomics · doi:10.1016/j.apergo.2022.103694 · Cited by 102 · see citing works
Navigation using sensory substitution in real and virtual mazes
Chebat, D.-R., Maidenbaum, S., & Amedi, A. (2015) · PLOS ONE · doi:10.1371/journal.pone.0126307 · Cited by 99 · see citing works
Is there a future for sensory substitution outside academic laboratories?
Elli, G. V., Benetti, S., & Collignon, O. (2014) · Multisensory Research · doi:10.1163/22134808-00002460 · Cited by 90 · see citing works
Sensory Substitution and the Neural Correlates of Navigation in Blindness
Chebat, D., Harrar, V., Kupers, R. C., Maidenbaum, S., Amedi, A., & Ptito, M. (2017) · Springer eBooks · doi:10.1007/978-3-319-54446-5_6 · Cited by 87 · see citing works
Connors, E. C., Chrastil, E. R., Sánchez, J., & Merabet, L. B. (2014) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2014.00223 · Cited by 88 · see citing works
Self-citationIndoor Navigation by People with Visual Impairment Using a Digital Sign System
Legge, G. E., Beckmann, P. J., Tjan, B. S., Havey, G., Kramer, K., Rolkosky, D., Gage, R., Chen, M., Puchakayala, S., & Rangarajan, A. (2013) · PLoS ONE · doi:10.1371/journal.pone.0076783 · Cited by 86 · see citing works
Connors, E. C., Chrastil, E. R., Sánchez, J., & Merabet, L. B. (2014) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2014.00133 · Cited by 69 · see citing works
Self-citationNavigation and perception of spatial layout in virtual echo-acoustic space
Dodsworth, C., Norman, L. J., & Thaler, L. (2020) · Cognition · doi:10.1016/j.cognition.2020.104185 · Cited by 67 · see citing works
O&M Indoor Virtual Environments for People Who Are Blind
Façanha, A. R., Darin, T., Viana, W., & Sánchez, J. (2020) · ACM Transactions on Accessible Computing · doi:10.1145/3395769 · Cited by 47 · see citing works
Self-citationHorton, E. L., Renganathan, R., Toth, B. N., Cohen, A. J., Bajcsy, A. V., Bateman, A., Jennings, M. C., Khattar, A., Kuo, R. S., Lee, F. A., et al. (2016) · Assistive Technology · doi:10.1080/10400435.2016.1176083 · Cited by 45 · see citing works
An audio game for training navigation skills of blind children
Allain, K., Dado, B., Gelderen, M. V., Hokke, O., de Oliveira, M. A. R., Rafael Bidarra, E., Gaubitch, N. D., Hendriks, R. C., & Kybartas, B. (2015) · IEEE VR Workshop on Sonic Interactions for Virtual Environments (SIVE) · doi:10.1109/sive.2015.7361292 · Cited by 41 · see citing works
Combining Physical, Virtual, and Mental Actions and Objects
Reed, S. K. (2018) · Educational Psychology Review · doi:10.1007/s10648-018-9441-y · Cited by 37 · see citing works
May, K. R., Tomlinson, B. J., Ma, X., Roberts, P., & Walker, B. N. (2020) · ACM Transactions on Accessible Computing · doi:10.1145/3378576 · Cited by 37 · see citing works
Orientation and mobility outcome measures
Chang, K. J., Dillon, L. L., Deverell, L., Boon, M. Y., & Keay, L. J. (2019) · Clinical and Experimental Optometry · doi:10.1111/cxo.13004 · Cited by 36 · see citing works
Perception of Graphical Virtual Environments by Blind Users via Sensory Substitution
Maidenbaum, S., Buchs, G., Abboud, S., Lavi‐Rotbain, O., & Amedi, A. (2016) · PLoS ONE · doi:10.1371/journal.pone.0147501 · Cited by 34 · see citing works
Searching for the Big Pictures
Reed, S. K. (2020) · Perspectives on Psychological Science · doi:10.1177/1745691619896255 · Cited by 31 · see citing works
Kreimeier, J., & Götzelmann, T. (2020) · Multimodal Technologies and Interaction · doi:10.3390/mti4040079 · Cited by 31 · see citing works
Papadopoulos, K. S., Barouti, M., & Koustriava, E. (2018) · Exceptional Children · doi:10.1177/0014402918764300 · Cited by 30 · see citing works
Hsu Kuan Jonathan, L. I. U. (2016) · Eurasia Journal of Mathematics Science and Technology Education · doi:10.12973/eurasia.2016.1559a · Cited by 28 · see citing works
Darin, T., Andrade, R. M. C., & Sánchez, J. (2021) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2021.102732 · Cited by 27 · see citing works
Self-citationHalko, M. A., Connors, E. C., Sánchez, J., & Merabet, L. B. (2013) · Human Brain Mapping · doi:10.1002/hbm.22365 · Cited by 27 · see citing works
Self-citationMattheiss, E. E., Regal, G., Sellitsch, D., & Tscheligi, M. (2016) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2016.11.001 · Cited by 27 · see citing works
Maidenbaum, S., Levy‐Tzedek, S., Chebat, D., Namer-Furstenberg, R., & Amedi, A. (2014) · Multisensory Research · doi:10.1163/22134808-00002463 · Cited by 26 · see citing works
Aging and Sensory Substitution in a Virtual Navigation Task
Levy-Tzedek, S., Maidenbaum, S., Amedi, A., & Lackner, J. (2016) · PLOS ONE · doi:10.1371/journal.pone.0151593 · Cited by 22 · see citing works
Audio haptic videogaming for developing wayfinding skills in learners who are blind
Sánchez, J., Campos, M. D. B., Espinoza, M., & Merabet, L. B. (2014) · ACM International Conference on Intelligent User Interfaces (IUI) · doi:10.1145/2557500.2557519 · Cited by 21 · see citing works
Self-citationMerabet, L. B., & Sánchez, J. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-40238-3_57 · Cited by 21 · see citing works
Self-citationCobo, A., Guerrón, N., Martín, C. A., del Pozo, F., & Olmedo, J. J. S. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2017.09.007 · Cited by 21 · see citing works
Tseng, R. M. W. W., Tham, Y. C., Rim, T. H., & Cheng, C. (2021) · Clinical and Experimental Ophthalmology · doi:10.1111/ceo.13971 · Cited by 20 · see citing works
Hungry Cat—A Serious Game for Conveying Spatial Information to the Visually Impaired
Chai, C. W. E., Theng, L. B., & Zheng, P. (2019) · Multimodal Technologies and Interaction · doi:10.3390/mti3010012 · Cited by 19 · see citing works
Griffin, E., Picinali, L., & Scase, M. O. (2020) · Brain and Behavior · doi:10.1002/brb3.1650 · Cited by 18 · see citing works
Tsay, J. S., Tan, S., Chu, M. A., Ivry, R. B., & Cooper, E. A. (2023) · Journal of Cognitive Neuroscience · doi:10.1162/jocn_a_01969 · Cited by 17 · see citing works
Cognitive Skills You Need for the 21st Century
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.001.0001 · Cited by 16 · see citing works
Vergnieux, V., Macé, M. J. ‐., & Jouffrais, C. (2014) · Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) · doi:10.1109/embc.2014.6944151 · Cited by 15 · see citing works
Regal, G., Mattheiss, E. E., Sellitsch, D., & Tscheligi, M. (2018) · International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) · doi:10.1145/3229434.3229472 · Cited by 14 · see citing works
Dove, G., Fernando, A., Hertz, K., Kim, J. R., Rizzo, J., Seiple, W., & Nov, O. (2022) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3555622 · Cited by 13 · see citing works
Celebrating 20 Years of Computer-based Audio Gaming
Urbanek, M., & Güldenpfennig, F. (2019) · Audio Mostly Conference (AM) · doi:10.1145/3356590.3356605 · Cited by 13 · see citing works
Blind in a virtual world: Mobility-training virtual reality games for users who are blind
Maidenbaum, S., & Amedi, A. (2015) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2015.7223435 · Cited by 12 · see citing works
Garcez, L., Thiry, M., & Fernandes, A. M. D. R. (2020) · Iberian Conference on Information Systems and Technologies (CISTI) · doi:10.23919/cisti49556.2020.9140904 · Cited by 12 · see citing works
Chibaudel, Q., Johal, W., Oriola, B., Macé, M. J. ‐., Dillenbourg, P., Tartas, V., & Jouffrais, C. (2020) · International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) · doi:10.1145/3373625.3417020 · Cited by 12 · see citing works
Goulart, A. A., Lucatelli, A. L. P., Silveira, P. S. P., Siqueira, J. D. O., Pereira, V. F. A., Carmona, M. J. C., Valentin, L. S. S., & Vieira, J. E. (2021) · Brazilian Journal of Anesthesiology (English Edition) · doi:10.1016/j.bjane.2021.06.027 · Cited by 12 · see citing works
A Hybrid Sound Model for 3D Audio Games with Real Walking
Podkosova, I., Urbanek, M., & Kaufmann, H. (2016) · Computer Animation (CA) · doi:10.1145/2915926.2915948 · Cited by 11 · see citing works
Audiogames: Accessibility and Inclusion in Digital Entertainment
Nesteriuk, S. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-91397-1_28 · Cited by 11 · see citing works
CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people
Rodríguez, A., Boada, I., Thió‐Henestrosa, S., & Sbert, M. (2018) · British Journal of Educational Technology · doi:10.1111/bjet.12627 · Cited by 11 · see citing works
Assessment of a digital game as a neuropsychological test for postoperative cognitive dysfunction
Lucatelli, A. L. P., Goulart, A. A., Silveira, P. S. P., Siqueira, J. D. O., Carmona, M. J. C., Pereira, V. F. A., Valentin, L. S. S., & Vieira, J. E. (2021) · Brazilian Journal of Anesthesiology (English Edition) · doi:10.1016/j.bjane.2021.06.025 · Cited by 10 · see citing works
Computer Entertainment Technologies for the Visually Impaired: An Overview.
Ibáñez, M. L., Romero-Hernández, A., Manero, B., & Guijarro, M. (2021) · International Journal of Interactive Multimedia and Artificial Intelligence · doi:10.9781/ijimai.2021.04.008 · Cited by 10 · see citing works
Maidenbaum, S., & Amedi, A. (2015) · doi:10.1109/vaat.2015.7155404 · Cited by 8 · see citing works
Baker, R. M., Ramos, K., & Turner, J. R. (2018) · Irish Journal of Technology Enhanced Learning · doi:10.22554/ijtel.v4i1.51 · Cited by 7 · see citing works
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0008 · Cited by 6 · see citing works
Autoencoding sensory substitution
Tóth, V., & Parkkonen, L. (2019) · Unpublished · doi:10.13140/rg.2.2.10576.87048 · Cited by 7 · see citing works
Standardizing Visual Rehabilitation using Simple Virtual Tests
Maidenbaum, S., & Amedi, A. (2019) · International Conference on Virtual Rehabilitation · doi:10.1109/icvr46560.2019.8994431 · Cited by 5 · see citing works
Moore, W. J. R., Kalal, M., Tennison, J. L., Giudice, N. A., & Gorlewicz, J. L. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3641959 · Cited by 5 · see citing works
Accessibility of Immersive Serious Games for Persons with Cognitive Disabilities
Guitton, P., Sauzeon, H., & Cinquin, P.-A. (2019) · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) · doi:10.1109/ismar-adjunct.2019.00051 · Cited by 5 · see citing works
Measuring the Performance of Visual to Auditory Information Conversion
Tan, S. S., Maul, T., & Mennie, N. R. (2013) · PLoS ONE · doi:10.1371/journal.pone.0063042 · Cited by 4 · see citing works
Depth-To-Audio Sensory Substitution for Increasing the Accessibility of Virtual Environments
Maidenbaum, S., Chebat, D., Levy‐Tzedek, S., & Amedi, A. (2014) · Lecture notes in computer science · doi:10.1007/978-3-319-07437-5_38 · Cited by 4 · see citing works
Gaming Behaviors among Polish Students with Visual Impairment
Wrzesińska, M. A., Tabała, K., & Stecz, P. (2021) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph18041545 · Cited by 4 · see citing works
Habib, F., Fatema, T., Khan, M., Khan, N. I., & Islam, M. N. (2022) · IEEE International Conference for Convergence in Technology (I2CT) · doi:10.1109/i2ct54291.2022.9824116 · Cited by 4 · see citing works
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0015 · Cited by 4 · see citing works
Blind people can actively manipulate virtual objects with a novel tactile device
Memeo, M., Sandini, G., Cocchi, E., & Brayda, L. G. (2023) · Scientific Reports · doi:10.1038/s41598-023-49507-1 · Cited by 3 · see citing works
Yazzolino, L. A., Connors, E. C., Hirsch, G. V., Sánchez, J., & Merabet, L. B. (2019) · Virtual reality technologies for health and clinical applications · doi:10.1007/978-1-4939-9482-3_16 · Cited by 3 · see citing works
Self-citationReed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0002 · Cited by 3 · see citing works
Vision-deprived virtual navigation patterns using depth cues & the effect of extended sensory range
Maidenbaum, S., Chebat, D., Levy‐Tzedek, S., & Amedi, A. (2014) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/2559206.2581343 · Cited by 3 · see citing works
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy
Mayr, S., Horleinsberger, W., & Petta, P. (2014) · International Conference on Games and Virtual Worlds for Serious Applications · doi:10.1109/vs-games.2014.7012171 · Cited by 3 · see citing works
Chackochan, R. M. (2022) · International Journal of Nursing Education and Research · doi:10.52711/2454-2660.2022.00029 · Cited by 3 · see citing works
An Audio and Haptic Feedback-Based Virtual Environment Spatial Navigation Learning Tool
Er, C. C. W., Theng, L. B., & Zheng, P. (2018) · Joint International Conference on Soft Computing and Intelligent Systems and International Symposium on Advanced Intelligent Systems (SCIS&ISIS) · doi:10.1109/scis-isis.2018.00123 · Cited by 2 · see citing works
Transfer of Motor Skills from Virtual Reality to Real Environment
Behrouz, G. (2021) · Research & Investigations in Sports Medicine · doi:10.31031/rism.2021.07.000667 · Cited by 2 · see citing works
Zambrano, A., Salvador, M. N., Grijalva, F., Mora, H. C., & Garzón, N. O. (2024) · Technologies · doi:10.3390/technologies12080133 · Cited by 1 · see citing works
Computer Gaming for the Visually Impaired -- Status and Perspectives
Sicaru, A., Morar, A., Moldoveanu, A. D. B., Moldoveanu, F., & Mocanu, M. (2018) · IEEE International Conference on Intelligent Computer Communication and Processing (ICCP) · doi:10.1109/iccp.2018.8516605 · Cited by 1 · see citing works
Virtual Reality Simulation to Identify Vision-Associated Disability in Patients With Glaucoma
Law, S. K. (2020) · JAMA Ophthalmology · doi:10.1001/jamaophthalmol.2020.0391 · Cited by 1 · see citing works
An Approach for Supporting Space Orientation of the Blind Using Ontologically-Based Object Map
Mikułowski, D., & Pilski, M. (2020) · Advances in intelligent systems and computing · doi:10.1007/978-3-030-49932-7_72 · Cited by 1 · see citing works
Fava, M. C., Tonello, M. G. M., Rosa, R. M., Crocetta, T. B., de Moraes, Í. A. P., Monteiro, C. B. D. M., da Silva, T. D., & dos SANTOS, D. (2022) · Journal of Human Growth and Development · doi:10.36311/jhgd.v32.12675 · Cited by 1 · see citing works
Tsay, J. S., Tan, S., Chu, M. A., Ivry, R. B., & Cooper, E. A. (2022) · bioRxiv (Cold Spring Harbor Laboratory) · doi:10.1101/2022.01.03.474829 · Cited by 1 · see citing works
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.002.0006 · Cited by 1 · see citing works
Qarkaxhija, J. (2026) · doi:10.31235/osf.io/m75hn_v1
“Subsequent work extended these ideas to navigation training: audio-only games such as the Audio-based Environment Simulator were shown to support the transfer of spatial knowledge from virtual exploration to real-world wayfinding in blind children [15].”
Canales, R. C. (2015) · UVaDOC UVaDOC University of Valladolid Documentary Repository (University of Valladolid)
Bermejo, F. R., Gilberto, L. G., Lunati, V., & Arias, C. J. (2016)
Computational and Mathematical Thinking
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0019
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0016
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0014
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0012
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0010
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0005
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0013
‘Video game’ teaches blind people to navigate buildings
(2012) · Springer Healthcare News · doi:10.1007/s40014-012-1120-1
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0009
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0001
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0011
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0007
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0003
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0020
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0018
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0006
Reed, S. K. (2020) · Oxford University Press eBooks · doi:10.1093/oso/9780197529003.003.0004
- Authors
- Merabet, L. B., Connors, E. C., Halko, M. A., & Sánchez, J.
- Affiliations
- Massachusetts Eye and Ear Infirmary (US)
- Beth Israel Deaconess Medical Center (US)
- University of Chile (CL)
- Corresponding author
- Merabet, Lotfi B.
- Venue
- PLoS ONE
- Publisher
- Public Library of Science (PLoS)
- Published
- 2012-09-19
- Volume
- 7
- Issue
- 9
- Pages
- e44958
- ISSN
- 1932-6203 (ISSN-L)
- PMC
- PMC3446956
- OpenAlex
- W1970629866
- Cited by
- 109
- References
- 29
- Citations by year
- 2026: 3 · 2024: 3 · 2023: 3 · 2022: 7 · 2021: 7 · 2020: 37 · 2019: 7 · 2018: 10 · 2017: 2 · 2016: 9 · 2015: 6 · 2014: 10 · 2013: 4 · 2012: 1
- FWCI
- 12.09
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- PLoS ONE (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- Digital Access to Scholarship at Harvard (DASH) (Harvard University) (submittedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
- Universidad de Chile (submittedVersion, cc-by-nc-nd)
- Funders
- National Institutes of Health
- National Eye Institute (R01EY019924)
- Topics
- Physical Sciences › Engineering › Automotive Engineering › Spatial Cognition and Navigation
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- blind users, video games, navigation skills, spatial learning, virtual reality, indoor navigation, spatial configuration, transfer of learning, goal-directed exploration, route learning
- MeSH terms
- Adult, Blindness, Female, Humans, Learning, Male, Spatial Behavior, User-Computer Interface, Video Games, Young Adult
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review