The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Augmented reality and virtual reality displays: emerging technologies and future perspectives
Open accessAbstract
With rapid advances in high-speed communication and computation, augmented reality (AR) and virtual reality (VR) are emerging as next-generation display platforms for deeper human-digital interactions. Nonetheless, to simultaneously match the exceptional performance of human vision and keep the near-eye display module compact and lightweight imposes unprecedented challenges on optical engineering. Fortunately, recent progress in holographic optical elements (HOEs) and lithography-enabled devices provide innovative ways to tackle these obstacles in AR and VR that are otherwise difficult with traditional optics. In this review, we begin with introducing the basic structures of AR and VR headsets, and then describing the operation principles of various HOEs and lithography-enabled devices. Their properties are analyzed in detail, including strong selectivity on wavelength and incident angle, and multiplexing ability of volume HOEs, polarization dependency and active switching of liquid crystal HOEs, device fabrication, and properties of micro-LEDs (light-emitting diodes), and large design freedoms of metasurfaces. Afterwards, we discuss how these devices help enhance the AR and VR performance, with detailed description and analysis of some state-of-the-art architectures. Finally, we cast a perspective on potential developments and research directions of these photonic devices for future AR and VR displays.
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Cites
Multiwavelength Achromatic Metasurfaces by Dispersive Phase Compensation
Aieta, F., Kats, M. A., Genevet, P., & Capasso, F. (2015) · Science · doi:10.1126/science.aaa2494 · Cited by 1,115
Fundamentals of phase-only liquid crystal on silicon (LCOS) devices
Zhang, Z., You, Z., & Chu, D. (2014) · Light: Science & Applications · doi:10.1038/lsa.2014.94 · Cited by 519
The effect of virtual reality gaming on dynamic balance in older adults
Rendon, A. A., Lohman, E. B., Thorpe, D., Johnson, E. G., Medina, E., & Bradley, B. (2012) · Age and Ageing · doi:10.1093/ageing/afs053 · Cited by 302
Vettese, D. (2010) · Nature Photonics · doi:10.1038/nphoton.2010.252 · Cited by 80
Cited by
Yin, K., Hsiang, E.-L., Zou, J., Li, Y., Yang, Z., Yang, Q., Lai, P.-C., Lin, C.-L., & Wu, S.-T. (2022) · Light: Science & Applications · doi:10.1038/s41377-022-00851-3 · Cited by 458
Self-citationToward immersive communications in 6G
Shen, X. (., Gao, J., Li, M., Zhou, C., Hu, S., He, M., & Zhuang, W. (2023) · Frontiers in Computer Science · doi:10.3389/fcomp.2022.1068478 · Cited by 124
Găină, M.-A., Szalontay, A. S., Ștefănescu, G., Bălan, G. G., Ghiciuc, C. M., Boloș, A., Găină, A.-M., & Ștefănescu, C. (2022) · Journal of Clinical Medicine · doi:10.3390/jcm11061670 · Cited by 44
Gorinelli, S., Gallego, A., Lappalainen, P., & Lappalainen, R. (2023) · Journal of Contextual Behavioral Science · doi:10.1016/j.jcbs.2023.05.004 · Cited by 28
Image Quality for Near-Eye Display Based on Holographic Waveguides
Solomashenko, A., Lushnikov, D., Shishova, M., Afanaseva, O., & Zlokazov, E. (2022) · Applied Sciences · doi:10.3390/app122111136 · Cited by 13
Metadata
- Authors
- Xiong, J., Hsiang, E.-L., He, Z., Zhan, T., & Wu, S.-T.
- Venue
- Light: Science & Applications
- Published
- 2021-10-25
- Volume
- 10
- Issue
- 1
- Pages
- 216-216
- ISSN
- 2047-7538 (ISSN-L)
- OpenAlex
- W3209992943
- Cited by
- 1,286
- References
- 4
- FWCI
- 86.64
- Type
- journal article
- Language
- en
- Open access
- gold
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