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Acquisition of chess knowledge in AlphaZero
Open accessAbstract
We analyze the knowledge acquired by AlphaZero, a neural network engine that learns chess solely by playing against itself yet becomes capable of outperforming human chess players. Although the system trains without access to human games or guidance, it appears to learn concepts analogous to those used by human chess players. We provide two lines of evidence. Linear probes applied to AlphaZero’s internal state enable us to quantify when and where such concepts are represented in the network. We also describe a behavioral analysis of opening play, including qualitative commentary by a former world chess champion.
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Probes have also been applied in vision and deep reinforcement learning.
“They have also been applied in vision (Alain & Bengio, 2017;Kim et al., 2018b) and deep reinforcement learning (McGrath et al., 2022;Forde et al., 2023).”
From Open Problems in Mechanistic Interpretability (2025) · cites this paper as McGrath et al., 2022
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Cited by
Sorted by citations
Open Problems in Mechanistic Interpretability
Sharkey, L., Chughtai, B., Batson, J., Lindsey, J., Wu, J., Bushnaq, L., Goldowsky-Dill, N., Heimersheim, S., Ortega, A., Bloom, J., et al. (2025) · arXiv · doi:10.48550/arxiv.2501.16496 · Cited by 291
Self-citationThe alignment problem from a deep learning perspective
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Background
Metadata
- Authors
- McGrath, T., Kapishnikov, A., Tomašev, N., Pearce, A., Wattenberg, M., Hassabis, D., Kim, B., Paquet, U., & Kramnik, V.
- Affiliations
- Google DeepMind (United Kingdom) (GB)
- Google (United States) (US)
- World Chess Champion, 2000–2007
- Corresponding author
- McGrath, Thomas
- ORCID
- Venue
- Proceedings of the National Academy of Sciences
- Publisher
- National Academy of Sciences
- Published
- 2022-11-14
- Volume
- 119
- Issue
- 47
- Pages
- e2206625119-e2206625119
- ISSN
- 0027-8424 (ISSN-L)
- 1091-6490
- PMC
- PMC9704706
- OpenAlex
- W3212876771
- Cited by
- 166
- References
- 9
- Citations by year
- 2026: 29 · 2025: 25 · 2024: 38 · 2023: 41 · 2022: 33
- FWCI
- 9.17
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Proceedings of the National Academy of Sciences (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Keywords
- AlphaZero, chess, knowledge acquisition, self-play reinforcement learning, linear probing, internal representations, behavior analysis, neural network interpretability
- MeSH terms
- Humans, Learning, Recreation, Neural Networks, Computer
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