The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Work environments for employee creativity
Open accessAbstract
Innovative organisations need creative employees who generate new ideas for product or process innovation. This paper presents a conceptual framework for the effect of personal, social-organisational and physical factors on employee creativity. Based on this framework, an instrument to analyse the extent to which the work environment enhances creativity is developed. This instrument was applied to a sample of 409 employees and support was found for the hypothesis that a creative work environment enhances creative performance. This paper illustrates how the instrument can be used in companies to select and implement improvements. STATEMENT OF RELEVANCE: The ergonomics discipline addresses the work environment mainly for improving health and safety and sometimes productivity and quality. This paper opens a new area for ergonomics: designing work environments for enhancing employee creativity in order to strengthen an organisation's capability for product and process innovation and, consequently, its competitiveness.
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Cites
ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY.
AMABILE, T. M., CONTI, R., COON, H., LAZENBY, J., & HERRON, M. (1996) · Academy of Management Journal · doi:10.2307/256995 · Cited by 6,029
Positive affect facilitates creative problem solving.
Isen, A. M., Daubman, K. A., & Nowicki, G. P. (1987) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.52.6.1122 · Cited by 2,986
The Effectiveness of Creativity Training: A Quantitative Review
Scott, G., Leritz, L. E., & Mumford, M. D. (2004) · Creativity Research Journal · doi:10.1080/10400410409534549 · Cited by 1,132 · cited 4×
“Organisations could develop creativity by selecting individuals that are potentially creative, for instance based on assessment tools like Gough’s Creative Personality Scale (Gough, 1979), or by training workers in cognitive skills like divergent thinking (Scott et al., 2004).”
BackgroundMethodInfluentialGeorge, J. M. (2007) · Academy of Management Annals · doi:10.5465/078559814 · Cited by 781
De Croon, E., Sluiter, J., Kuijer, P. P., & Frings-Dresen, M. (2005) · Ergonomics · doi:10.1080/00140130512331319409 · Cited by 450
Cited by
Thornhill-Miller, B., Camarda, A., Mercier, M., Burkhardt, J.-M., Morisseau, T., Bourgeois-Bougrine, S., Vinchon, F., El Hayek, S., Augereau-Landais, M., Mourey, F., et al. (2023) · Journal of Intelligence · doi:10.3390/jintelligence11030054 · Cited by 768
Knight, A. P., & Baer, M. (2014) · Social Psychological and Personality Science · doi:10.1177/1948550614538463 · Cited by 46
Can Children Emulate a Robotic Non-Player Character's Figural Creativity?
Ali, S., Park, H. W., & Breazeal, C. (2020) · Proceedings of the Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3410404.3414251 · Cited by 20
A Workplace to Support Creativity
Samani, S. A., Rasid, S. Z. B. A., & bt Sofian, S. (2014) · Industrial Engineering and Management Systems · doi:10.7232/iems.2014.13.4.414 · Cited by 20
İçsel pazarlamanın yaratıcı çalışan performansı üzerindeki etkisinde narsist liderliğin rolü
KAYNAK, İ., AKILLIBAŞ, E., & ÇİÇEK, B. (2022) · Business & Management Studies: An International Journal · doi:10.15295/bmij.v10i2.2014 · Cited by 4
Metadata
- Authors
- Dul, J., & Ceylan, C.
- Venue
- Ergonomics
- Publisher
- Informa UK Limited
- Published
- 2010-12-21
- Volume
- 54
- Issue
- 1
- Pages
- 12-20
- ISSN
- 0014-0139 (ISSN-L)
- 1366-5847
- OpenAlex
- W2095453944
- Cited by
- 244
- References
- 5
- FWCI
- 11.78
- Type
- journal article
- Language
- en
- Open access
- green
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.