Cited by 11Multilingual Education and PolicyEducational Games and GamificationSecond Language Learning and Teaching

Conceptualising multilingual classrooms as a digital gamified translanguaging space: fostering language learning motivation and reducing foreign language anxiety in content and language learning

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Tai, Kevin W. H., Choi, Karen C. K.·2026·Journal of Multilingual and Multicultural Development

Abstract

Research in computer-assisted-language-learning has shown that digital game-based learning can enhance L2 students’ motivation, improve students’ L2 proficiency, and alleviate L2 anxiety. However, few qualitative studies have conducted fine-grained analyses to examine how teachers strategically integrate online games as pedagogical tools to facilitate learning and sustain students’ motivation in content and language learning. Adopting a translanguaging lens, this study investigates empirical data from two distinct multilingual classroom settings: an English-Medium-Instruction Mathematics classroom and a Chinese-as-an-Additional-Language classroom. The paper explores how the creation of a digital gamified translanguaging space in these contexts can foster student motivation and reduce students’ anxiety in learning both subject matter and target languages. Methodologically, the study employs Multimodal Conversation Analysis to examine classroom interactions, triangulated with video-stimulated recall interviews with teachers and students that were analysed using Interpretative Phenomenological Analysis. The paper introduces the notion of a digital gamified translanguaging space, emphasising how digital games create opportunities for teachers and students to fully leverage their linguistic repertoires while cultivating an engaging learning environment. It is argued that such a space enables teachers to deliver content and language instruction, promote active participation, sustain students’ motivation and alleviate students’ anxiety in learning new disciplinary and linguistic knowledge.

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Crossref · 10.1080/01434632.2025.2580563

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  • Learning environments that tolerate mistakes, opportunities for anonymous interaction, and individual learning pace can partially offset the destructive effects of anxiety on the learning process by reducing the fear of negative evaluation.

    “Learning environments that tolerate mistakes, opportunities for anonymous interaction, and individual learning pace can partially offset the destructive effects of anxiety on the learning process by reducing the fear of negative evaluation (Al-Aosail et al., 2024; Tai and Choi, 2025; Yang et al., 2024).”

    From Incidental vocabulary learning from digital games: the predictive role of game playing time, foreign language motivation, and anxiety (2026) · cites this paper as Tai and Choi, 2025

    In “Extract 2” (page not provided), the paper says a low-stakes environment where mistakes are accepted can reduce students’ anxiety and fear of embarrassment. “Theorising the notion of digital gamified translanguaging space” mentions anonymous leaderboards, but does not establish anonymous interaction or individual learning pace as ways to reduce fear of negative evaluation. (LLM, conf=0.86)

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Research works printed but not linked: 10

  1. Deci, E. L., and R. M. Ryan. 2002. Handbook of Self-determination: Theoretical and Applied Issues. New York: University of Rochester Press.
  2. Dörnyei, Z. 2007. Research Methods in Applied Linguistics: Quantitative, Qualitative, and Mixed Methodologies. Oxford: Oxford University Press.
  3. Graham, K. 2015. "TechMatters: Getting into Kahoot(s): Exploring a Game-Based Learning System to Enhance Student Learning." LOEX Quarterly 42 (3): 6-7.
  4. Kojima, N., and T. Yashima. 2017. "Motivation in English Medium Instruction Classrooms from the Perspective of Self-determination Theory and the Ideal Self." JACET Journal 61:23-39.
  5. Li, R. 2021. "Does Game-Based Vocabulary Learning APP Influence Chinese EFL Learners' Vocabulary Achievement, Motivation and Self-confidence?" SAGE Open 11 (1): 1-12.
  6. Preston, A. E. 2009. "The Contribution of Interaction to Learner Motivation in the MFL Classroom." PhD Thesis. University of Southampton.
  7. Tai, K. W. H. 2025a. "Unequal Translanguaging: The Affordances and Limitations of a Translanguaging Space for Alleviating Students' Foreign Language Anxiety in Language Classrooms." Applied Linguistics Review, Advance online publication.
  8. Tai, K. W. H. 2025b. "Transitioning from L1 Medium of Instruction to L2 English Medium Instruction: The Role of Translanguaging in Contributing to EFL Students' Language Learning Motivation." International Journal of Applied Linguistics, Advance online publication.
  9. Wang, F., R. Xu, and Z. Lin. 2025. "Understanding Classroom Foreign Language Learning Anxiety: A Case Study of British Literature in a Mainland China University Context." SAGE Open 15 (3).
  10. Williams, C. 1994. "An Evaluation of Teaching and Learning Methods in the Context of Bilingual Secondary Education." PhD Thesis, University of Wales.

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Authors
Tai, K. W. H., & Choi, K. C. K.
Affiliations
  • University College London (GB)
  • University of Hong Kong (HK)
Corresponding author
Tai, Kevin W. H.
Venue
Journal of Multilingual and Multicultural Development
Published
2025-11-10
Volume
47
Issue
8
Pages
5036-5071
ISSN
  • 0143-4632 (ISSN-L)
  • 1747-7557
OpenAlex
W4416077904
Cited by
11
References
43
Citations by year
2026: 10 · 2025: 1
FWCI
37.44
Type
journal article
Language
en
Open access
Locations
  • Journal of Multilingual and Multicultural Development (publishedVersion, cc-by-nc-nd)
  • The HKU Scholars Hub (University of Hong Kong) (publishedVersion)
Funders
  • General Research Fund
  • Research Grants Council of Hong Kong, University Grants Committee (17620024, 27616923)
Topics
  • Social Sciences › Linguistics and Language › Multilingual Education and Policy
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Second Language Learning and Teaching
Keywords
translanguaging, digital game-based learning, gamification, multilingual classrooms, language learning motivation, foreign language anxiety, English-medium instruction, mathematics education, teacher pedagogical strategies, linguistic repertoire, classroom interaction

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