The DOI matches its Crossref record; 57 of the 57 references it cites were found in a registry or an index.
Young children’s video/computer game use: relations with school performance and behavior.
Open accessAbstract
This study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.
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Metadata
- Authors
- Hastings, E. C., Karas, T. L., Winsler, A., Way, E., Madigan, A., & Tyler, S.
- Affiliations
- University of Florida (US)
- George Mason University (US)
- Venue
- Issues in Mental Health Nursing
- Publisher
- Informa UK Limited
- Published
- 2009-01
- Volume
- 30
- Issue
- 10
- Pages
- 638-649
- ISSN
- 0161-2840 (ISSN-L)
- 1096-4673
- PMC
- PMC3041171
- OpenAlex
- W2124289497
- Cited by
- 160
- References
- 57
- Citations by year
- 2026: 3 · 2025: 14 · 2024: 8 · 2023: 13 · 2022: 14 · 2021: 12 · 2020: 4 · 2019: 16 · 2018: 10 · 2017: 7 · 2016: 7 · 2015: 13 · 2014: 18 · 2013: 7 · 2012: 6
- FWCI
- 19.67
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- Issues in Mental Health Nursing (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- Funders
- National Institute on Aging (T32AG020499)
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Social Psychology › Bullying, Victimization, and Aggression
- Keywords
- video game use, video games, young children, aggression, academic performance, attention deficits, game-based learning, parental supervision, gender differences, child behavior
- MeSH terms
- Adult, Aggression, Attention, Attitude to Health, Child, Child Behavior Disorders, Educational Status, Female, Humans, Male, Mid-Atlantic Region, Parent-Child Relations, Parents, Surveys and Questionnaires, Regression Analysis, Sex Factors, Social Behavior, Violence, Nursing Methodology Research, Causality, Parenting, Video Games
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