The DOI matches its Crossref record; 57 of the 57 references it cites were found in a registry or an index.
Young children’s video/computer game use: relations with school performance and behavior.
Open accessAbstract
This study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Kytle, J., & Bandura, A. (1978) · Contemporary Sociology · doi:10.2307/2065952 · Cited by 25,422
(1991) · Medical Entomology and Zoology · Cited by 8,071
Anderson, C. A., & Bushman, B. J. (2001) · Psychological Science · doi:10.1111/1467-9280.00366 · Cited by 2,219
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037//0022-3514.78.4.772 · Cited by 1,955
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
Feng, J., Spence, I., & Pratt, J. (2007) · Psychological Science · doi:10.1111/j.1467-9280.2007.01990.x · Cited by 1,201
Huesmann, L. R., Moise, J. F., Podolski, C.-L., & Eron, L. D. (2003) · Developmental Psychology · doi:10.1037/0012-1649.39.2.201 · Cited by 993
The Influence of Media Violence on Youth
Anderson, C. A., Berkowitz, L. J., Donnerstein, E., Huesmann, L. R., Johnson, J. D., Linz, D. G., Malamuth, N. M., & Wartella, E. A. (2003) · Gothic.net · doi:10.1111/j.1529-1006.2003.pspi_1433.x · Cited by 977
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004) · Journal of Adolescence · doi:10.1016/j.adolescence.2003.10.002 · Cited by 962
The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1
Paik, H., & Comstock, G. A. (1994) · Communication Research · doi:10.1177/009365094021004004 · Cited by 857
Research works printed but not linked: 7
- Creasey G. L., 1986, Merrill-Palmer Quarterly., 32, 251
- Kafai Y. B, 1996, Interacting with video, 39
- Muscari M, 2002, Pediatric Nursing, 28, 585
- Vessey J. A., 2000, Pediatric Nursing, 26, 607
- Walsh D, 2000, Hearing on the impact of interactive violence on children
- Wong M, 2006, Online gaming subscriptions rise in 2005
- Yelland N., 2001, Information Technology in Childhood Education Annual, 175
Cited by
Sorted by citations
Ferguson, C. J. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615592234 · Cited by 524
Media use and ADHD-related behaviors in children and adolescents: A meta-analysis
Nikkelen, S. W. C., Valkenburg, P. M., Huizinga, M., & Bushman, B. J. (2014) · Developmental Psychology · doi:10.1037/a0037318 · Cited by 339
Adelantado-Renau, M., Moliner-Urdiales, D., Cavero-Redondo, I., Beltran-Valls, M. R., Martínez-Vizcaíno, V., & Álvarez-Bueno, C. (2019) · JAMA Pediatrics · doi:10.1001/jamapediatrics.2019.3176 · Cited by 313
Eirich, R., McArthur, B. A., Anhorn, C., McGuinness, C., Christakis, D. A., & Madigan, S. (2022) · JAMA Psychiatry · doi:10.1001/jamapsychiatry.2022.0155 · Cited by 293
Mazurek, M. O., & Wenstrup, C. (2012) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-012-1659-9 · Cited by 310
Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study
Lobel, A., Engels, R. C. M. E., Stone, L. L., Burk, W. J., & Granic, I. (2017) · Journal of Youth and Adolescence · doi:10.1007/s10964-017-0646-z · Cited by 232
Screen media use and ADHD-related behaviors: Four decades of research
Beyens, I., Valkenburg, P. M., & Piotrowski, J. T. (2018) · Proceedings of the National Academy of Sciences · doi:10.1073/pnas.1611611114 · Cited by 190
Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review
Hussein, M. H., Ow, S. H., Cheong, L. S., Thong, M., & Ebrahim, N. A. (2019) · IEEE Access · doi:10.1109/access.2019.2916324 · Cited by 190
Antecedents and consequences of game addiction
Toker, S., & Baturay, M. H. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.10.002 · Cited by 152
Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming
Shi, J. C., Renwick, R. M., Turner, N. E., & Kirsh, B. H. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.03.023 · Cited by 149
Selecting Appropriate Toys for Young Children in the Digital Era
Healey, A., & Mendelsohn, A. L. (2018) · PEDIATRICS · doi:10.1542/peds.2018-3348 · Cited by 101
Donati, M., Guido, C., Meo, G. D., Spalice, A., Sanson, F., Beccari, C., & Primi, C. (2021) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph18126642 · Cited by 80
Chen, C., Chen, S., Wen, P., & Snow, C. E. (2020) · Computers in Human Behavior · doi:10.1016/j.chb.2020.106462 · Cited by 76
The positive and negative effects of video game play.
Prot, S., Anderson, C. A., Gentile, D. A., Brown, S., & Swing, E. L. (2014) · Cited by 73
Sleep quality and video game playing: Effect of intensity of video game playing and mental health
Altıntaş, E., Karaca, Y., Hullaert, T., & Tassi, P. (2019) · Psychiatry Research · doi:10.1016/j.psychres.2019.01.030 · Cited by 75
Tokunaga, R. S. (2016) · Human Communication Research · doi:10.1111/hcre.12081 · Cited by 72
Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood
Hygen, B. W., Belsky, J., Stenseng, F., Skalická, V., Kvande, M. N., Zahl‐Thanem, T., & Wichstrøm, L. (2019) · Child Development · doi:10.1111/cdev.13243 · Cited by 66
Current Topics in Children's Learning and Cognition
Kloos, H., Morris, B. J., & Amaral, J. L. (2012) · InTech eBooks · doi:10.5772/1162 · Cited by 64
A Plea for Caution: Violent Video Games, the Supreme Court, and the Role of Science
Hall, R. C. W., Day, T., & Hall, R. C. W. (2011) · Mayo Clinic Proceedings · doi:10.4065/mcp.2010.0762 · Cited by 63
“Shall We Play a Game?”: Improving Reading Through Action Video Games in Developmental Dyslexia
Franceschini, S., Bertoni, S., Ronconi, L., Molteni, M., Gori, S., & Facoetti, A. (2015) · Current Developmental Disorders Reports · doi:10.1007/s40474-015-0064-4 · Cited by 70
Types of On-Screen Content and Mental Health in Kindergarten Children
Wang, H., Zhao, J. H., Yu, Z., Pan, H., Wu, S., Zhu, Q., Dong, Y., Liu, H., Zhang, Y., & Jiang, F. (2023) · Archives of Pediatrics and Adolescent Medicine · doi:10.1001/jamapediatrics.2023.5220 · Cited by 60
Video Game Vision Syndrome: A New Clinical Picture in Children?
Rechichi, C., Mojà, G. D., & Aragona, P. (2017) · Journal of Pediatric Ophthalmology & Strabismus · doi:10.3928/01913913-20170510-01 · Cited by 58
Child–smartphone interaction: relevance and positive and negative implications
Yadav, S., & Chakraborty, P. (2021) · Universal Access in the Information Society · doi:10.1007/s10209-021-00807-1 · Cited by 56
Evidence-based guidelines for wise use of electronic games by children
Straker, L. M., Abbott, R. A., Collins, R., & Campbell, A. (2014) · Ergonomics · doi:10.1080/00140139.2014.895856 · Cited by 57
Şenol, Y., Şenol, F. B., & Yaşar, M. C. (2023) · Current Psychology · doi:10.1007/s12144-023-04323-8 · Cited by 52
Smith, L. J., Gradisar, M., & King, D. L. (2015) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0611 · Cited by 53
Computer Games and Fine Motor Skills
Borecki, L., Tolstych, K., & Pokorski, M. (2012) · Advances in experimental medicine and biology · doi:10.1007/978-94-007-4546-9_43 · Cited by 51
Estévez, A., Herrero‐Fernández, D., Gonzalvo, I. S., & Jáuregui, P. (2014) · Adicciones · doi:10.20882/adicciones.26 · Cited by 51
Smirni, D., Garufo, E., Falco, L. D., & Lavanco, G. (2021) · Pediatric Reports · doi:10.3390/pediatric13030047 · Cited by 63
Efectos psicosociales de los videojuegos
Tejeiro, R. A., del Río, M. P., & Vallecillo, J. L. G. (2009) · Comunicación · doi:10.12795/comunicacion.2009.v01.i07.16 · Cited by 45
Esteban-Cornejo, I., Martinez-Gomez, D., Sallis, J. F., Cabanas-Sánchez, V., Fernández-Santos, J., Castro-Piñero, J., & Veiga, O. L. (2015) · Preventive Medicine · doi:10.1016/j.ypmed.2015.05.013 · Cited by 43
Smith, L. J., Gradisar, M., King, D. L., & Short, M. A. (2016) · Sleep Medicine · doi:10.1016/j.sleep.2016.01.009 · Cited by 46
Media Violence and Children's ADHD-Related Behaviors: A Genetic Susceptibility Perspective
Nikkelen, S. W. C., Vossen, H. G. M., Valkenburg, P. M., Velders, F. P., Windhorst, D. A., Jaddoe, V. W. V., Albert Hofman, D., Verhulst, F. C., & Tiemeier, H. W. (2014) · Journal of Communication · doi:10.1111/jcom.12073 · Cited by 43
Liebeskind, K. G., Piotrowski, J. T., Lapierre, M. A., & Linebarger, D. L. (2013) · Journal of Early Childhood Literacy · doi:10.1177/1468798413512850 · Cited by 40
Digital Games and Learning: Identifying Pathways of Influence
Subrahmanyam, K., & Renukarya, B. (2015) · Educational Psychologist · doi:10.1080/00461520.2015.1122532 · Cited by 38
Relation between Video Game Addiction and Interfamily Relationships on Primary School Students
Zorbaz, S. D., Kılıç, Ö. U., & Kızıldağ, S. (2015) · Educational Sciences Theory & Practice · doi:10.12738/estp.2015.2.2090 · Cited by 36
Potard, C., Henry, A., Boudoukha, A. H., Courtois, R., Laurent, A., & Lignier, B. (2019) · Psychology of Popular Media · doi:10.1037/ppm0000245 · Cited by 53
Applying game-based learning to a primary school class in computer science terminology learning
Kaldarova, B., Omarov, B., Zhaidakbayeva, L., Tursynbayev, A., Beissenova, G., Kurmanbayev, B., & Anarbayev, A. (2023) · Frontiers in Education · doi:10.3389/feduc.2023.1100275 · Cited by 36
Clinical predictors of gaming abstinence in help-seeking adult problematic gamers
King, D. L., Adair, C., Saunders, J. B., & Delfabbro, P. (2018) · Psychiatry Research · doi:10.1016/j.psychres.2018.01.008 · Cited by 36
Yılmaz, E., Yel, S., & Griffiths, M. D. (2018) · Addicta The Turkish Journal on Addictions · doi:10.15805/addicta.2018.5.2.0035 · Cited by 33
Does Media Use Have a Short-Term Impact on Cognitive Performance?
Maass, A., Klöpper, K. M., Michel, F., & Lohaus, A. (2011) · Journal of Media Psychology Theories Methods and Applications · doi:10.1027/1864-1105/a000038 · Cited by 32
Lobel, A., Granic, I., Stone, L. L., & Engels, R. C. M. E. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0128 · Cited by 34
He, Z., Shao, S., Zhou, J., Ke, J., Kong, R., Guo, S., Zhang, J., & Song, R. (2014) · Research in Developmental Disabilities · doi:10.1016/j.ridd.2014.08.037 · Cited by 31
A simulated learning environment of history games for enhancing players’ cultural awareness
Shih, J. L., Jheng, S.-C., & Tseng, J.-J. (2015) · Interactive Learning Environments · doi:10.1080/10494820.2014.997249 · Cited by 30
Inattention to Problematic Media Use Habits
Ceranoglu, T. A. (2018) · Child and Adolescent Psychiatric Clinics of North America · doi:10.1016/j.chc.2017.11.009 · Cited by 34
Tran, P., & Subrahmanyam, K. (2013) · Ergonomics · doi:10.1080/00140139.2013.820843 · Cited by 28
Screen Media Exposure in Early Childhood and Its Relation to Children’s Self-Regulation
Uzundağ, B. A., Altundal, M. N., & Keşşafoğlu, D. (2022) · Human Behavior and Emerging Technologies · doi:10.1155/2022/4490166 · Cited by 31
Ersan, C., & Tok, Ş. (2019) · TED EĞİTİM VE BİLİM · doi:10.15390/eb.2019.8150 · Cited by 33
Cozza, M., Isabella, S., Cuia, P. D., Cozza, A., Peluso, R., Cosentino, V., Barbieri, L., Muzzupappa, M., & Bruno, F. (2021) · Heritage · doi:10.3390/heritage4040220 · Cited by 24
The Relation between Electronic Game Play and Executive Function among Preschoolers
Yang, X., Wang, Z., Qiu, X., & Zhu, L. (2020) · Journal of Child and Family Studies · doi:10.1007/s10826-020-01754-w · Cited by 23
Beyens, I., Piotrowski, J. T., & Valkenburg, P. M. (2020) · Communication Research · doi:10.1177/0093650218782300 · Cited by 21
Yalçın, S. S., Çaylan, N., Nergız, M. E., Oflu, A. T., Yıldız, D., Tezol, Ö., Çiçek, Ş., & Yurdakök, K. (2021) · International Journal of Environmental Health Research · doi:10.1080/09603123.2021.1950653 · Cited by 21
Berntsson, L. T., & Ringsberg, K. C. (2014) · Scandinavian Journal of Public Health · doi:10.1177/1403494814544901 · Cited by 20
Donati, M. A., Sanson, F., Mazzarese, M., & Primi, C. (2019) · Psychology · doi:10.4236/psych.2019.1016139 · Cited by 19
Rogers, L. G., Shearer, K., Southon, S. H., Ray, L. D., & Rempel, G. R. (2021) · International Journal of Qualitative Methods · doi:10.1177/1609406920982148 · Cited by 18
Assessment of Digital Games in Technology Education
Valentová, M., & Brečka, P. (2023) · International Journal of Engineering Pedagogy (iJEP) · doi:10.3991/ijep.v13i2.35971 · Cited by 18
Children’s Television Viewing and ADHD-related Behaviors: Evidence from the Netherlands
Nikkelen, S. W. C., Vossen, H. G. M., & Valkenburg, P. M. (2015) · Journal of Children and Media · doi:10.1080/17482798.2015.1088872 · Cited by 20
Imaging's insights into human violence.
Church, E. J. (2014) · PubMed · Cited by 17
Escobar, S. M. R., Sierra, W. A. A., & Taborda, L. M. A. (2019) · Revista de educación · doi:10.15517/revedu.v43i2.30564 · Cited by 12
Morality matters? Consumer identification with celebrity endorsers in China
Martin, F., & Tao-Peng, F. (2017) · Asian Business & Management · doi:10.1057/s41291-017-0022-6 · Cited by 16
Effects of violent and non-violent computer game content on memory performance in adolescents
Maass, A., Kollhörster, K., Riediger, A., MacDonald, V., & Lohaus, A. (2010) · European Journal of Psychology of Education · doi:10.1007/s10212-010-0047-0 · Cited by 16
Zioga, T., Nega, C., Ρούσσος, Π., & Kourtesis, P. (2024) · European Journal of Investigation in Health Psychology and Education · doi:10.3390/ejihpe14030048 · Cited by 18
Violent Video Game Effects on Aggressive Thoughts, Feelings, Physiology, and Behavior
Anderson, C. A., & Gentile, D. A. (2014) · doi:10.5040/9798400684227.ch-008 · Cited by 15
Violent Media Content and Effects
Busching, R., Allen, J. J., & Anderson, C. A. (2016) · Oxford Research Encyclopedia of Communication · doi:10.1093/acrefore/9780190228613.013.1 · Cited by 14
Medical students' endeavour to make use of their mental capabilities.
Naz, A. S., Rehman, R., & Hussain, M. (2013) · PubMed · Cited by 13
Do Your School Mates Influence How Long You Game? Evidence from the U.S.
Amialchuk, A. A., & Kotalik, A. (2016) · PLoS ONE · doi:10.1371/journal.pone.0160664 · Cited by 13
Chen, V. H. H., Wilhelm, C., & Joeckel, S. (2019) · Behaviour and Information Technology · doi:10.1080/0144929x.2019.1634762 · Cited by 13
Health and relationships with leisure time activities in S wedish children aged 2–17 years
Berntsson, L. T., & Ringsberg, K. C. (2013) · Scandinavian Journal of Caring Sciences · doi:10.1111/scs.12081 · Cited by 13
Sun, X., Zhang, X., Duan, C., Yao, L., Niu, G., & Tian, Y. (2021) · Current Psychology · doi:10.1007/s12144-021-02217-1 · Cited by 12
The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
Tezol, Ö., Yıldız, D., & Yalçın, S. S. (2022) · Turkish Archives of Pediatrics · doi:10.5152/turkarchpediatr.2022.21359 · Cited by 12
Wong, R. S. M., Tung, K. T. S., Wong, H. T., Ho, F. K. W., Wong, W. H. S., Fu, K., Pong, T.-C., Chan, K. L., Chow, C. B., & Ip, P. (2020) · JMIR Research Protocols · doi:10.2196/17756 · Cited by 11
Influences of Technology-Related Playful Activity and Thought on Moral Development.
Bergen, D., & Davis, D. R. (2011) · American journal of play · Cited by 11
Parenting Orientations as Antecedents of Children's Violent Videogame Play
Walker, D., Laczniak, R. N., Carlson, L., & Brocato, E. D. (2015) · Journal of Consumer Affairs · doi:10.1111/joca.12096 · Cited by 10
Bucolo, D. (2010) · University of New Hampshire Scholars Repository (University of New Hampshire at Manchester) · Cited by 10
How peer influence mediates the effects of video games playing on adolescents’ aggressive behavior
Sun, Y., & Sun, M. (2021) · Children and Youth Services Review · doi:10.1016/j.childyouth.2021.106225 · Cited by 10
Intellectual wellness awareness: a neglected area in medical universities of Pakistan.
Naz, A. S., Rehman, R., Katpar, S., & Hussain, M. (2014) · PubMed · Cited by 10
Mourgela, V., & Pacurar, E. (2018) · Journal of Educational Computing Research · doi:10.1177/0735633117707792 · Cited by 9
Başaran, B., & Şimşek, Ö. (2023) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12920 · Cited by 13
Ebeveynlerin Gözünden Çocuklarının Dijital Oyun Oynama Alışkanlıklarının Değerlendirilmesi
Uzun, E. M., Bütün, E., & ÖZDEMİR, Y. (2023) · Erzincan Üniversitesi Eğitim Fakültesi Dergisi · doi:10.17556/erziefd.1111846 · Cited by 17
Ali, N. M. A., Yaghy, H. S., Shattnawi, K. K., & Al‐Shdayfat, N. (2018) · Issues in Mental Health Nursing · doi:10.1080/01612840.2017.1422201 · Cited by 9
Health Determinants Related to Digital Game Playing: A Systematic Review
Männikkö, N., Mendes, L., Barbosa, F., & Reis, L. P. (2014) · JOURNAL OF HEALTH SCIENCE · Cited by 9
Griffith, S. F., & Qiu, Y. (2022) · Journal of Developmental & Behavioral Pediatrics · doi:10.1097/dbp.0000000000001115 · Cited by 8
Video Gaming as a Factor That Affects Academic Performance in Grade Nine.
Terry, M., & Malik, A. (2018) · Cited by 8
Jia, W., Deng, X., & Zeng, H. (2025) · Acta Psychologica · doi:10.1016/j.actpsy.2025.105818 · Cited by 15
Swing, E. L. (2012) · Iowa State University Digital Repository (Iowa State University) · doi:10.31274/etd-180810-1909 · Cited by 8
Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender
Bahçekapılı, E., Yıldız, M., Çiftci, E., & Karal, H. (2022) · Academia Eğitim Araştırmaları Dergisi · doi:10.53506/egitim.1076103 · Cited by 6
Effect of Digital Game Addiction and Social Anxiety Levels on Recreational Active Adolescents
Turan, S., Öcal, T., & CENGİZ, Ö. (2022) · Education Quarterly Reviews · doi:10.31014/aior.1993.05.01.416 · Cited by 6
YİĞİT, N., & Alat, K. (2022) · e-Kafkas Eğitim Araştırmaları Dergisi · doi:10.30900/kafkasegt.1140899 · Cited by 6
Walker, S., Hatzigianni, M., & Danby, S. J. (2018) · International perspectives on early childhood education and development · doi:10.1007/978-981-10-6484-5_6 · Cited by 6
Bringué, X., Sádaba, C., & Martín, E. S. S. (2013) · Bordón. Revista de pedagogía · doi:10.13042/brp.2013.65110 · Cited by 6
The effect of video games on teenagers’ behavior and performance: A cross-sectional study in Tehran
(2016) · Social Determinants of Health · doi:10.22037/sdh.v1i3.12094 · Cited by 6
Marti, P., Teverini, G., Goracci, C., & Franchi, L. (2024) · Future Internet · doi:10.3390/fi16120446 · Cited by 5
Bispo, L. F. P., Nolasco, A. M., Cupertino, G. F. M., Delatorre, F. M., Pereira, A. K. S., de Souza, E. C., da Silva, Á. M., Kilngenberg, D., Brito, J. Ó., & Júnior, A. F. D. (2022) · Environmental footprints and eco-design of products and processes · doi:10.1007/978-981-16-9673-2_5 · Cited by 5
4-6 Yaş Çocuklarının Dijital Oyun Bağımlılığı Eğilimlerinin Problem Davranışlarını Yordayıcı Etkisi
Çetin, B. B. (2024) · Buca eğitim fakültesi dergisi (Online)/Buca Eğitim Fakültesi dergisi · doi:10.53444/deubefd.1459586 · Cited by 5
YİĞİT, N., & Uzun, E. M. (2022) · Uluslararası Bilim ve Eğitim Dergisi · doi:10.47477/ubed.1030715 · Cited by 5
Indrajaya, M. A., Chao, W.-H., Semwaiko, G. S., Pusparani, Y., & Yang, C.-Y. (2024) · E-Learning and Digital Media · doi:10.1177/20427530241310505 · Cited by 4
González-Valero, G. (2017) · ReiDoCrea Revista electrónica de investigación Docencia Creativa · doi:10.30827/digibug.45233 · Cited by 4
L’image, angle mort des politiques de santé
Poenaru, L. (2019) · In Analysis · doi:10.1016/j.inan.2019.02.007 · Cited by 4
The Impact of Computer Games on Preschool Children’s Cognitive Skills
Čokor, D. K., & Bernik, A. (2021) · Lecture notes in networks and systems · doi:10.1007/978-3-030-80129-8_37 · Cited by 7
Lassú, Z. F., & Fácska, J. M. (2021) · Gyermeknevelés Tudományos Folyóirat · doi:10.31074/gyntf.2021.2.187.204 · Cited by 4
Metadata
- Authors
- Hastings, E. C., Karas, T. L., Winsler, A., Way, E., Madigan, A., & Tyler, S.
- Affiliations
- University of Florida (US)
- George Mason University (US)
- Venue
- Issues in Mental Health Nursing
- Publisher
- Informa UK Limited
- Published
- 2009-01
- Volume
- 30
- Issue
- 10
- Pages
- 638-649
- ISSN
- 0161-2840 (ISSN-L)
- 1096-4673
- PMC
- PMC3041171
- OpenAlex
- W2124289497
- Cited by
- 160
- References
- 57
- Citations by year
- 2026: 3 · 2025: 14 · 2024: 8 · 2023: 13 · 2022: 14 · 2021: 12 · 2020: 4 · 2019: 16 · 2018: 10 · 2017: 7 · 2016: 7 · 2015: 13 · 2014: 18 · 2013: 7 · 2012: 6
- FWCI
- 19.67
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- Issues in Mental Health Nursing (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- Funders
- National Institute on Aging (T32AG020499)
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Social Psychology › Bullying, Victimization, and Aggression
- Keywords
- video game use, video games, young children, aggression, academic performance, attention deficits, game-based learning, parental supervision, gender differences, child behavior
- MeSH terms
- Adult, Aggression, Attention, Attitude to Health, Child, Child Behavior Disorders, Educational Status, Female, Humans, Male, Mid-Atlantic Region, Parent-Child Relations, Parents, Surveys and Questionnaires, Regression Analysis, Sex Factors, Social Behavior, Violence, Nursing Methodology Research, Causality, Parenting, Video Games
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review