Cited by 160Child Development and Digital TechnologyImpact of Technology on AdolescentsBullying, Victimization, and Aggression

The DOI matches its Crossref record; 57 of the 57 references it cites were found in a registry or an index.

Young children’s video/computer game use: relations with school performance and behavior.

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Abstract

This study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.

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Crossref · 10.1080/01612840903050414

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Cites

Show all 57 references

Research works printed but not linked: 7

  1. Creasey G. L., 1986, Merrill-Palmer Quarterly., 32, 251
  2. Kafai Y. B, 1996, Interacting with video, 39
  3. Muscari M, 2002, Pediatric Nursing, 28, 585
  4. Vessey J. A., 2000, Pediatric Nursing, 26, 607
  5. Walsh D, 2000, Hearing on the impact of interactive violence on children
  6. Wong M, 2006, Online gaming subscriptions rise in 2005
  7. Yelland N., 2001, Information Technology in Childhood Education Annual, 175

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Metadata

Authors
Hastings, E. C., Karas, T. L., Winsler, A., Way, E., Madigan, A., & Tyler, S.
Affiliations
  • University of Florida (US)
  • George Mason University (US)
Venue
Issues in Mental Health Nursing
Published
2009-01
Volume
30
Issue
10
Pages
638-649
ISSN
  • 0161-2840 (ISSN-L)
  • 1096-4673
OpenAlex
W2124289497
Cited by
160
References
57
Citations by year
2026: 3 · 2025: 14 · 2024: 8 · 2023: 13 · 2022: 14 · 2021: 12 · 2020: 4 · 2019: 16 · 2018: 10 · 2017: 7 · 2016: 7 · 2015: 13 · 2014: 18 · 2013: 7 · 2012: 6
FWCI
19.67
Type
journal article
Language
en
Open access
Locations
  • Issues in Mental Health Nursing (publishedVersion)
  • PubMed (publishedVersion)
  • PubMed Central (acceptedVersion)
Funders
National Institute on Aging (T32AG020499)
Topics
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Social Psychology › Bullying, Victimization, and Aggression
Keywords
video game use, video games, young children, aggression, academic performance, attention deficits, game-based learning, parental supervision, gender differences, child behavior
MeSH terms
Adult, Aggression, Attention, Attitude to Health, Child, Child Behavior Disorders, Educational Status, Female, Humans, Male, Mid-Atlantic Region, Parent-Child Relations, Parents, Surveys and Questionnaires, Regression Analysis, Sex Factors, Social Behavior, Violence, Nursing Methodology Research, Causality, Parenting, Video Games

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