Design Guidelines for Schematizing and Rendering Haptically Perceivable Graphical Elements on Touchscreen Devices
Abstract
This paper explores the viability of new touchscreen-based haptic/vibrotactile interactions as a primary modality for perceiving visual graphical elements in eyes-free situations. For touchscreen-based haptic information extraction to be both accurate and meaningful, the onscreen graphical elements should be schematized and downsampled to: (1) maximize the perceptual specificity of touch-based sensing and (2) account for the technical characteristics of touchscreen interfaces. To this end, six human behavioral studies were conducted with 64 blind and 105 blindfolded-sighted participants. Experiments 1–3 evaluated three key rendering parameters that are necessary for supporting touchscreen-based vibrotactile perception of graphical information, with results providing empirical guidance on both minimally detectable and functionally discriminable line widths, inter-line spacing, and angular separation that should be maintained. Experiments 4–6 evaluated perceptually-motivated design guidelines governing visual-to-vibrotactile schematization required for tasks involving information extraction, learning, and cognition of multi-line paths (e.g., transit-maps and corridor-intersections), with results providing clear guidance as to the stimulus parameters maximizing accuracy and temporal performance. The six empirically-validated guidelines presented here, based on results from 169 participants, provide designers and content providers with much-needed guidance on effectively incorpor…
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VAMs use the phone's native vibration motor and audio output to render oriented haptic lines with audio information that together have been shown to aid in cognitive map development.
“Leveraging design guidelines for smartphone-based implementation [20], VAMs use the phone's native vibration motor and audio output capabilities to render oriented haptic lines with audio information that together have been shown to aid in cognitive map development [19].”
From Get In Touch with Your Seat: Accessible Seat Localization for Blind and Low Vision Travelers in Autonomous Shuttles (2026) · cites this paper as [20]
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Four channels mediate the mechanical aspects of touch
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Gravvitas: generic multi-touch presentation of accessible graphics
Goncu, C., & Marriott, K. (2011) · Lecture Notes in Computer Science · doi:10.1007/978-3-642-23774-4_5 · Cited by 112 · see citing works
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Self-citationAccessible Touchscreen Technology for People with Visual Impairments: A Survey
Grussenmeyer, W., & Folmer, E. (2017) · ACM Transactions on Accessible Computing · doi:10.1145/3022701 · Cited by 86 · see citing works
Klatzky, R. L., Giudice, N. A., Bennett, C. R., & Loomis, J. M. (2014) · Multisensory Research · doi:10.1163/22134808-00002447 · Cited by 74 · see citing works
Self-citationPalani, H. P., & Giudice, N. A. (2017) · ACM Transactions on Accessible Computing · doi:10.1145/3035537 · Cited by 29 · see citing works
Self-citationTennison, J. L., & Gorlewicz, J. L. (2016) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-42324-1_38 · Cited by 26 · see citing works
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A Brief Survey on Interactive Automotive UI
Prabhakar, G., & Biswas, P. (2021) · Transportation Engineering · doi:10.1016/j.treng.2021.100089 · Cited by 18 · see citing works
“[Palani 2020] Palani, H. P., Fink, P. D., & Giudice, N. A. (2020).”
Accessible Maps for the Future of Inclusive Ridesharing
Fink, P. D. S., Milne, H., Caccese, A., Alsamsam, M., Loranger, J., Colley, M., & Giudice, N. A. (2024) · Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications · doi:10.1145/3640792.3675736 · Cited by 8 · see citing works
“By contrast, our prototype solution utilizes existing psychophysical design guidelines for tactual perception on touchscreens [22, 32] to develop the first (to our knowledge) real-time vibro-audio ridesharing solution rendered on a smartphone.”
Self-citationD. S. Fink, P., R Brown, J., M Movalia, R., J James, K., E Kastelein, M., Bond, J., E Andrulis, M., & A Giudice, N. (2026) · Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772363.3798714
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- Authors
- Palani, H. P., Fink, P. D. S., & Giudice, N. A.
- Affiliations
- University of Maine (US)
- Corresponding author
- Palani, Hari P.
- Venue
- International Journal of Human–Computer Interaction
- Publisher
- Informa UK Limited
- Published
- 2020-04-29
- Volume
- 36
- Issue
- 15
- Pages
- 1393-1414
- ISSN
- 1044-7318 (ISSN-L)
- 1532-7590
- OpenAlex
- W3022853852
- Cited by
- 33
- References
- 8
- Citations by year
- 2026: 3 · 2025: 5 · 2024: 5 · 2023: 7 · 2022: 3 · 2021: 9 · 2020: 1
- FWCI
- 2.67
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- International Journal of Human-Computer Interaction (publishedVersion)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- vibrotactile feedback, eyes-free interaction, line width, angular separation, blind users, transit maps, design guidelines, information extraction
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