Cited by 15Digital Games and MediaEducational Games and GamificationInnovative Human-Technology Interaction

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Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games

Hall, Johanna, Stickler, Ursula, Herodotou, Christothea, Iacovides, Ioanna·2021·International Journal of Human–Computer Interaction

Abstract

This article aims to provide an account of the use of reflexive photography in capturing player creativity in practice and present a guide to how game design can support player creativity. While previous literature has examined some aspects of player creativity in digital games, there remains a dearth of work, which examines how design elements of games contribute to creative behavior. Using a reflexive photography method with photo-elicitation interviews, this study identifies eight design affordances for player creativity in digital games and outlines the effectiveness of the reflexive photography method within the context of digital games. The identified design affordances related to the degree of flexibility of the game structure (e.g., open versus linear), narrative exploration, extent and diversity of game variables, opportunities for content creation, environmental interaction and exploration, avatar customization, progression, and replayability. Implications for the design of games that support creativity are discussed.

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Metadata

Authors
Hall, J., Stickler, U., Herodotou, C., & Iacovides, I.
Affiliations
  • The Open University (GB)
  • University of York (GB)
Corresponding author
Hall, Johanna
Venue
International Journal of Human–Computer Interaction
Published
2020-12-10
Volume
37
Issue
9
Pages
867-883
ISSN
  • 1044-7318 (ISSN-L)
  • 1532-7590
OpenAlex
W3111501224
Cited by
15
References
4
Citations by year
2026: 3 · 2025: 2 · 2024: 5 · 2023: 1 · 2022: 2 · 2021: 2
FWCI
1.67
Type
journal article
Language
en
Open access
closed
Locations
  • International Journal of Human-Computer Interaction (publishedVersion)
  • White Rose Research Online (University of Leeds, The University of Sheffield, University of York) (acceptedVersion)
  • Open Research Online - ORO (The Open University) (acceptedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
player creativity, photo-elicitation interviews, narrative exploration, content creation, avatar customization, game progression, replayability, environmental interaction

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