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Gamification and student motivation

Buckley, Patrick, Doyle, Elaine·2016·Interactive Learning Environments

Abstract

The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a number of contributions. First, by synthesizing the literature the central concepts required for a learning intervention to be considered gamified are mapped and the development of an online gamified learning intervention is described. Second, the effect of gamification on learning outcomes is examined using a pre- and post-intervention survey. We find that gamified learning interventions have a positive impact on student learning. Third, our results show that while generally positive, the impact of gamified intervention*ns on student participation varies depending on whether the student is motivated intrinsically or extrinsically. These findings will be of practical interest to teaching and learning practitioners working in a range of educational contexts, and at all levels of education, who wish to increase student engagement and enhance learning.

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Citations

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Show all 4 references

Research works printed but not linked: 26

  1. Bergmann J., 2012, Flip your classroom: Reach every student in every class every day
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  23. Squire K., 2003, International Journal Intelligent Games & Simulation, 2, 49
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Metadata

Authors
Buckley, P., & Doyle, E.
Venue
Interactive Learning Environments
Published
2014-10-09
Volume
24
Issue
6
Pages
1162-1175
ISSN
  • 1049-4820 (ISSN-L)
  • 1744-5191
OpenAlex
W1968522627
Cited by
879
References
4
FWCI
28.34
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Gamification and student motivation. https://app.cochat.ai/papers/10.1080/10494820.2014.964263
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Buckley, P., & Doyle, E. (2016). Gamification and student motivation. Interactive Learning Environments. https://doi.org/10.1080/10494820.2014.964263

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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