Digital factory – virtual reality environments for industrial training and maintenance
Open accessAbstract
This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human–computer interface, which can be an efficient tool for industrial training and maintenance services. The outcomes from this study suggested that use of the VR platform for training and maintenance of complex industrial tasks should be encouraged and use of the VR platform for that purpose should be further evaluated. This paper highlighted the generic concept of the application of virtual reality technique within the digital factory to industrial maintenance and to build a low-cost VR application for a training and maintenance system. An application case on virtual reality technique in a power plant operations and maintenance is demonstrated within the scope of this research. Overall research implications on virtual reality concept in industrial applications are concluded with future research directions.
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One publication applied the term pseudo-haptics outside the defined context, i.e. a virtual hand that did not penetrate a virtual body (no physical interaction was involved).
“One publication applied the term pseudo-haptics outside our defined context, i.e. a virtual hand that did not penetrate a virtual body (no physical interaction was involved) [98].”
From A systematic review of immersive virtual reality for industrial skills training (2021) · cites this paper as [98]
Section 6 describes tracking users’ hands and interacting with a virtual environment, but does not describe a virtual hand being prevented from penetrating a virtual body. Searches for “pseudo-haptics” and that specific interaction found no passage in our copy addressing the claim. (LLM, conf=0.76)
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Cited by
Sorted by citations
A systematic review of immersive virtual reality for industrial skills training
Radhakrishnan, U., Koumaditis, K., & Chinello, F. (2021) · Behaviour & Information Technology · doi:10.1080/0144929x.2021.1954693 · Cited by 176 · see citing works
“Only one instance of a case study approach was reported in the data (Shamsuzzoha et al. 2019).”
MethodResult
- Authors
- Shamsuzzoha, A., Toshev, R., Vu Tuan, V., Kankaanpaa, T., & Helo, P.
- Affiliations
- University of Vaasa (FI)
- Wartsila Oy, Vaasa, Finland
- Vaasa University of Applied Sciences, Vaasa, Finland
- Corresponding author
- Shamsuzzoha, Ahm
- Venue
- Interactive Learning Environments
- Publisher
- Informa UK Limited
- Published
- 2019-06-10
- Volume
- 29
- Issue
- 8
- Pages
- 1339-1362
- ISSN
- 1049-4820 (ISSN-L)
- 1744-5191
- OpenAlex
- W2950349594
- Cited by
- 64
- References
- 86
- Citations by year
- 2026: 6 · 2025: 12 · 2024: 8 · 2023: 16 · 2022: 11 · 2021: 9 · 2020: 1 · 2019: 1
- FWCI
- 3.05
- Type
- journal article
- Language
- en
- Open access
- green
- osuva.uwasa.fi
- Locations
- Interactive Learning Environments (publishedVersion)
- Osuva (University of Vaasa) (submittedVersion)
- Theseus (Ammattikorkeakoulujen) (submittedVersion)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- virtual reality, digital factory, industrial training, industrial maintenance, virtual training environments
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