Cited by 18Media and Digital CommunicationCultural Insights and Digital ImpactsCinema and Media Studies

When media allow the user to interact, play and share: Recent perspectives on interactive documentary

Open access
Vázquez-Herrero, Jorge, López-García, Xosé·2019·New Review of Hypermedia and Multimedia

Abstract

The evolution of digital media has inspired new narrative forms within the media context. In the last few years, interactive documentary has presented complex and alternative ways to access information. This article presents an analysis of this statement consisting of the case study of five international productions: Bear 71, A Short History of the Highrise, Pirate Fishing, Do Not Track and Párkinson, que tiemble el camino. The production of interactive documentary in online media as a journalistic format is tackled with a multidimensional approach which incorporates the product, the user’s perception and the author’s view. The exploration of new formats in online media is linked to innovation and a contemporary response to the audiences, who are now able to interact, play and share in an environment favoured by mobile communication and the skills of the current society.

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Crossref · 10.1080/13614568.2019.1670270

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  • The creation of a new author-audience relationship through the fragmentation of the story is not always clear, so the features of i-doc are in danger of not being fully understood by the user.

    “The creation of a new author-audience relationship through the fragmentation of the story is not always clear, thus the features of i-doc are in danger of not being fully understood by the user [44].”

    From Digital Storytelling in Cultural Heritage: Audience Engagement in the Interactive Documentary New Life (2021) · cites this paper as [44]

    The Conclusion (page unavailable) says interactive documentary redefines the author–text–user relationship and that its features are sometimes insufficiently visible or accessible to users. The discussion-group section says users recognize benefits of fragmented content, even if they do not use the terminology for the format’s features. The paper does not say that fragmentation makes the new relationship unclear or thereby puts users’ understanding of i-doc features at risk. (LLM, conf=0.82)

    Experimental — accuracy not yet measured
  • The story is the main reason for a greater commitment, according to i-doc users.

    “The story is the main reason for a greater commitment, according to i-doc users [44].”
  • The interactive capacities of an i-doc may provide multiple pathways through the story, but risks may be encountered such as the difficulty in understanding a non-standard navigation system, the possibility of losing attention during the navigation or the hazard of no return after visiting an external link.

    “the interactive capacities of an i-doc may provide multiple pathways through the story, but risks may be encountered such as the difficulty in understanding a non-standard navigation system, the possibility of losing attention during the navigation or the hazard of no return after visiting an external link [44].”
  • This is in accordance with previous researches which note that the type of storytelling is not as decisive as the story itself.

    “This is in accordance with previous researches which note that the type of storytelling is not as decisive as the story itself [4,16,21,23,44].”

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Research works printed but not linked: 6

  1. Aarseth, E. J. (1994). Nonlinearity and Literary Theory. In G. Landow (Ed.), Hyper/Text/Theory (pp. 51-86). Baltimore, USA: John Hopkins University Press.
  2. Bolter, J. D., & Engberg, M. (2016). Augmented Environments and New Media Forms. In The Next Step: Exponential Life (pp. 140-158). Madrid, Spain: BBVA.
  3. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From Game Design Elements to Gamefulness: Defining "Gamification." In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9-15). Tampere, Finland: ACM. https://doi.org/10.1145/2181037.2181040 · DOI · Paper page
  4. Freixa, P., Soler-Adillon, J., Sora, C., & Ribas, J. I. (2014). Snow Fall and A Short History of the Highrise: two approaches to interactive communication design by The New York Times. Textual & Visual Media, 7, 185-206. https://doi.org/10.13140/2.1.1402.1928 · DOI
  5. Irigaray, F. (2016). Documental transmedia: narrativas espaciales y relatos expandidos. In F. Irigaray & D. P. Renó (Eds.), Transmediaciones (pp. 39-53). Buenos Aires, Argentina:
  6. Jensen, J. F. (1998). Interactivity: Tracing a New Concept in Media and Communication Studies. Nordicom Review, 19(1), 185-204.

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Authors
Vázquez-Herrero, J., & López-García, X.
Affiliations
  • Universidade de Santiago de Compostela (ES)
  • Communication Sciences, Universidade de Santiago de Compostela, A Coruña, Spain
Corresponding author
Vázquez-Herrero, Jorge
Venue
New Review of Hypermedia and Multimedia
Published
2019-09-25
Volume
25
Issue
4
Pages
245-267
ISSN
  • 0955-8543 (ISSN-L)
  • 1361-4568
  • 1740-7842
OpenAlex
W2975452481
Cited by
18
References
68
Citations by year
2025: 2 · 2024: 5 · 2023: 4 · 2022: 3 · 2021: 2 · 2020: 2
FWCI
0.96
Type
journal article
Language
en
Open access
Licence
cc-by-nc-nd
Locations
  • New Review of Hypermedia and Multimedia (publishedVersion)
  • Repositorio institucional da Universidade de Santiago de Compostela (University of Santiago de Compostela) (submittedVersion, cc-by-nc-nd)
  • Hispana (submittedVersion, cc-by-nc-nd)
Funders
  • Ministerio de Ciencia, Innovación y Universidades (RTI2018-093346-B-C33, FPU15, RTI2018)
  • Xunta de Galicia (ED431B)
  • European Regional Development Fund (RTI2018, RTI2018-093346- B-C33)
Topics
  • Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
  • Physical Sciences › Computer Science › Computer Networks and Communications › Cultural Insights and Digital Impacts
  • Social Sciences › Economics, Econometrics and Finance › Economics and Econometrics › Cinema and Media Studies
Keywords
interactive documentary, digital narratives, digital journalism, user interaction, audience participation, Do Not Track, mobile communication, new media formats

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