Cited by 666Media and Digital CommunicationMedia Studies and CommunicationMedia and Communication Studies

Interactivity: a concept explication

Kiousis, Spiro·2002·New Media & Society

Abstract

The use of interactivity as a variable in empirical investigations has dramatically increased with the emergence of new communication channels such as the world wide web. Though many scholars have employed the concept in analyses, theoretical and operational definitions are exceedingly scattered and incoherent. Accordingly, the purpose of this project is to engender a detailed explication of interactivity that could bring some consensus to how the concept should be theoretically and operationally defined. Following Chaffee’s (1991) framework for concept explication, we generate new theoretical and operational definitions that may be central to future work in this area. In particular, we suggest that interactivity is both a media and psychological factor that varies across communication technologies, communication contexts, and people’s perceptions.

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Crossref · 10.1177/146144480200400303

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49 of 49 references verified0 citation errors · 0 not checkable

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Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Third-order dependency is a relationship between exchanged messages, requiring an exchange of information.

    “Third-order dependency translates as a relationship between exchanged messages, i.e. reference to earlier transmissions.This condition adds the requirement for an exchange of information, e.g.communication.”

    From Do We Need Real-Time Hermeneutics? Structures of Meaning in Games (2011) · cites this paper as Kiousis (2002, 372)

  • Interactive experiences do not always have to be 'fast' or in 'real time', as seen in the example of email.

    “Furthermore, scholars have pointed out that interactive experiences do not always have to be 'fast' or in 'real time', as seen in the example of email.”

    From Do We Need Real-Time Hermeneutics? Structures of Meaning in Games (2011) · cites this paper as Kiousis (2002, 369)

  • Kiousis's definition of interactivity adds third-order dependency and human experience.

    “Kiousis (2002, 372) gives a similar definition, but adds two elements, third-order dependency and human experience:”

    From Do We Need Real-Time Hermeneutics? Structures of Meaning in Games (2011) · cites this paper as Kiousis (2002, 372)

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Authors
Kiousis, S.
Affiliations
University of Florida (US)
Corresponding author
Kiousis, Spiro
Venue
New Media & Society
Published
2002-09
Volume
4
Issue
3
Pages
355-383
ISSN
  • 1461-4448 (ISSN-L)
  • 1461-7315
OpenAlex
W2002803426
Cited by
666
References
50
Citations by year
2026: 12 · 2025: 22 · 2024: 33 · 2023: 27 · 2022: 29 · 2021: 37 · 2020: 32 · 2019: 41 · 2018: 32 · 2017: 34 · 2016: 29 · 2015: 40 · 2014: 24 · 2013: 35 · 2012: 36
FWCI
12.30
Type
journal article
Language
en
Open access
closed
Locations
New Media & Society (publishedVersion)
Funders
University of Oregon
Topics
  • Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
  • Social Sciences › Communication › Media Studies and Communication
  • Social Sciences › Communication › Media and Communication Studies
Keywords
interactivity, theoretical definition, operational definitions, communication technology, communicative situations, user perception, media influence

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