Cited by 100Digital Games and MediaEducational Games and GamificationImpact of Technology on Adolescents

Development and Validation of an Instrument for Measuring Individual Motives for Playing Digital Games

De Grove, Frederik, Cauberghe, Verolien, Van Looy, Jan·2016·Media Psychology

Abstract

Individual motives for playing digital games have been studied from a variety of theoretical perspectives using different measurement instruments. However, an instrument that roots the social, rule-based narrative essence of digital games in a theory on human behavior acknowledging that not all behavior is consciously motivated has hitherto been lacking. A framework based on social cognitive theory that integrates these dimensions is proposed. After comparing the advantages of this framework to existing approaches, the development of a measurement instrument is discussed. This development concerns the generation and evaluation of an item pool and also testing the instrument for reliability and validity on different samples and different populations. Results suggest psychometric as well as theoretical soundness of the instrument.

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Registry

Crossref · 10.1080/15213269.2014.902318

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44 of 44 references verified0 citation errors · 0 not checkable

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  • Intrinsically motivated students who play video games they already enjoy and wish to master may develop transferable skills through gameplay that can carry over into the classroom.

    “Intrinsically motivated students who play video games that they already enjoy and wish to master may develop transferable skills through gameplay, which can then carry over into the classroom [45].”

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Authors
De Grove, F., Cauberghe, V., & Van Looy, J.
Venue
Media Psychology
Published
2014-06-25
Volume
19
Issue
1
Pages
101-125
ISSN
  • 1521-3269 (ISSN-L)
  • 1532-785X
OpenAlex
W2021675200
Cited by
98
References
45
Citations by year
2026: 6 · 2025: 9 · 2024: 12 · 2023: 9 · 2022: 6 · 2021: 14 · 2020: 15 · 2019: 5 · 2018: 7 · 2017: 7 · 2016: 2 · 2015: 5 · 2014: 1
FWCI
16.29
Type
journal article
Language
en
Open access
closed
Locations
  • Media Psychology (publishedVersion)
  • Ghent University Academic Bibliography (Ghent University) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
Keywords
video games, gaming motivation, scale development, social cognitive theory, unconscious behavior, psychometric validation, reliability and validity

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