Cultural heritage, tourist attractiveness and augmented reality: insights from Italy
Abstract
In recent years, cutting-edge information and communication technologies (ICTs) have been implemented at different scales in order to improve tourists’ experiences of cultural heritage. In particular, advanced technologies combining augmented reality can offer a deeply immersive visitor’s experience aiming both at providing multifaceted information about the site and enhancing the attractiveness of a tourist destination at the different scales. Thus, the study aims at critically scrutinising the intersection of AR and tourist practices through the analysis of tourism destination stakeholders’ perceived value of AR solutions. The aim is to understand how it is crucial to take into account stakeholders’ perceptions about cutting-edge technology development, apart from providing practical implications for industry practitioners and local institutional actors.From the methodological standpoint, the article is based on a multi-method approach encompassing field-work observation, in addition to a stakeholder and case study approach, aiming at evaluating internal and external stakeholders’ perceived value through a qualitative perspective based on semi-structured interviews with institutional actors, entrepreneurs, visitors and local community representatives. The results suggested some critical reflections about the inherent elusiveness of technological innovation in the case it is not incorporated in a long-term sustainable vision.
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Although several studies mention that immersive technologies enhance motivation for learning about cultural and natural heritage, very few works consider co-creation and information adaptation to improve user motivation.
“Although several studies [13,35,42] mention that the use of immersive technologies enhances the level of motivation for learning about cultural and natural heritage, features such as co-creation and information adaptation are aspects that very few works consider improving user motivation [15,[43][44][45].”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [35]
Cites
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Vargas, J. C. G., Fabregat, R., Carrillo-Ramos, A., & Jové, T. (2025) · Discover Applied Sciences · doi:10.1007/s42452-025-07842-0 · Cited by 5 · see citing works
- Authors
- Graziano, T., & Privitera, D.
- Affiliations
- University of Catania (IT)
- Corresponding author
- Graziano, Teresa
- Venue
- Journal of Heritage Tourism
- Publisher
- Informa UK Limited
- Published
- 2020-03-26
- Volume
- 15
- Issue
- 6
- Pages
- 666-679
- ISSN
- 1743-873X (ISSN-L)
- 1747-6631
- OpenAlex
- W3014046907
- Cited by
- 89
- References
- 4
- Citations by year
- 2026: 13 · 2025: 21 · 2024: 17 · 2023: 16 · 2022: 14 · 2021: 7 · 2020: 1
- FWCI
- 3.57
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal of Heritage Tourism (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Social Sciences › Sociology and Political Science › Diverse Aspects of Tourism Research
- Social Sciences › Cultural Studies › Archaeology and Cultural Heritage
- Keywords
- augmented reality, cultural heritage, tourist attractiveness, destination management, stakeholder perspectives, immersive visitor experience, information and communication technologies in tourism, sustainable tourism, Italy
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