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Cited by 310

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Effectance and Control as Determinants of Video Game Enjoyment

Open access
Klimmt, Christoph, Hartmann, Tilo, Frey, Andreas·2007·CyberPsychology & Behavior

Abstract

This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N=500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex.

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Crossref · 10.1089/cpb.2007.9942

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Metadata

Authors
Klimmt, C., Hartmann, T., & Frey, A.
Venue
CyberPsychology & Behavior
Published
2007-12
Volume
10
Issue
6
Pages
845-848
ISSN
  • 1094-9313 (ISSN-L)
  • 1557-8364
OpenAlex
W2146811936
Cited by
310
References
1
FWCI
19.19
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: Effectance and Control as Determinants of Video Game Enjoyment. https://app.cochat.ai/papers/10.1089/cpb.2007.9942
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Klimmt, C., Hartmann, T., & Frey, A. (2007). Effectance and Control as Determinants of Video Game Enjoyment. CyberPsychology & Behavior. https://doi.org/10.1089/cpb.2007.9942

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.