The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Effectance and Control as Determinants of Video Game Enjoyment
Open accessAbstract
This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N=500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex.
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Cites
Motivation reconsidered: The concept of competence.
White, R. W. (1959) · Psychological Review · doi:10.1037/h0040934 · Cited by 5,681
Cited by
Yim, M. Y.-C., Chu, S.-C., & Sauer, P. L. (2017) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2017.04.001 · Cited by 1,142
Playing Video games during the COVID-19 pandemic and effects on players’ well-being
Barr, M., & Copeland-Stewart, A. (2022) · Games and Culture · doi:10.1177/15554120211017036 · Cited by 316
It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games
Hartmann, T., & Vorderer, P. (2010) · Journal of Communication · doi:10.1111/j.1460-2466.2009.01459.x · Cited by 251
Self-citationKim, K., Schmierbach, M. G., Bellur, S. (., Chung, M.-Y., Fraustino, J. D., Dardis, F., & Ahern, L. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.02.011 · Cited by 185
Can playing a video game foster computational thinking skills?
Zhao, W., & Shute, V. J. (2019) · Computers & Education · doi:10.1016/j.compedu.2019.103633 · Cited by 104
Metadata
- Authors
- Klimmt, C., Hartmann, T., & Frey, A.
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2007-12
- Volume
- 10
- Issue
- 6
- Pages
- 845-848
- ISSN
- 1094-9313 (ISSN-L)
- 1557-8364
- OpenAlex
- W2146811936
- Cited by
- 310
- References
- 1
- FWCI
- 19.19
- Type
- journal article
- Language
- en
- Open access
- green
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- Klimmt, C., Hartmann, T., & Frey, A. (2007). Effectance and Control as Determinants of Video Game Enjoyment. CyberPsychology & Behavior. https://doi.org/10.1089/cpb.2007.9942
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.