Cited by 109Impact of Technology on AdolescentsSexuality, Behavior, and TechnologyGambling Behavior and Treatments

Regular and problematic leisure-time Internet use in the community: Results from a German population-based survey

Beutel, Manfred E., Brähler, Elmar, Glaesmer, Heide, Kuss, Daria J., Wölfling, Klaus, Müller, Kai W.·2011·Cyberpsychology, Behavior, and Social Networking

Abstract

In our study, we attempted to identify systematically the use of Internet applications in the German population in order to derive risk factors for problematic use. In a representative survey of the German population, we queried 1,401 women and 1,111 men between the ages of 14 and 94 years by specific questions and standardized questionnaires on depression, anxiety (HADS), and depersonalization (CDS-2). The majority of the German population (55%) used the Internet in their leisure time. Users were younger and had a higher socioeconomic status (education, employment, income). Leisure-time use included e-mail and information search, as well as shopping. Chatting, online communities, games and sex were domains of young, mostly male adults. Overall, 9.3% reported at least one negative consequence of Internet use, especially neglect of recreational activities and problems with family/partner, work or education, and health. Problematic use was associated with longer average daily online times, avoidance of negative emotions, preference for certain applications (gaming, gambling, online sex) and an increased rate of depersonalization. The extent of Internet use per se is not sufficient as an addiction criterion and other negative consequences; rather, specific adverse consequences need to be identified. If the Internet is used excessively to cope with negative affect states and alternative means of coping (e.g., social support, health-promoting behavior) are diminished, a vicious cycle may ensue with increasing stress and reliance on the reinforcing properties of certain online activities that may finally lead to addictive behavior.

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  • High engagement and being always 'on' or engaged with technology has been considered problematic and potentially addictive in the past.

    “However, the downside is that high engagement and being always ‘on’ or engaged with technology has been considered problematic and potentially addictive in the past [43]”

    From Social networking sites and addiction: Ten lessons learned (2017) · cites this paper as [43]

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Research works printed but not linked: 6

  1. [2]2. Young KS. (1999) Internet addiction: Symptoms, evaluation and treatment. In VanDeCreek L, Jackson TL, eds. Innovations in clinical practice . Vol. 17. Sarasota, FL: Professional Resource Press.
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Authors
Beutel, M. E., Brähler, E., Glaesmer, H., Kuss, D. J., Wölfling, K., & Müller, K. W.
Affiliations
  • University Medical Center of the Johannes Gutenberg University Mainz (DE)
  • University Hospital Leipzig (DE)
Corresponding author
Kuss, Daria J.
Venue
Cyberpsychology, Behavior, and Social Networking
Published
2011-05
Volume
14
Issue
5
Pages
291-296
ISSN
  • 2152-2715 (ISSN-L)
  • 2152-2723
OpenAlex
W2081835674
Cited by
109
References
20
Citations by year
2026: 2 · 2025: 2 · 2024: 15 · 2023: 5 · 2022: 7 · 2021: 8 · 2020: 2 · 2019: 6 · 2018: 7 · 2017: 12 · 2016: 11 · 2015: 8 · 2014: 8 · 2013: 7 · 2012: 6
FWCI
16.63
Type
journal article
Language
en
Open access
closed
Locations
  • Cyberpsychology Behavior and Social Networking (publishedVersion)
  • PubMed (publishedVersion)
  • Nottingham Trent University's Institutional Repository (Nottingham Trent Repository) (acceptedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
Keywords
problematic internet use, internet addiction, online games, online gambling, online sex, depersonalization, depression, anxiety, online shopping, online chat, online communities, socioeconomic status, German population
MeSH terms
Activities of Daily Living, Adolescent, Adult, Affect, Age Factors, Aged, Aged, 80 and over, Female, Gambling, Germany, Humans, Leisure Activities, Male, Middle Aged, Surveys and Questionnaires, Sex Factors, Social Support, Health Behavior, Behavior, Addictive, Internet

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