Cited by 60Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryChildren's Physical and Motor Development

Effects of Nintendo Wii ™ Training on Occupational Performance, Balance, and Daily Living Activities in Children with Spastic Hemiplegic Cerebral Palsy: A Single-Blind and Randomized Trial

Atasavun Uysal, Songül, Baltaci, Gül·2016·Games for Health Journal

Abstract

OBJECTIVE: (NW) system to the traditional therapy influences occupational performance, balance, and daily living activities in children with spastic hemiplegic Cerebral Palsy (CP). MATERIALS AND METHODS: The present study is a single-blind and randomized trial involving 24 children aged 6-14 years, classified as level I or II on the Gross Motor Function Classification System. The children were allocated into two groups: an intervention and a control group, and their families participated in the study. The activity performance analysis of the children was undertaken by using the Canadian Occupational Performance Measure (COPM), functional balance was measured with the Pediatric Balance Scale (PBS), and activities of daily living were assessed with Pediatric Evaluation of Disability Inventory (PEDI). Twenty-four children with CP were randomly divided into two groups: intervention (n = 12) and control group (n = 12). All children in both groups continued their traditional physiotherapy program twice a week, 45 minutes per session, whereas the participants in the intervention group, additionally, were trained with NW, two other days of the week for 12 weeks, with each session lasting for 30 minutes. RESULTS: Self-care, mobility, PEDI total, PBS, and performance of COPM scores increased in the NW group after intervention. Self-care, mobility, and total PEDI increased in the control group as well. However, there was no statistically significant difference found between the groups, except for PBS (P < 0.05). CONCLUSIONS: NW contributed to the implementation of occupational performance, daily living activities, and functional balance. We recommend that NW could be used in the rehabilitation program to engage play-based activities with fun.

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Crossref · 10.1089/g4h.2015.0102

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Authors
Atasavun Uysal, S., & Baltaci, G.
Affiliations
  • Department of Physical Therapy and Rehabilitation, Faculty of Health Sciences, Hacettepe University, Ankara, Turkey.
  • Department of Physical Therapy and Rehabilitation, Private Güven Hospital, Ankara, Turkey.
Venue
Games for Health Journal
Published
2016-10
Volume
5
Issue
5
Pages
311-317
ISSN
  • 2161-783X (ISSN-L)
  • 2161-7856
OpenAlex
W2559585312
Cited by
60
References
41
Citations by year
2026: 4 · 2025: 7 · 2024: 7 · 2023: 6 · 2022: 15 · 2021: 8 · 2020: 6 · 2019: 4 · 2018: 2 · 2017: 1
FWCI
2.08
Type
journal article
Language
en
Open access
closed
Locations
  • Games for Health Journal (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Social Sciences › Psychology › Developmental and Educational Psychology › Children's Physical and Motor Development
Keywords
Nintendo Wii, spastic hemiplegic cerebral palsy, children, occupational performance, functional balance, activities of daily living, physiotherapy, play-based rehabilitation, self-care, mobility (physical function)

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