Cited by 130Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryChildren's Physical and Motor Development

An Intensive Virtual Reality Program Improves Functional Balance and Mobility of Adolescents With Cerebral Palsy

Brien, Marie, Sveistrup, Heidi·2011·Pediatric Physical Therapy

Abstract

In Brief Purpose: To examine functional balance and mobility in adolescents with cerebral palsy classified at Gross Motor Function Classification System (GMFCS) level I following an intensive short-duration virtual reality (VR) intervention. Methods: Single-subject, multiple-baseline design with 4 adolescents. Outcomes included the Community Balance and Mobility Scale (CB&M), the 6-Minute Walk Test (6MWT), the Timed Up and Down Stairs, and the Gross Motor Function Measure Dimension E. Assessments were recorded 3 to 6 times at baseline, 5 times during intervention, and 4 times at follow-up. Daily 90-minute VR intervention was completed for 5 consecutive days. Visual, statistical, and clinical significance analyses were used. Results: Statistically significant improvements were shown in all adolescents on CB&M and 6MWT. True change was recorded in all for the CB&M and in 3 for the 6MWT. Conclusions: Functional balance and mobility in adolescents with cerebral palsy classified at GMFCS level I improve with intense, short duration VR intervention, and changes are maintained at 1-month posttraining. These investigators report that functional balance and mobility in adolescents with cerebral palsy classified at GMFCS level I improved with intense, short duration VR intervention, and the improvements continued to be present at 1-month post training.

Integrity signals

Registry

Crossref · 10.1097/pep.0b013e318227ca0f

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27 of 27 references verified0 citation errors · 0 not checkable

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  • Intensive training for 7.5 hours (ten 45min sessions over 1wk) with a 2D virtual world game improved functional balance ('activity') for adolescents with CP GMFCS I.

    “Intensive training for 7.5 hours (ten 45min sessions over 1wk) improved functional balance ('activity') for adolescents with CP GMFCS I (level III, conduct strong; see Table SIIIb). 60”

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Authors
Brien, M., & Sveistrup, H.
Affiliations
University of Ottawa (CA)
Corresponding author
Brien, Marie
Venue
Pediatric Physical Therapy
Published
2011
Volume
23
Issue
3
Pages
258-266
ISSN
0898-5669 (ISSN-L)
OpenAlex
W2064228716
Cited by
130
References
27
Citations by year
2026: 1 · 2025: 7 · 2024: 4 · 2023: 7 · 2022: 6 · 2021: 12 · 2020: 8 · 2019: 19 · 2018: 10 · 2017: 7 · 2016: 8 · 2015: 13 · 2014: 17 · 2013: 5 · 2012: 6
FWCI
6.13
Type
journal article
Language
en
Open access
closed
Locations
  • Pediatric Physical Therapy (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Social Sciences › Psychology › Developmental and Educational Psychology › Children's Physical and Motor Development
Keywords
cerebral palsy, virtual reality intervention, functional balance, mobility (physical function), adolescents, Community Balance and Mobility Scale, 6-minute walk test, Timed Up and Go test, Gross Motor Function Measure, intensive rehabilitation
MeSH terms
Adolescent, Age Factors, Cerebral Palsy, Disability Evaluation, Postural Balance, Exercise Test, Exercise Therapy, Health Status, Humans, Male, Task Performance and Analysis, User-Computer Interface, Walking, Treatment Outcome, Mobility Limitation

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