Cited by 54Interactive and Immersive DisplaysSpatial Cognition and NavigationVirtual Reality Applications and Impacts

Embodied Interaction and Spatial Skills: A Systematic Review of Empirical Studies

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Lee-Cultura, Serena, Giannakos, Michail·2020·Interacting with Computers

Abstract

Embodied interaction describes the interplay between the brain and the body and its influence on the sharing, creation and manipulation of meaningful interactions with technology. Spatial skills entail the acquisition, organization, utilization and revision of knowledge about spatial environments. Embodied interaction is a rapidly growing topic in human–computer interaction with the potential to amplify human interaction and communication capacities, while spatial skills are regarded as key enablers for the successful management of cognitive tasks. This work provides a systematic review of empirical studies focused on embodied interaction and spatial skills. Thirty-six peer-reviewed articles were systematically collected and analysed according to their main elements. The results summarize and distil the developments concerning embodied interaction and spatial skills over the past decade. We identify embodied interaction capacities found in the literature review that help us to enhance and develop spatial skills. Lastly, we discuss implications for research and practice and highlight directions for future work.

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Crossref · 10.1093/iwcomp/iwaa023

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111 of 111 references verified0 citation errors · 0 not checkable

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  • Reasoning is deeply grounded in reality, requiring the ability to perceive, interpret, predict, and act within the physical world, with accurate understanding of spatial relationships, object dynamics, and physical laws.

    “Reasoning is not merely an abstract process; it is deeply grounded in reality (Shapiro & Spaulding, 2024), requiring the ability to perceive, interpret, predict, and act within the physical world, with accurate understanding of spatial relationships, object dynamics, and physical laws (Lee-Cultura & Giannakos, 2020).”

    From Large Language Model Reasoning Failures (2026) · cites this paper as Lee-Cultura & Giannakos, 2020

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Authors
Lee-Cultura, S., & Giannakos, M.
Affiliations
  • Department of Computer Science, Norwegian University of Science and Technology, 7491, Trondheim, Norway
  • Norwegian University of Science and Technology (NO)
Venue
Interacting with Computers
Published
2020-07
Volume
32
Issue
4
Pages
331-366
ISSN
  • 0953-5438 (ISSN-L)
  • 1873-7951
OpenAlex
W3099774306
Cited by
53
References
116
Citations by year
2026: 11 · 2025: 21 · 2024: 6 · 2023: 8 · 2022: 5 · 2021: 2
FWCI
0.40
Type
journal article
Language
en
Open access
Locations
  • Interacting with Computers (publishedVersion, cc-by-nc)
  • NORA - Norwegian Open Research Archives (submittedVersion, cc-by-nc)
Funders
National Natural Science Foundation of China (12071216, 11571181)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Engineering › Automotive Engineering › Spatial Cognition and Navigation
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
embodied interaction, spatial ability, human-computer interaction, brain-body interaction, spatial cognition

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