Cited by 76Interactive and Immersive DisplaysChild Development and Digital TechnologyTeaching and Learning Programming

Exploring how children use their hands to think: an embodied interactional analysis

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Antle, Alissa N.·2013·Behaviour & Information Technology

Abstract

In order to better understand how to design hands-on child-computer interaction, we explore how different styles of interaction facilitate children's thinking while they use their hands to manipulate objects. We present an exploratory study of children solving a spatial puzzle task. We investigate how the affordances of physical, graphical and tangible interfaces may facilitate the development of thinking skills including mental visualisation, problem space exploration and collaboration. We utilise the theory of complementary actions taken from embodied cognition to develop a video coding methodology that allows us to classify behavioural activity and make inferences about thinking skills development. Our findings indicated that the combination of direct hands-on input style with audio-visual feedback facilitated by the tangible user interface enabled a dynamic task completion strategy, which supports the development of mental skills with a slight time cost. The mouse and graphical user interface supported a trial and error approach, which may limit skills development. The physical cardboard puzzle enabled effective task completion but provided less support for social interaction and problem space exploration. We conclude with design recommendations.

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  1. [19]19. Kirsh, D., 1999. Distributed cognition, coordination and environment design. In: European conference on cognitive science, 1-11. Available from: http://adrenaline.ucsd.edu/ kirsh/articles/Italy/published.html [Accessed 8 Novem- ber 2011].
  2. [34]34. Suthers, D. and Hundhausen, C., 2003. An empirical ctudy of the effects of representational guidance on collabora- tive learning. Journal of the Learning Sciences, 12 (2), 183-219.

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Authors
Antle, A. N.
Affiliations
Simon Fraser University (CA)
Corresponding author
Antle, Alissa N.
Venue
Behaviour & Information Technology
Published
2013-09
Volume
32
Issue
9
Pages
938-954
ISSN
  • 0144-929X (ISSN-L)
  • 1362-3001
OpenAlex
W1995798104
Cited by
76
References
40
Citations by year
2026: 5 · 2025: 1 · 2024: 3 · 2023: 5 · 2022: 4 · 2021: 10 · 2020: 5 · 2019: 6 · 2018: 6 · 2017: 5 · 2016: 3 · 2015: 9 · 2014: 5 · 2013: 4 · 2012: 2
FWCI
11.82
Type
journal article
Language
en
Open access
Locations
  • Behaviour and Information Technology (publishedVersion)
  • Summit (Simon Fraser University) (submittedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
Funders
  • Natural Sciences and Engineering Research Council of Canada
  • Social Sciences and Humanities Research Council of Canada
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Social Sciences › Education › Child Development and Digital Technology
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
Keywords
embodied cognition, children's thinking, tangible user interfaces, child-computer interaction, problem space exploration, collaboration, complementary actions, audiovisual feedback, graphical user interface, physical interfaces, design guidelines

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