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Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Open accessAbstract
In this paper, I address the question as to why participants tend to respond realistically to situations and events portrayed within an immersive virtual reality system. The idea is put forward, based on the experience of a large number of experimental studies, that there are two orthogonal components that contribute to this realistic response. The first is 'being there', often called 'presence', the qualia of having a sensation of being in a real place. We call this place illusion (PI). Second, plausibility illusion (Psi) refers to the illusion that the scenario being depicted is actually occurring. In the case of both PI and Psi the participant knows for sure that they are not 'there' and that the events are not occurring. PI is constrained by the sensorimotor contingencies afforded by the virtual reality system. Psi is determined by the extent to which the system can produce events that directly relate to the participant, the overall credibility of the scenario being depicted in comparison with expectations. We argue that when both PI and Psi occur, participants will respond realistically to the virtual reality.
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“VEs provide the user with the sensation of being located within the environment, contributing to the psychological sense of presence or “being there” [20].”
From Examining the Use of Virtual Reality to Support Mindfulness Skills Practice in Mood and Anxiety Disorders: Mixed Methods Study (2024) · cites this paper as [20]
In the citing paper
“Recently, Slater [81] also argued that presence at least has two independent components: place illusion and plausibility.”
From A Meta-Analysis on the Relationship between Self-Reported Presence and Anxiety in Virtual Reality Exposure Therapy for Anxiety Disorders (2014) · cites this paper as [81]
In the citing paper
“Both place illusion and plausibility contribute to realistic responses in the virtual environment.”
From A Meta-Analysis on the Relationship between Self-Reported Presence and Anxiety in Virtual Reality Exposure Therapy for Anxiety Disorders (2014) · cites this paper as [81]
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Breitkreuz, K. R., Kardong‐Edgren, S., Gilbert, G. E., Anderson, P., DeBlieck, C. J., Maske, M., Hallock, C., Lanzara, S., Parrish, K., Rossler, K. L., et al. (2021) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2020.10.003 · Cited by 26
Giglioli, I. A. C., Gálvez, B. P., Granados, A. G., & Alcañíz, M. (2021) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2020.0560 · Cited by 24
Oberdörfer, S., Birnstiel, S., Latoschik, M. E., & Grafe, S. (2021) · Frontiers in Education · doi:10.3389/feduc.2021.693012 · Cited by 26
Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study
Rovira, A., Southern, R., Swapp, D., Campbell, C., Zhang, J., Levine, M., & Slater, M. (2021) · SAGE Open · doi:10.1177/21582440211040076 · Cited by 27
Self-citationExperimental Evidence on the Robustness of Coaching Supports in Teacher Education
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“Digitally mediated simulations, used widely in other professions, such as aviation and medicine, offer realistic and standardized practice spaces that can be embedded into coursework, providing a platform to practice, receive coaching, and “try again” (Slater, 2009).”
BackgroundThe Golden Rule as a Paradigm for Fostering Prosocial Behavior With Virtual Reality
Slater, M., & Banakou, D. (2021) · Current Directions in Psychological Science · doi:10.1177/09637214211046954 · Cited by 28
Self-citationLearning in metaverse: the immersive atelier model of the architecture studio
Sopher, H., & Lescop, L. (2023) · Archnet-IJAR · doi:10.1108/arch-10-2022-0213 · Cited by 17
Augmented Reality in Medical Education: A Mixed Methods Feasibility Study
George, O., J.Foster, J., Xia, Z., & Jacobs, C. (2023) · Cureus · doi:10.7759/cureus.36927 · Cited by 26
Automatic imitation in a rich social context with virtual characters
Pan, X., & Hamilton, A. F. D. C. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00790 · Cited by 25
Pietroni, E., Pagano, A., & Fanini, B. (2018) · Studies in Digital Heritage · doi:10.14434/sdh.v2i1.24634 · Cited by 25
Wu, D.-Y., & Lin, J. T. (2018) · Communication Research Reports · doi:10.1080/08824096.2018.1525349 · Cited by 25
Metadata
- Authors
- Slater, M.
- Affiliations
- Institució Catalana de Recerca i Estudis Avançats (ES)
- Corresponding author
- Slater, Mel
- ORCID
- Slater, Mel
- Venue
- Philosophical Transactions of the Royal Society B: Biological Sciences
- Publisher
- The Royal Society
- Published
- 2009-12-12
- Volume
- 364
- Issue
- 1535
- Pages
- 3549-3557
- ISSN
- 0962-8436 (ISSN-L)
- 1471-2970
- PMC
- PMC2781884
- OpenAlex
- W2145839404
- Cited by
- 2,691
- References
- 49
- Citations by year
- 2026: 408 · 2025: 338 · 2024: 254 · 2023: 322 · 2022: 278 · 2021: 224 · 2020: 208 · 2019: 176 · 2018: 141 · 2017: 68 · 2016: 69 · 2015: 38 · 2014: 44 · 2013: 34 · 2012: 31
- FWCI
- 45.74
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- Philosophical Transactions of the Royal Society B Biological Sciences (publishedVersion)
- PubMed Central (publishedVersion)
- PubMed (publishedVersion)
- Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona) (acceptedVersion)
- UCL Discovery (University College London) (submittedVersion)
- RECERCAT (Consorci de Serveis Universitaris de Catalunya) (submittedVersion, public-domain)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Keywords
- presence, immersive virtual reality, sensorimotor contingencies
- MeSH terms
- Behavior, Humans, Reality Testing, Space Perception, User-Computer Interface, Visual Perception
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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