The DOI matches its Crossref record; 21 of the 21 references it cites were found in a registry or an index.
Stealth Assessment in Computer-Based Games to Support Learning
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In the citing paper
“As it was initially conceived, stealth assessment has four critical components: (a) evidence-centered assessment design (Mislevy et al., 2003), (b) formative assessment and feedback to support learning, (c) the support of pedagogical decisions, and (d) the use of learner models that may include cognitive or non-cognitive information (Shute, 2011).”
From Assessment in the age of artificial intelligence (2022) · cites this paper as Shute, 2011
In the citing paper
“While assessments were used previously to measure the knowledge state of the learner, there is a growing movement to use assessments to capture learning trajectories and processes.Assessment shifts from being a summative measure of performance to an on going formative measure that informs just-in-time support (Collins & Halverson, 2010;Shute, 2011).”
From Evolution and Revolution in Artificial Intelligence in Education (2016) · cites this paper as Shute, 2011
Citations
Cites
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
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Self-citationAction video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
The interplay of evidence and consequences in the validation of performance assessments
Messick, S. (1994) · Educational Researcher · doi:10.3102/0013189x023002013 · Cited by 1,315
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Implications of Evidence‐Centered Design for Educational Testing
Mislevy, R. J., & Haertel, G. D. (2006) · Educational Measurement Issues and Practice · doi:10.1111/j.1745-3992.2006.00075.x · Cited by 550
Using Bayesian Networks to Manage Uncertainty in Student Modeling
Conati, C., Gertner, A., & VanLehn, K. (2002) · User Modeling and User-Adapted Interaction · doi:10.1023/a:1021258506583 · Cited by 493
Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play
Barab, S. A., Sadler, T. D., Heiselt, C., Hickey, D. T., & Zuiker, S. J. (2006) · Journal of Science Education and Technology · doi:10.1007/s10956-006-9033-3 · Cited by 332
Flagged first, then by citations
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Cited by
Sorted by citations
Evolution and Revolution in Artificial Intelligence in Education
Roll, I., & Wylie, R. (2016) · International Journal of Artificial Intelligence in Education · doi:10.1007/s40593-016-0110-3 · Cited by 1,229
Assessment in the age of artificial intelligence
Swiecki, Z., Khosravi, H., Chen, G., Martinez-Maldonado, R., Lodge, J. M., Milligan, S., Selwyn, N., & Gašević, D. (2022) · Computers and Education: Artificial Intelligence · doi:10.1016/j.caeai.2022.100075 · Cited by 409
Bang, H. J., Li, L., & Flynn, K. (2023) · Early Childhood Education Journal · doi:10.1007/s10643-022-01332-3 · Cited by 91
Metadata
- Authors
- Shute, V. J.
- Affiliations
- Florida State University (US)
- Corresponding author
- Shute, Valerie J.
- Venue
- Computer Games and Instruction
- Publisher
- Emerald Publishing Limited
- Published
- 2011-03-23
- Pages
- 503-524
- OpenAlex
- W7113896895
- Cited by
- 43
- References
- 21
- Citations by year
- 2026: 30 · 2025: 5 · 2023: 1 · 2021: 1 · 2020: 2 · 2019: 1 · 2018: 2 · 2015: 1
- FWCI
- 0.00
- Type
- book chapter
- Language
- en
- Open access
- closed
- Locations
- Emerald Group Publishing Limited eBooks (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
- Keywords
- stealth assessment, video games, game-based learning, learning assessment
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