Cited by 7Educational Games and GamificationEducation, Achievement, and GiftednessOnline Learning and Analytics

Influence of Gamification Elements on Explicit Motive Dispositions

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Durmaz, Taygun B., Fuertes, Jose L., Imbert, Ricardo·2022·IEEE Access

Abstract

Explicit motive dispositions are the psychological needs that drive the behavior and play a predictive role in the selection of the achievement goal. In the presence of situational incentive cues, the variables of explicit motive dispositions may arouse/suppress. Similar to these incentive cues, gamification elements (such as leaderboards, points, badges, etc.) offer motivational affordances that either increase or decrease performance and engagement depending on the agent’s perception. However, this similarity, and the effects of motivational affordances on the agent’s explicit motive disposition and the selection of subsequent achievement goals, have not been thoroughly investigated. In this paper, the gamification elements (leaderboard and points) of the DRACO gamification system are redesigned to provoke explicit motive dispositions of the students. The results of the field study revealed that the experiment group had a significantly lower fear of failure and power motives (both hope and fear), fewer selections of performance-avoidance goals, and performed better based on theory exams and course grades compared to the control group. Consequently, it supports the hypothesis that gamification elements could provoke explicit motive dispositions and could affect the subsequent achievement goal selection, and the design of the gamification elements could be a determinant factor in this behavior change. Furthermore, this study contributes a systematic Spanish translation of the UMS-3 questionnaire.

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Research works printed but not linked: 6

  1. D. C. McClelland, Human motivation, New York, NY: Cambridge University Press, 1985.
  2. J. Reeve, Understanding motivation and emotion, Hoboken, NJ: John Wiley & Sons, Inc, 2018.
  3. E. A. Locke, "Goal setting," in Encyclopedia of management, 3rd Edition, New York, Van Nostrand Reinhold, 1982.
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  6. M. S. Bartlett, "The effect of standardization on a Chi-square approximation in factor analysis," Biometrika, vol. 38, no. 3, pp. 337-344, 1951.

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Authors
Durmaz, T. B., Fuertes, J. L., & Imbert, R.
Affiliations
  • Universidad Politécnica de Madrid (ES)
  • Department of Lenguajes y Sistemas Informáticos e Ingeniería de Software, E.T.S. de Ingenieros Informáticos, Universidad Politécnica de Madrid, Boadilla del Monte, Madrid, Spain
Venue
IEEE Access
Published
2022
Volume
10
Pages
118058-118071
ISSN
2169-3536 (ISSN-L)
OpenAlex
W4312568386
Cited by
7
References
33
Citations by year
2026: 1 · 2025: 2 · 2024: 2 · 2023: 2
FWCI
2.28
Type
journal article
Language
en
Open access
Locations
  • IEEE Access (publishedVersion, cc-by)
  • Hispana (acceptedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • UPM Digital Archive (Technical University of Madrid) (submittedVersion, cc-by)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Education, Achievement, and Giftedness
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
Keywords
gamification, achievement goals, fear of failure, power motivation, leaderboards, points, badges, student motivation, performance-avoidance goals, Spanish translation

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