The DOI matches its Crossref record; 38 of the 38 references it cites were found in a registry or an index.
Skeleton-Based Action Recognition With Shift Graph Convolutional Network
Abstract
Action recognition with skeleton data is attracting more attention in computer vision. Recently, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have obtained remarkable performance. However, the computational complexity of GCN-based methods are pretty heavy, typically over 15 GFLOPs for one action sample. Recent works even reach about 100 GFLOPs. Another shortcoming is that the receptive fields of both spatial graph and temporal graph are inflexible. Although some works enhance the expressiveness of spatial graph by introducing incremental adaptive modules, their performance is still limited by regular GCN structures. In this paper, we propose a novel shift graph convolutional network (Shift-GCN) to overcome both shortcomings. Instead of using heavy regular graph convolutions, our Shift-GCN is composed of novel shift graph operations and lightweight point-wise convolutions, where the shift graph operations provide flexible receptive fields for both spatial graph and temporal graph. On three datasets for skeleton-based action recognition, the proposed Shift-GCN notably exceeds the state-of-the-art methods with more than 10 times less computational complexity.
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Cites
Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Yan, S., Xiong, Y., & Lin, D. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v32i1.12328 · Cited by 5,410 · cited 9×
“For example, ST-GCN [34] costs 16.”
BackgroundMethodInfluentialNTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis
Shahroudy, A., Liu, J., Ng, T.-T., & Wang, G. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.115 · Cited by 3,148
Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition
Shi, L., Zhang, Y., Cheng, J., & Lu, H. (2019) · 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2019.01230 · Cited by 2,071
Self-citationTSM: Temporal Shift Module for Efficient Video Understanding
Lin, J., Gan, C., & Han, S. (2019) · 2019 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2019.00718 · Cited by 2,055
Hierarchical recurrent neural network for skeleton based action recognition
Du, Y., Wang, W., & Wang, L. (2015) · 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2015.7298714 · Cited by 1,895
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
Liu, J., Shahroudy, A., Perez, M., Wang, G., Duan, L.-Y., & Kot, A. C. (2020) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2019.2916873 · Cited by 1,818
Human Action Recognition by Representing 3D Skeletons as Points in a Lie Group
Vemulapalli, R., Arrate, F., & Chellappa, R. (2014) · 2014 IEEE Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2014.82 · Cited by 1,517
Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification
Xie, S., Sun, C., Huang, J., Tu, Z., & Murphy, K. (2018) · Lecture Notes in Computer Science · doi:10.1007/978-3-030-01267-0_19 · Cited by 1,415
Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition
Liu, J., Shahroudy, A., Xu, D., & Wang, G. (2016) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-46487-9_50 · Cited by 1,351
Actional-Structural Graph Convolutional Networks for Skeleton-Based Action Recognition
Li, M., Chen, S., Chen, X., Zhang, Y., Wang, Y., & Tian, Q. (2019) · 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2019.00371 · Cited by 1,230
Self-citation
Cited by
Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition
Chen, Y., Zhang, Z., Yuan, C., Li, B., Deng, Y., & Hu, W. (2021) · 2021 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.01311 · Cited by 1,039
Revisiting Skeleton-based Action Recognition
Duan, H., Zhao, Y., Chen, K., Lin, D., & Dai, B. (2022) · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52688.2022.00298 · Cited by 834
A survey of human-in-the-loop for machine learning
Wu, X., Xiao, L., Sun, Y., Zhang, J., Ma, T., & He, L. (2022) · Future Generation Computer Systems · doi:10.1016/j.future.2022.05.014 · Cited by 800
Human Action Recognition From Various Data Modalities: A Review
Sun, Z., Ke, Q., Rahmani, H., Bennamoun, M., Wang, G., & Liu, J. (2022) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2022.3183112 · Cited by 601
Constructing Stronger and Faster Baselines for Skeleton-Based Action Recognition
Song, Y.-F., Zhang, Z., Shan, C., & Wang, L. (2023) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2022.3157033 · Cited by 528
Metadata
- Authors
- Cheng, K., Zhang, Y., He, X., Chen, W., Cheng, J., & Lu, H.
- Venue
- 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2020-06
- Pages
- 180-189
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W3035050855
- Cited by
- 981
- References
- 38
- FWCI
- 41.04
- Type
- conference paper
- Language
- en
- Open access
- closed
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