EXCALIBUR: Encouraging and Evaluating Embodied Exploration
Abstract
Experience precedes understanding. Humans constantly explore and learn about their environment out of curiosity, gather information, and update their models of the world. On the other hand, machines are either trained to learn passively from static and fixed datasets, or taught to complete specific goal-conditioned tasks. To encourage the development of exploratory interactive agents, we present the EXCALIBUR benchmark. EXCALIBUR allows agents to explore their environment for long durations and then query their understanding of the physical world via inquiries like: “is the small heavy red bowl made from glass?” or “is there a silver spoon heavier than the egg?”. This design encourages agents to perform free-form home exploration without myopia induced by goal conditioning. Once the agents have answered a series of questions, they can renter the scene to refine their knowledge, update their beliefs, and improve their performance on the questions. Our experiments demonstrate the challenges posed by this dataset for the present-day state-of-the-art embodied systems and the headroom afforded to develop new innovative methods. Finally, we present a virtual reality interface that enables humans to seamlessly interact within the simulated world and use it to gather human performance measures. EXCALIBUR affords unique challenges in comparison to presentday benchmarks and represents the next frontier for embodied AI research.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The paper argues that existing embodied-AI benchmarks usually satisfy either collaboration or natural-language specification, but not both.
“Current benchmarks in embodied AI typically satisfy one or the other condition; either robots operate in isolation (Shridhar et al., 2020;Zhu et al., 2023;Krantz et al., 2020;Majumdar et al., 2024), or tasks are not specified in natural language (Yenamandra et al., 2023;Puig et al., 2024;Szot et al., 2023;Jain et al., 2020).”
From PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks (2024) · cites this paper as Zhu et al., 2023
Cites
Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer
Raffel, C., Shazeer, N., Roberts, A., Lee, K., Narang, S., Matena, M., Zhou, Y., Li, W., & Liu, P. J. (2019) · arXiv · doi:10.48550/arxiv.1910.10683 · Cited by 10,929 · see citing works
Proximal Policy Optimization Algorithms
Schulman, J., Wolski, F., Dhariwal, P., Radford, A., & Klimov, O. (2017) · arXiv · doi:10.48550/arxiv.1707.06347 · Cited by 10,625 · see citing works
Exploration by Random Network Distillation
Burda, Y., Edwards, H., Storkey, A., & Klimov, O. (2018) · arXiv · doi:10.48550/arxiv.1810.12894 · Cited by 527 · see citing works
Simple but Effective: CLIP Embeddings for Embodied AI
Khandelwal, A., Weihs, L., Mottaghi, R., & Kembhavi, A. (2022) · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52688.2022.01441 · Cited by 172 · see citing works
Self-citationUnified-IO: A Unified Model for Vision, Language, and Multi-Modal Tasks
Lu, J., Clark, C., Zellers, R., Mottaghi, R., & Kembhavi, A. (2022) · arXiv · doi:10.48550/arxiv.2206.08916 · Cited by 145 · see citing works
Self-citationPlanning to Explore via Self-Supervised World Models
Sekar, R., Rybkin, O., Daniilidis, K., Abbeel, P., Hafner, D., & Pathak, D. (2020) · arXiv · doi:10.48550/arxiv.2005.05960 · Cited by 129 · see citing works
Auxiliary Tasks and Exploration Enable ObjectGoal Navigation
Ye, J., Batra, D., Das, A., & Wijmans, E. (2021) · 2021 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.01581 · Cited by 120 · see citing works
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks
Li, C., Xia, F., Martín-Martín, R., Lingelbach, M., Srivastava, S., Shen, B., Vainio, K., Gokmen, C., Dharan, G., Jain, T., et al. (2021) · arXiv · doi:10.48550/arxiv.2108.03272 · Cited by 58 · see citing works
Linearly Mapping from Image to Text Space
Merullo, J., Castricato, L., Eickhoff, C., & Pavlick, E. (2022) · arXiv · doi:10.48550/arxiv.2209.15162 · Cited by 34 · see citing works
Toward Next-Generation Artificial Intelligence: Catalyzing the NeuroAI Revolution
Zador, A., Escola, S., Richards, B., Ölveczky, B., Bengio, Y., Boahen, K., Botvinick, M., Chklovskii, D., Churchland, A., Clopath, C., et al. (2022) · arXiv · doi:10.48550/arxiv.2210.08340 · Cited by 34 · see citing works
Flagged first, then by citations
Cited by
Sorted by citations
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks
Chang, M., Chhablani, G., Clegg, A., Cote, M. D., Desai, R., Hlavac, M., Karashchuk, V., Krantz, J., Mottaghi, R., Parashar, P., et al. (2024) · arXiv · doi:10.48550/arxiv.2411.00081
- Authors
- Zhu, H., Kapoor, R., Min, S. Y., Han, W., Li, J., Geng, K., Neubig, G., Bisk, Y., Kembhavi, A., & Weihs, L.
- Affiliations
- Carnegie Mellon University (US)
- Allen Institute for Artificial Intelligence (US)
- Venue
- 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2023-06
- Pages
- 14931-14942
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4386071706
- Cited by
- 9
- References
- 10
- Citations by year
- 2026: 2 · 2025: 1 · 2024: 5 · 2023: 1
- FWCI
- 1.43
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Keywords
- embodied AI, curiosity-driven learning, physical reasoning, question answering, belief updating, virtual reality interface, human performance assessment, embodied agents
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review