The DOI matches its Crossref record; 47 of the 47 references it cites were found in a registry or an index.
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
Open accessAbstract
Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM, an approach that, for the first time, leverages explicit volumetric representations, i.e., 3D Gaussians, to enable high-fidelity reconstruction from a single unposed RGB-D camera, surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations, including fast rendering and dense optimization, quickly determining if areas have been previously mapped, and structured map expansion by adding more Gaussians. Extensive experiments show that SplaTAM achieves up to 2 x superior performance in camera pose estimation, map construction, and novel-view synthesis over existing methods, paving the way for more immersive high-fidelity SLAM applications.
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Cites
ORB-SLAM2: An Open-Source SLAM System for Monocular, Stereo, and RGB-D Cameras
Mur-Artal, R., & Tardos, J. D. (2017) · IEEE Transactions on Robotics · doi:10.1109/tro.2017.2705103 · Cited by 6,898 · cited 3×
“For the past three decades, SLAM research has extensively centered around the question of map representation – resulting in a variety of sparse [2, 3, 7, 23], dense [4, 6, 8, 13, 15, 25, 26, 34, 42, 43], and neural scene representations [21, 29, 30, 37, 46, 55].”
BackgroundMethodNeRF: representing scenes as neural radiance fields for view synthesis
Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & Ng, R. (2022) · Communications of the ACM · doi:10.1145/3503250 · Cited by 6,852
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Kerbl, B., Kopanas, G., Leimkuehler, T., & Drettakis, G. (2023) · ACM Transactions on Graphics · doi:10.1145/3592433 · Cited by 6,025
ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual–Inertial, and Multimap SLAM
Campos, C., Elvira, R., Rodriguez, J. J. G., M. Montiel, J. M., & D. Tardos, J. (2021) · IEEE Transactions on Robotics · doi:10.1109/tro.2021.3075644 · Cited by 4,274
KinectFusion: Real-time dense surface mapping and tracking
Newcombe, R. A., Fitzgibbon, A., Izadi, S., Hilliges, O., Molyneaux, D., Kim, D., Davison, A. J., Kohi, P., Shotton, J., & Hodges, S. (2011) · 2011 10th IEEE International Symposium on Mixed and Augmented Reality · doi:10.1109/ismar.2011.6092378 · Cited by 4,008
A benchmark for the evaluation of RGB-D SLAM systems
Sturm, J., Engelhard, N., Endres, F., Burgard, W., & Cremers, D. (2012) · 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems · doi:10.1109/iros.2012.6385773 · Cited by 3,976
MonoSLAM: Real-time single camera SLAM
Davison, A. J., Reid, I. D., Molton, N. D., & Stasse, O. (2007) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2007.1049 · Cited by 3,959
LSD-SLAM: Large-scale direct monocular SLAM
Engel, J., Schöps, T., & Cremers, D. (2014) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-10605-2_54 · Cited by 3,851
Past, Present, and Future of Simultaneous Localization and Mapping: Toward the Robust-Perception Age
Cadena, C., Carlone, L., Carrillo, H., Latif, Y., Scaramuzza, D., Neira, J., Reid, I., & Leonard, J. J. (2016) · IEEE Transactions on Robotics · doi:10.1109/tro.2016.2624754 · Cited by 3,596
A volumetric method for building complex models from range images
Curless, B., & Levoy, M. (1996) · Proceedings of the 23rd annual conference on Computer graphics and interactive techniques · doi:10.1145/237170.237269 · Cited by 3,124
Cited by
A review of research on slam technology based on the fusion of lidar and vision
Chen, P., Zhao, X., Zeng, L., Liu, L., Liu, S., Sun, L., Li, Z., Chen, H., Liu, G., Qiao, Z., et al. (2025) · Sensors · doi:10.3390/s25051447 · Cited by 46
Sun, L. C., Bhatt, N. P., Liu, J. C., Fan, Z., Wang, Z., Humphreys, T. E., & Topcu, U. (2024) · 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) · doi:10.1109/iros58592.2024.10802389 · Cited by 34
Metadata
- Authors
- Keetha, N., Karhade, J., Jatavallabhula, K. M., Yang, G., Scherer, S., Ramanan, D., & Luiten, J.
- Venue
- 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2024-06-16
- Pages
- 21357-21366
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4402698355
- Cited by
- 462
- References
- 47
- FWCI
- 394.15
- Type
- conference paper
- Language
- en
- Open access
- green
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- Keetha, N., Karhade, J., Jatavallabhula, K. M., Yang, G., Scherer, S., Ramanan, D., & Luiten, J. (2024). SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM. 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). https://doi.org/10.1109/cvpr52733.2024.02018
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