Cited by 40Virtual Reality Applications and ImpactsTechnology Use by Older AdultsStroke Rehabilitation and Recovery

Going Outside While Staying Inside — Exercise Motivation with Immersive vs. Non–immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents

Bruun-Pedersen, Jon Ram, Serafin, Stefania, Kofoed, Lise Busk·2016·2016 IEEE International Conference on Healthcare Informatics (ICHI)

Abstract

Virtual technology and immersive experiences are not very often associated with older adults. Recent studies suggest that exercise augmentation using flat screen-based virtual environments, which allow nursing home residents to experience virtual places different from the nursing home, can increase the intrinsic motivation of nursing home residents. In this paper, we increase the immersive properties of such augmentation through an Oculus Rift Head Mounted Display, to evaluate the effect on the older adults' sense of presence, if it has any relation to the level of intrinsic motivation to exercise, and an effect of the exercise user experience. A small sample size makes this a feasibility study. Results suggest HMD displays for immersive VR experiences applicable to nursing home users but not the particular exercise purpose.

Integrity signals

Registry

Crossref · 10.1109/ichi.2016.31

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  • IVR offers older adults the opportunity to take part in physical activities from their own home that would otherwise need to be facilitated outdoors.

    “IVR offers older adults the opportunity to take part in physical activities from their own home that would otherwise need to be facilitated outdoors (eg, virtual cycling in nature [9]).”
  • 11/13 of the studies described feedback on the content presented, with participants preferring still content to moving content, preferring familiar content similar to past experiences, showing a strong preference for tailoring content to their own interests, enjoying the adaptive nature of the content, suggesting more diversity in content, and giving only a few negative comments about content.

    “A total of 11/13 of the studies described feedback on the content presented, specifically the various objects and scenes inside the virtual environment and participants’ experiences navigating them [9,14-16,44,46-48,50-52]. Participants preferred still content to moving content [44,51] and preferred content that was familiar [52], in particular, content similar to past experiences in real life [44”
  • In 3/13 of the studies, the HMD was generally tolerated by participants.

    “Although a range of issues were raised regarding the HMD, 3/13 of the studies reported that the HMD was generally tolerated by participants [9,14,15].”
  • Participants in 11/13 of the studies reported issues with the HMD, including that it was too heavy, caused general discomfort, caused disorientation and imbalance, and caused feelings of being trapped, confined, afraid, or anxious.

    “Participants in 11/13 of the studies reported issues with the HMD, including that it was too heavy [9,44,45,48,50]; caused general discomfort [9,15,16,44,50]; caused disorientation and imbalance [44,46]; and caused feelings of being trapped, confined [45], afraid, or anxious [16,45].”
  • There was a temporal pattern in older adults' perceptions of IVR across stages of use, illustrating the importance of users' preconceptions and how they can differ from actual experience, with a generally negative impression before use changing to a generally positive impression after use.

    “There was a temporal pattern identified in the data that consisted of older adults’ perceptions of IVR across stages of IVR use (perceptions of IVR [9,14-16,44-52]). It began with older adults’ perceptions of IVR before use, followed by their perceptions during and immediately after use. This pattern illustrates the importance of users’ preconceptions of a given technology and how they can differ”

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Authors
Bruun-Pedersen, J. R., Serafin, S., & Kofoed, L. B.
Affiliations
Aalborg University (DK)
Venue
2016 IEEE International Conference on Healthcare Informatics (ICHI)
Publisher
IEEE
Published
2016-10
Pages
216-226
OpenAlex
W2559974735
Cited by
40
References
43
Citations by year
2025: 7 · 2024: 4 · 2023: 7 · 2022: 5 · 2021: 5 · 2020: 2 · 2019: 1 · 2018: 6 · 2017: 1 · 2016: 2
FWCI
2.27
Type
conference paper
Language
en
Open access
closed
Locations
  • IEEE International Conference on Healthcare Informatics (ICHI) (publishedVersion)
  • VBN Forskningsportal (Aalborg Universitet) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Demography › Technology Use by Older Adults
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
Keywords
exercise motivation, immersive virtual reality, older adults, nursing home residents, head-mounted displays, presence, intrinsic motivation, feasibility study

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