Language-Based Augmentation to Address Shortcut Learning in Object-Goal Navigation
Open accessAbstract
Deep Reinforcement Learning (DRL) has shown great potential in enabling robots to find certain objects (e.g., ‘find a fridge’) in environments like homes or schools. This task is known as Object-Goal Navigation (ObjectNav). DRL methods are predominantly trained and evaluated using environment simulators. Although DRL has shown impressive results, the simulators may be biased or limited. This creates a risk of shortcut learning, i.e., learning a policy tailored to specific visual details of training environments. We aim to deepen our understanding of shortcut learning in ObjectNav, its implications and propose a solution. We design an experiment for inserting a shortcut bias in the appearance of training environments. As a proof-of-concept, we associate room types to specific wall colors (e.g., bedrooms with green walls), and observe poor generalization of a state-of-the-art (SOTA) ObjectNav method to environments where this is not the case (e.g., bedrooms with blue walls). We find that shortcut learning is the root cause: the agent learns to navigate to target objects, by simply searching for the associated wall color of the target object's room. To solve this, we propose Language-Based (L-B) augmentation. Our key insight is that we can leverage the multimodal feature space of a Vision-Language Model (VLM) to augment visual representations directly at the feature-level, requiring no changes to the simulator, and only an addition of one layer to the model. Where the SOTA ObjectNav method's success rate drops 69%, our proposal has only a drop of 23%. Code is available at https://github.com/Dennishoftijzer/L-B_Augmentation
AI snapshot
Written from the paper’s full text.
TL;DR
The paper studies shortcut learning in Object-Goal Navigation by inserting a wall-color/room-type bias into ProcTHOR-10k training scenes, showing that a state-of-the-art CLIP-based agent fails when wall colors change. It proposes Language-Based augmentation that edits CLIP image embeddings using text descriptions of wall-color variants, reducing the success-rate drop from 69% to 23% when the target room’s wall color changes.
Key findings
- With a proof-of-concept bias linking room types to wall colors, EmbCLIP’s performance fell sharply when wall colors changed: from no change to one target-room change, success dropped from 68% to 30% and SPL from 0.39 to 0.13, a 67% relative SPL drop. Deceptive changes—moving the target room’s learned color into a non-target room—caused more degradation than nondeceptive changes and produced shorter episodes because the agent searched the wrong room and terminated.
- In the augmentation comparison, EmbCLIP had a 69% relative success drop (45% to 14%) and an 82% SPL drop (0.22 to 0.04) for one target-room wall-color change. With L-B augmentation, the drop was only 23% in success (39% to 30%) and 29% in SPL (0.17 to 0.12).
- Qualitative examples show the baseline agent navigating toward the learned wall color rather than the target room, while the L-B agent found targets despite unseen wall colors. Training time increased only marginally, from 88 to 90 GPU-hours for 30M steps.
Methods
- ObjectNav setup: agents receive RGB forward-facing camera images, choose among six discrete actions, use no depth readings, and face actuation noise; success requires executing done, having the target within 1 m, and seeing it. Metrics include Success, SPL, Distance To Target, and episode length.
- Data and interventions: using ProcTHOR-10k, the authors selected 3-room houses containing kitchen, bedroom, and living room; chose three target objects per room type (nine total); ensured one instance of each target in its associated room; made object and room-surface appearances identical; and removed windows and wall decoration. Training used 20 visually identical biased scenes with fixed wall colors per room type; testing used five disjoint layouts with wall-color permutations and 1,080 episodes per test set.
- Model and analysis: the baseline was EmbCLIP’s closed-world architecture. L-B augmentation added one layer to the open-world EmbCLIP variant, encoded three wall-color text descriptions (“blue wall,” “red wall,” “green wall”) with CLIP’s text encoder, computed pairwise differences, added an α=50 scaled difference to the image embedding, and randomly sampled among six augmented embeddings per image. Training used AllenAct, DD-PPO, PPO, 40 environment instances, 224×224 frames, validation every 200,000 frames, and the checkpoint with highest SPL.
Limitations
- The paper states that the simple wall-color shortcut may be addressed by conventional domain randomization in simulators that are easy to modify, and that future work is needed for more intricate biases such as object-level co-occurrence (e.g., a pillow on a bed) and for using language to guide exploration when useful semantic priors become disadvantageous.
- The paper states that experiments deliberately limited training data to 20 scenes, so results may not reflect larger-scale training.
- Evident from the text: evaluation is entirely in ProcTHOR-10k simulation with no real-world validation; L-B augmentation was integrated into EmbCLIP’s open-world variant while the out-of-distribution baseline used the closed-world variant, so architecture differences may affect the comparison; only a wall-color bias is tested, and no depth sensing is used.
Model-written summary. Check it against the paper before relying on it.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
17 of 22 cited sources checked · 8 supported · 0 flagged · accuracy not yet measured
- Interpretationcitation
CLIP's text encoder can encode descriptions of dataset-bias variations, allowing visual representations to change without images of those variations.
“By encoding text descriptions of variations of the dataset bias (e.g.'a blue wall'), using CLIP's text encoder (CLIP T ), we vary visual representations without actually having seen images containing these variations (e.g. an image of a blue wall).”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [15] Radford, Jul 2021, Learning transferable visual models from natural language supervision source
Section 3.1.2 (p. 6) says CLIP’s text encoder embeds descriptions of visual concepts and uses them to generate zero-shot classifier weights. It does not show that descriptions of dataset-bias variations change visual representations without images of those variations; the same passage assigns image feature representations to the separate image encoder. (LLM, conf=0.86)
Experimental — accuracy not yet measured
- Findingcitation
Adding a single layer to the SOTA architecture [1] improves generalization to ObjectNav environments with altered wall colors.
“By an elegant modification to the SOTA architecture [1], with only one additional layer, we generalize better to environments with different wall colors in ObjectNav.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [1] source
- Premisecitation
Because ProcTHOR-10k is procedurally generated, its scenes allow customization of object and room-surface appearances.
“Due to the procedural generation process, we can fully customize these scenes by altering the appearance of individual objects and room surfaces (walls, floors and ceilings).”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [10] Deitke, 2022, ProcTHOR: Largescale embodied AI using procedural generation, Advances in Neural Information Processing Systems source
- Premisecitation
Vision-language models such as CLIP enable feature-level augmentation using prior environmental knowledge, without altering training data.
“Vision-Language Models (VLMs) e.g., CLIP [15], allows us to augment at feature-level based on prior knowledge of the environment without any changes to training data.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [15] Radford, Jul 2021, Learning transferable visual models from natural language supervision source
- Findingown data
Associating room types to specific wall colors in training environments causes poor generalization of a SOTA ObjectNav method to environments where this association is changed (e.g., bedrooms with blue walls instead of green).
“As a proof-of-concept, we associate room types to specific wall colors (e.g., bedrooms with green walls), and observe poor generalization of a state-of-the-art (SOTA) ObjectNav method to environments where this is not the case (e.g., bedrooms with blue walls).”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [1] source
Section 4.3 (p. 5) discusses ObjectNav performance in Habitat, but does not describe training with room-type–wall-color associations or testing after those associations change. Searches for green or blue walls and wall-color generalization found no passage addressing the claimed proof of concept. (LLM, conf=0.75)
Experimental — accuracy not yet measured
- Premisecitation
Policies learned in simulation often transfer poorly to reality because agents overfit to visual specifics of the simulator.
“Most policies trained in simulation generalize poorly to the real-world due to agents adapting to specific visual details of the simulator.”
Quote in the paperSubstantial claim3 of 3 sources checked- cites [7] source
Section 5 describes a commonly observed gap between simulated training and real-world use in robotics, which it links to adapting to specific details of the simulation. It also names colour, texture and lighting as variations that help close the gap. The source does not establish the citing sentence’s stronger claim that most simulated policies generalize poorly. (LLM, conf=0.85)
Experimental — accuracy not yet measured - cites [8] source
The Introduction (p. 1) says the reality gap makes simulation-to-real transfer challenging and identifies differences in rendered images as one barrier. The Ablation study (p. 5) finds that limited texture variation significantly degrades transfer in its object-detection experiments. The paper does not establish that most simulated policies transfer poorly or that adaptation to visual details is the general cause; it also identifies physical discrepancies as a barrier. (LLM, conf=0.84)
Experimental — accuracy not yet measured - cites [25] source
- Premisecitation
E-AI simulators can contain dataset biases that create a risk of shortcut learning, where an agent learns a policy tailored to specific visual details of the training environment rather than task-relevant semantics.
“Consequently, training in E-AI simulators creates a profound risk of shortcut learning [7]: learning a simple, non-essential policy, tailored to specific details of the simulated environment, rather than learning any semantic reasoning or task-related skills.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [7] source
- Premisecitation
Shortcut learning is a major obstacle to how well deep neural networks generalize.
“Shortcut learning is emerging as a key impediment in the generalization ability of deep neural networks (DNNs) [7].”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [7] source
- Findingown data
Tuning on their dataset and shortcut bias yielded α = 50 as effective.
“We empirically find α = 50 to work well by tuning for our specific dataset and shortcut bias.”
Quote in the paperNot a substantial claim - Findingown data
Only changing wall colors degrades performance significantly.
“As a result, we find that (1) only changing wall colors degrades performance significantly, and (2) shortcut learning is the root cause.”
Quote in the paperSubstantial claim - Findingreasoning
Episode lengths are shorter for deceptive wall color changes than for nondeceptive ones.
“Interestingly, however, we observe shorter episode lengths for deceptive changes.”
Quote in the paperNot a substantial claim - Findingown data
EmbCLIP's performance degrades significantly after changing the wall colors of the target room, with a 69% relative drop in success (45% to 14%) and an 82% drop in SPL (0.22 to 0.04).
“We observe 69% relative drop in success (45% → 14%) and 82% drop in SPL (0.22 → 0.04).”
Quote in the paperSubstantial claim - Findingown data
The L-B augmentation shows less performance degradation than EmbCLIP as the number of wall color changes increases.
“We observe less performance degradation with an increasing number of wall color changes than EmbCLIP.”
Quote in the paperSubstantial claim- Rests on an assumption: Differences between CLIP text embeddings of wall-color descriptions correspond to the visual variation of wall colors in the image embedding space, so adding such differences to image embeddings yields meaningful augmented visual representations.
- Findingown data
EmbCLIP's mean performance is even lower when more wall colors are changed.
“with even lower mean performance for more wall color changes.”
Quote in the paperNot a substantial claim - Findingown data
According to the Success, SPL and DTT metrics, deceptive wall color changes degrade performance most, more than multiple nondeceptive changes.
“Regarding deceptive vs nondeceptive changes, the Success, SPL and DTT metrics indicate that deceptive changes indeed deteriorate performance most, even more than multiple nondeceptive changes.”
Quote in the paperNot a substantial claim - Findingown data
Changing the wall color of only the target object's room already causes a large decrease in EmbCLIP's performance.
“target room already leads to a large decrease in performance.”
Quote in the paperSubstantial claim - Findingown data
In a qualitative example, the agent with L-B augmentation finds the sofa in a living room with green walls, a wall color not seen during training.
“The agent finds the sofa successfully in a living room with green walls (not seen during training).”
Quote in the paperNot a substantial claim- Rests on an assumption: Differences between CLIP text embeddings of wall-color descriptions correspond to the visual variation of wall colors in the image embedding space, so adding such differences to image embeddings yields meaningful augmented visual representations.
- Interpretationown data
The agent has learned a shortcut strategy: it navigates towards a particular wall color instead of the correct target room.
“Evidently, the agent has learned a shortcut strategy, it navigates towards a particular wall color instead of the right target room.”
Quote in the paperSubstantial claim - Interpretationreasoning
Shortcut biases can emerge unintentionally in embodied-AI simulators.
“Consequently, in E-AI simulators, shortcut bias might arise inadvertently.”
Quote in the paperSubstantial claim - Interpretationreasoning
A central insight is that natural language can encode domain knowledge about environmental appearance changes.
“Our key insight is that we can represent domain specific knowledge, regarding the changes in environment appearances, using natural language.”
Quote in the paperSubstantial claim - Interpretationreasoning
The agent's policy for reaching target objects relies on searching for the wall color linked to the target object's room.
“The agent learns to navigate towards target objects by simply searching for the wall color associated with the target object's room.”
Quote in the paperSubstantial claim - Interpretationown data
When trained on limited data, EmbCLIP generalizes poorly to scenes with different wall colors.
“Indeed, we find that EmbCLIP generalizes poorly to scenes with different wall colors when using limited training data.”
Quote in the paperSubstantial claim - Interpretationown data
The L-B augmentation improves domain generalization to scenes with different wall colors in ObjectNav.
“Finally, experiments showed that our L-B augmentation method is able to improve domain generalization to scenes with different wall colors in ObjectNav.”
- Also stated in: § C. Benefit of Proposed L-B Augmentations · hedged
“These results demonstrate that our L-B augmentations are an interesting direction to make RL agents more robust to biases, by only adding one additional layer to the agent's model.”
Quote in the paperSubstantial claim- Rests on an assumption: Differences between CLIP text embeddings of wall-color descriptions correspond to the visual variation of wall colors in the image embedding space, so adding such differences to image embeddings yields meaningful augmented visual representations.
- Rests on an assumption: Wall color is a representative instance of shortcut bias, so results obtained on it extend to shortcut learning in ObjectNav more generally.
- Also stated in: § C. Benefit of Proposed L-B Augmentations · hedged
- Interpretationown data
Shortcut learning is the root cause of the performance degradation.
“As a result, we find that (1) only changing wall colors degrades performance significantly, and (2) shortcut learning is the root cause.”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 10
- May combine two claims. 20
- The quote only partly states this claim. 2
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationLarge language models trained on massive text corpora also exhibit shortcut learning, mostly from artifacts in their training data.
“Recent works show that even Large-Language Models (LLMs), pre-trained on text amounting to billions of words, suffer from shortcut learning, largely due to collection artifacts in training data [7], [21].”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites [7] source
Section 5, “Shortcut learning across deep learning” (page unavailable), says that prominent language models such as BERT and GPT-2 remain susceptible to shortcut learning and identifies dataset biases, including annotation artefacts, as sources of NLP shortcuts. It does not establish that the models were pretrained on billions of words or that collection artefacts are the predominant cause. (LLM, conf=0.84)
Experimental — accuracy not yet measured - cites [21] source
Classified as probably not a substantial claim. May combine two claims.
PremisecitationEmbCLIP comes in two variants, a closed-world one that assumes known target objects and an open-world one, and both encode RGB egocentric views with a frozen CLIP image encoder with a ResNet-50 backbone.
“which has two different variations: a closed-world architecture, which assumes known target objects, and an open-world variant.Both encode RGB egocentric views using a frozen CLIP image encoder with a ResNet-50 backbone.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [1] source
Section 3 (p. 3) describes an ObjectNav baseline with a known goal category and a frozen CLIP ResNet-50 encoder for RGB images. The Introduction (p. 2) and Discussion (p. 8) describe a zero-shot extension that navigates to object targets unseen during training. The paper presents EmbCLIP as a series of baselines across several tasks, however, rather than defining exactly two closed-world and open-world variants; the retrieved text also does not explicitly establish that the zero-shot extension freezes its image encoder. (LLM, conf=0.82)
Experimental — accuracy not yet measured
May combine two claims. The quote only partly states this claim.
Findingown dataChanging wall colors reduces the SOTA ObjectNav method's success rate by 69%, whereas the proposed L-B augmentation drops by only 23%.
“Where the SOTA ObjectNav method's success rate drops 69%, our proposal has only a drop of 23%.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [1] source
Section 4.1 and Table 1 (pp. 3–4) report ObjectNav success rates for CLIP and other agents, but not results after changing wall colors. Searches for wall-color changes, L-B augmentation, and the 69% and 23% drops found no passage in our copy addressing that comparison. (LLM, conf=0.75)
Experimental — accuracy not yet measured
May combine two claims.
PremisecitationEmbCLIP's closed-world architecture performs better than its open-world variant in a closed-world setting, which is why it is used for the out-of-distribution generalization test.
“For our o.o.d.generalization test, we adopt Emb-CLIP's closed-world architecture given its better performance in a closed-world setting.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [1] sourceExperimental — accuracy not yet measured
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationProcTHOR supports randomization of wall, ceiling, floor, and object textures and colors.
“Similarly, ProcTHOR [10] allows for randomizing e.g., textures and colors of walls, ceilings, floors and objects.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [10] Deitke, 2022, ProcTHOR: Largescale embodied AI using procedural generation, Advances in Neural Information Processing Systems source
May combine two claims.
PremisecitationAdvanced techniques that edit individual training frames, such as text-to-image models, are slow, costly, and error-prone.
“While more sophisticated methods for partially editing individual frames during training exist (e.g., text-to-image models [13], [14]), they are slow, computationally expensive and error-prone.”
Quote in the paperSubstantial claim2 of 2 sources checked- cites [13] Ramesh, 2022, Hierarchical text-conditional image generation with clip latents, ArXiv source
The Introduction identifies unCLIP as a text-to-image system, and §3.3 (p. 7) describes language-guided manipulation of existing images. §7 (p. 17) reports difficulties with rendered text and complex-scene details, and says improving the latter would require more training and inference compute. The paper does not establish that editing individual training frames with text-to-image models is generally slow, costly, and error-prone. (LLM, conf=0.84)
Experimental — accuracy not yet measured - cites [14] Ramesh, Jul 2021, Zero-shot text-to-image generation source
The Method (p. 2) confirms that this is a text-to-image model, and Training (p. 14) describes substantial computational demands. The Introduction (p. 1) notes that generated images can have artifacts. But the paper does not establish that the model is slow or used to edit individual training frames; its discussion of image-to-image translation says that capability emerged without changes to training (Section G, p. 20). (LLM, conf=0.86)
Experimental — accuracy not yet measured
May combine two claims.
Findingown dataWith the L-B augmentation, changing the wall colors of the target room incurs only a 23% relative drop in success (39% to 30%) and a 29% drop in SPL (0.17 to 0.12).
“When changing wall colors of the target room (1 wall color change), our method incurs only a 23% relative drop in success (39% → 30%) and 29% drop in SPL (0.17 → 0.12).”
- Also stated in: § VII. CONCLUSION AND LIMITATIONS · plain
“When changing the target object's room, our method incurs a 23% relative drop in success rate whilst the SOTA ObjectNav method's success rate drops 69%.”
Quote in the paperSubstantial claim- Rests on an assumption: Differences between CLIP text embeddings of wall-color descriptions correspond to the visual variation of wall colors in the image embedding space, so adding such differences to image embeddings yields meaningful augmented visual representations.
- Also stated in: § VII. CONCLUSION AND LIMITATIONS · plain
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataAdding the L-B augmentation increases training time only marginally, from 88 to 90 GPU-hours for 30M steps.
“Note that training time is only marginally longer: from 88 to 90 GPU-hours (both 30M steps).”
Quote in the paperNot a substantial claim- Rests on an assumption: Differences between CLIP text embeddings of wall-color descriptions correspond to the visual variation of wall colors in the image embedding space, so adding such differences to image embeddings yields meaningful augmented visual representations.
May combine two claims.
Findingown dataGoing from zero to one wall color change, EmbCLIP shows a 67% relative drop in SPL (0.39 to 0.13) and a 56% relative drop in success rate (68% to 30%).
“On average (blue mean bar), we observe a 67% relative drop in SPL (0.39 → 0.13) and 56% in success rate (68% → 30%) going from 0 wall color changes to 1 wall color change, with even lower mean performance for more wall color changes.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningFeature standardization before the RNN is used to maintain training stability.
“We standardize features before feeding into the RNN to ensure stability during training (as some features might dominate the loss due to large norms).”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataWhen training data are deliberately limited, changing wall colors only in the testing scenes decreases performance significantly, and the root cause is the deceptive wall color changes.
“We found that, when deliberately limiting training data, only changing wall colors in testing scenes decreases performance significantly, with the root cause being the deceptive wall color changes.”
Quote in the paperSubstantial claim- Rests on an assumption: Wall color is a representative instance of shortcut bias, so results obtained on it extend to shortcut learning in ObjectNav more generally.
May combine two claims.
InterpretationreasoningThe proposed L-B augmentation modifies visual representations at the feature level, avoiding frame edits and simulator changes.
“We augment directly at feature-level, without editing individual frames or any changes to the simulator.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationHuman observers may struggle to notice shortcut biases, such as superficial training-data statistics like specific texture frequencies in image classification.
“Moreover, shortcut bias might be difficult to observe for humans e.g., superficial statistics in training data such as textures of specific frequencies in image classification tasks [22].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [22] Wang, 2022, Frequency shortcut learning in neural networks source
May combine two claims.
InterpretationreasoningWhen wall colors are changed only nondeceptively, the agent explores the entire scene, which produces longer episodes.
“In contrast, an agent will explore the entire scene when wall colors have only been changed nondeceptively, leading to longer episodes.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningEach test set comprises 1080 evaluation episodes evenly distributed over the 5 scene layouts, the possible wall color permutations and the target objects.
“We run 1080 evaluation episodes per test set to evenly distribute episodes over the 5 layouts, possible wall color permutations and target objects.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisereasoningDomain-randomization augmentations may be unavailable in some simulators and are frequently hard to add after training.
“While ProcTHOR shows incredibly powerful results, such augmentations might not be available for all simulators, and more often than not, difficult to apply post-hoc.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationDomain randomization approaches need simulator modifications, which can be inflexible or hard to alter.
“Domain randomization methods e.g., randomizing textures, colors and shapes of objects or environments are commonly used to transfer policies in DRL [8]- [10].However, these methods specifically require changes to the simulator, which might be inflexible or difficult to modify e.g., high-fidelity simulators with training data reconstructed from real-world 3D scans [11], [12].”
Quote in the paperSubstantial claim0 of 3 sources checked- cites [8]-[10]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites [11] source
- cites [12] Ramakrishnan, Habitat-matterport 3d dataset (HM3d): 1000 large-scale 3d environments for embodied AI
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationreasoningThe proposed L-B augmentation increases domain generalization by augmenting the agent's visual representations at feature-level, making them more invariant to changing environments.
“We increase domain generalization by augmenting the agent's visual representations at feature-level, such that these are more invariant to changing environments.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningThe proposed method can be added after training because it needs no modifications to data or simulator.
“Contrary, our method can readily be applied post-hoc as it requires no changes to training data or the simulator.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisereasoningConventional domain randomization is inconvenient for more intricate biases (e.g., a pen always on a desk).
“Although a simple wall color bias might be addressed using conventional domain randomization, these methods are inconvenient considering more intricate biases (e.g., a pen is always on a desk).”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationreasoningThe method uses vision-language representations to perform feature-level augmentation without simulator changes.
“We leverage the vision-language representations for feature-level augmentations, without the need to modify the simulator.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S1 (asserted). May combine two claims. The quote only partly states this claim.
InterpretationreasoningUnder deceptive changes the agent navigates directly towards the learned color of the target room, which now sits in a non-target room, without exploring other rooms, and terminates the episode after failing to find the target object there.
“We conjecture that due to deceptive changes, the agent directly navigates towards the learned color of the target room, which is now placed in a nontarget room, without exploring any other rooms.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningThe proposed method uses free-form natural language, making it easy to adapt to various biases.
“In contrast, our method utilizes free-form natural language, which allows for easily adapting to different biases.”
Quote in the paperNot a substantial claimMay combine two claims.
Study design and conductreasoningThe ProcTHOR-10k interventions restrict scene variation to wall colors alone, the sole factor affecting performance.
“These interventions limit the house variations to just wall colors, which is the only aspect influencing the performance.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataShortcut learning is the root cause of the poor generalization: the agent's navigation to target objects is driven by searching for the wall color linked to the target object's room.
“We find that shortcut learning is the root cause: the agent learns to navigate to target objects, by simply searching for the associated wall color of the target object's room.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductown dataValidation was performed every 200,000 frames and the reported results come from the checkpoint with the highest SPL.
“We perform validation every 200,000 frames and report results of the checkpoint with highest SPL.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
The wall color bias is a valid proof-of-concept for unintended shortcut biases in E-AI simulators.
“We employ a simple wall color bias as a proof-of-concept for such unintended shortcut biases.”
The paper relies on this without support.
Differences between CLIP text embeddings of wall-color descriptions correspond to the visual variation of wall colors in the image embedding space, so adding such differences to image embeddings yields meaningful augmented visual representations.
“Our key insight is that we can augment agent's visual representations (It) using differences (Δ) between encoded text descriptions of variations of the dataset bias (T 1,...,n ).”
The paper relies on this without support.
Wall color is a representative instance of shortcut bias, so results obtained on it extend to shortcut learning in ObjectNav more generally.
“To demonstrate the usefulness of our approach, we considered a simple case of shortcut bias e.g., wall color.”
Cites
Learning Transferable Visual Models From Natural Language Supervision
Radford, A., Kim, J. W., Hallacy, C., Ramesh, A., Goh, G., Agarwal, S., Sastry, G., Askell, A., Mishkin, P., Clark, J., et al. (2021) · arXiv · doi:10.48550/arxiv.2103.00020 · Cited by 15,293 · see citing works
Domain randomization for transferring deep neural networks from simulation to the real world
Tobin, J., Fong, R., Ray, A., Schneider, J., Zaremba, W., & Abbeel, P. (2017) · 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) · doi:10.1109/iros.2017.8202133 · Cited by 3,124 · cited 3× · see citing works
“We propose augmentations where we use targeted randomization of specific unintended biases, in our case, wall color.”
Hierarchical Text-Conditional Image Generation with CLIP Latents
Ramesh, A., Dhariwal, P., Nichol, A., Chu, C., & Chen, M. (2022) · arXiv · doi:10.48550/arxiv.2204.06125 · Cited by 2,511 · cited 1× · see citing works
“By an elegant modification to the SOTA architecture [1], with only one additional layer, we generalize better to environments with different wall colors in ObjectNav.”
Zero-shot text-to-image generation
Ramesh, A., Pavlov, M., Goh, G., Gray, S., Voss, C., Radford, A., Chen, M., & Sutskever, I. (2021) · arXiv · doi:10.48550/arxiv.2102.12092 · Cited by 2,417 · see citing works
Shortcut learning in deep neural networks
Geirhos, R., Jacobsen, J.-H., Michaelis, C., Zemel, R., Brendel, W., Bethge, M., & Wichmann, F. A. (2020) · Nature Machine Intelligence · doi:10.1038/s42256-020-00257-z · Cited by 2,224 · cited 4× · see citing works
“Consequently, training in E-AI simulators creates a profound risk of shortcut learning [7]: learning a simple, non-essential policy, tailored to specific details of the simulated environment, rather than learning any semantic reasoning or task-related skills.”
BackgroundInfluentialHigh-Dimensional Continuous Control Using Generalized Advantage Estimation
Schulman, J., Moritz, P., Levine, S., Jordan, M., & Abbeel, P. (2015) · arXiv · doi:10.48550/arxiv.1506.02438 · Cited by 2,103 · see citing works
Matterport3D: Learning from RGB-D Data in Indoor Environments
Chang, A., Dai, A., Funkhouser, T., Halber, M., Niebner, M., Savva, M., Song, S., Zeng, A., & Zhang, Y. (2017) · 2017 International Conference on 3D Vision (3DV) · doi:10.1109/3dv.2017.00081 · Cited by 1,858 · cited 2× · see citing works
“With our augmentations, this is countered. due to data collection artifacts, limitations in rendering, or simply unintended biases the simulator designer is not aware of.”
Geirhos, R., Rubisch, P., Michaelis, C., Bethge, M., Wichmann, F. A., & Brendel, W. (2018) · arXiv · doi:10.48550/arxiv.1811.12231 · Cited by 1,490 · see citing works
Habitat: A Platform for Embodied AI Research
Savva, M., Kadian, A., Maksymets, O., Zhao, Y., Wijmans, E., Jain, B., Straub, J., Liu, J., Koltun, V., Malik, J., et al. (2019) · 2019 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2019.00943 · Cited by 1,237 · cited 2× · see citing works
“Many E-AI simulators [3]–[6] have been developed, along with several (near) photo-realistic scene datasets [10]–[12], [20].”
Gibson Env: Real-World Perception for Embodied Agents
Xia, F., Zamir, A. R., He, Z., Sax, A., Malik, J., & Savarese, S. (2018) · 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2018.00945 · Cited by 763 · cited 2× · see citing works
“With our augmentations, this is countered. due to data collection artifacts, limitations in rendering, or simply unintended biases the simulator designer is not aware of.”
CAD2RL: Real Single-Image Flight Without a Single Real Image
Sadeghi, F., & Levine, S. (2017) · Robotics: Science and Systems XIII · doi:10.15607/rss.2017.xiii.034 · Cited by 618 · see citing works
AI2-THOR: An Interactive 3D Environment for Visual AI
Kolve, E., Mottaghi, R., Han, W., VanderBilt, E., Weihs, L., Herrasti, A., Deitke, M., Ehsani, K., Gordon, D., Zhu, Y., et al. (2017) · arXiv · doi:10.48550/arxiv.1712.05474 · Cited by 578 · see citing works
Visual Language Maps for Robot Navigation
Huang, C., Mees, O., Zeng, A., & Burgard, W. (2023) · 2023 IEEE International Conference on Robotics and Automation (ICRA) · doi:10.1109/icra48891.2023.10160969 · Cited by 376 · cited 1× · see citing works
“Moreover, as generating the robot trajectories and paired language annotations in the real world might be costly, further works have proposed utilizing VLMs out-of-the-box with maps to enable zero-shot navigation i.e., without super-vision of DRL reward signals or human demonstrations [16]– [18].”
BackgroundRoboTHOR: An Open Simulation-to-Real Embodied AI Platform
Deitke, M., Han, W., Herrasti, A., Kembhavi, A., Kolve, E., Mottaghi, R., Salvador, J., Schwenk, D., VanderBilt, E., Wallingford, M., et al. (2020) · 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr42600.2020.00323 · Cited by 220 · cited 1× · see citing works
“Reconstructing scenes from 3D scans involves stitching images from specialized cameras whilst manually composing synthetic scenes involves carefully configuring lighting, object placement and textures.”
iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes
Shen, B., Xia, F., Li, C., Martín-Martín, R., Fan, L., Wang, G., Pérez-D’Arpino, C., Buch, S., Srivastava, S., Tchapmi, L. P., et al. (2021) · IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) · doi:10.1109/iros51168.2021.9636667 · Cited by 182 · cited 2× · see citing works
“Therefore, research has been drawn to E-AI simulators [3]–[6], which allow for easily training agents in various simulated 3D indoor environments.”
BackgroundLM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action
Shah, D., Osinski, B., Ichter, B., & Levine, S. (2022) · arXiv · doi:10.48550/arxiv.2207.04429 · Cited by 179 · see citing works
ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects
Batra, D., Gokaslan, A., Kembhavi, A., Maksymets, O., Mottaghi, R., Savva, M., Toshev, A., & Wijmans, E. (2020) · arXiv · doi:10.48550/arxiv.2006.13171 · Cited by 177 · cited 3× · see citing works
“The embodied-AI (E-AI) community has made great strides by learning embodied agents (or ‘virtual robot’) such skills using Deep Reinforcement Learning (DRL) in a task called Object-Goal Navigation (ObjectNav) [2].”
BackgroundMethodSimple but Effective: CLIP Embeddings for Embodied AI
Khandelwal, A., Weihs, L., Mottaghi, R., & Kembhavi, A. (2022) · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52688.2022.01441 · Cited by 172 · cited 6× · see citing works
“They set new SOTA results on several visual navigation tasks, including ObjectNav, and show promising results for generalizing to an open-world setting i.e., navigating to target objects not seen during training.”
InfluentialProcTHOR: Large-Scale Embodied AI Using Procedural Generation
Deitke, M., VanderBilt, E., Herrasti, A., Weihs, L., Salvador, J., Ehsani, K., Han, W., Kolve, E., Farhadi, A., Kembhavi, A., et al. (2022) · arXiv · doi:10.48550/arxiv.2206.06994 · Cited by 155 · cited 7× · see citing works
“Due to the procedural generation process, we can fully customize these scenes by altering the appearance of individual objects and room surfaces (walls, floors and ceilings).”
Influential(2022) · doi:10.52202/068431-0433 · Cited by 155 · see citing works
CLIP on Wheels: Zero-Shot Object Navigation as Object Localization and ExplorationPreprint
Gadre, S., Wortsman, M., Ilharco, G., et al. (2022) · arXiv.org · doi:10.48550/arxiv.2203.10421 · Cited by 120 · see citing works
Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI
Ramakrishnan, S. K., Gokaslan, A., Wijmans, E., Maksymets, O., Clegg, A., Turner, J., Undersander, E., Galuba, W., Westbury, A., Chang, A. X., et al. (2021) · arXiv · doi:10.48550/arxiv.2109.08238 · Cited by 106 · see citing works
ZSON: Zero-Shot Object-Goal Navigation Using Multimodal Goal Embeddings
Majumdar, A., Aggarwal, G., Devnani, B., Hoffman, J., & Batra, D. (2022) · neural information processing systems · doi:10.52202/068431-2343 · Cited by 99 · see citing works
Shortcut Learning of Large Language Models in Natural Language Understanding
Du, M., He, F., Zou, N., Tao, D., & Hu, X. (2024) · Communications of the ACM · doi:10.1145/3596490 · Cited by 94 · cited 1× · see citing works
“Recent works show that even Large-Language Models (LLMs), pre-trained on text amounting to billions of words, suffer from shortcut learning, largely due to collection artifacts in training data [7], [21].”
BackgroundSplitNet: Sim2Sim and Task2Task Transfer for Embodied Visual Navigation
Gordon, D., Kadian, A., Parikh, D., Hoffman, J., & Batra, D. (2019) · 2019 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2019.00111 · Cited by 57 · cited 1× · see citing works
“While ProcTHOR shows incredibly powerful results, such augmentations might not be available for all simulators, and more often than not, difficult to apply post-hoc.”
AllenAct: A Framework for Embodied AI ResearchPreprint
Weihs, L., Salvador, J., Kotar, K., Jain, U., Zeng, K.-H., Mottaghi, R., & Kembhavi, A. (2020) · arXiv (Cornell University) · doi:10.48550/arxiv.2008.12760 · Cited by 52 · cited 1× · see citing works
“The reward is shaped to optimize path efficiency and, therefore, SPL. 4) Implementation details: We use the Allenact framework [26] and render frames at 224 × 224 resolution.”
MethodZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal EmbeddingsPreprint
Majumdar, A., Aggarwal, G., Devnani, B., et al. (2022) · arXiv (Cornell University) · doi:10.48550/arxiv.2206.12403 · Cited by 41 · cited 1× · see citing works
“We show a qualitative example of this behaviour in Fig.”
Decentralized Distributed PPO: Solving PointGoal NavigationPreprint
Wijmans, E., Kadian, A., Morcos, A. S., Lee, S., Essa, I. A., Parikh, D., Savva, M., & Batra, D. (2019) · arXiv (Cornell University) · Cited by 14 · see citing works
Which Shortcut Cues Will DNNs Choose? A Study from the Parameter-Space PerspectivePreprint
Scimeca, L., Oh, S. J., Chun, S., Poli, M., & Yun, S. (2021) · arXiv (Cornell University) · doi:10.48550/arxiv.2110.03095 · Cited by 12 · cited 1× · see citing works
“Similar to our work, [23] designs an experimental setup to observe whether DNNs prefer to adopt color, shape or size shortcuts, and find DNNs naturally prefer certain shortcuts.”
ResultFrequency Shortcut Learning in Neural Networks
Wang, S., Veldhuis, R. N. J., Brune, C., & Strisciuglio, N. (2022) · University of Twente Research Information · Cited by 7 · see citing works
Visual Language Maps for Robot NavigationPreprint
Huang, C., Mees, O., Zeng, A., et al. (2022) · arXiv (Cornell University) · doi:10.48550/arxiv.2210.05714 · Cited by 3 · see citing works
CAD2RL: Real Single-Image Flight without a Single Real Image
Sadeghi, F., & Levine, S. (2016) · arXiv · doi:10.48550/arxiv.1611.04201
Flagged first, then by citations
7 of the 39 references couldn’t be matched to a known paper.
Research works printed but not linked: 2
- Deitke, 2022, ProcTHOR: Largescale embodied AI using procedural generation, Advances in Neural Information Processing Systems
- Schulman, Highdimensional continuous control using generalized advantage estimation
Cited by
Sorted by citations
Language-Based Augmentation to Mitigate Shortcut Learning in Object-Goal Navigation
Hoftijzer, D., Burghouts, G. J., & Spreeuwers, L. (2025) · International Journal of Semantic Computing · doi:10.1142/s1793351x25410077 · Cited by 1 · see citing works
Self-citationFind Everything: A General Vision Language Model Approach to Multi-Object Search
Choi, D., Fung, A., Wang, H., & Tan, A. H. (2025) · IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) · doi:10.1109/iros60139.2025.11246991
“Current object search methods for mobile robots can be categorized into: 1) PP methods for MOS [6], [8]-[10] 2) DRL methods for MOS [7], [11]-[17], and 3) VLM methods for SOS [20]-[30], [32], [33].”
Influential
- Authors
- Hoftijzer, D., Burghouts, G., & Spreeuwers, L.
- Affiliations
- University of Twente (NL)
- Netherlands Organisation for Applied Scientific Research (NL)
- Venue
- 2023 Seventh IEEE International Conference on Robotic Computing (IRC)
- Publisher
- IEEE
- Published
- 2023-12-11
- Pages
- 1-8
- OpenAlex
- W4393141271
- Cited by
- 2
- References
- 39
- Citations by year
- 2025: 2
- FWCI
- 0.36
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- IEEE International Conference on Robotic Computing (IRC) (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- University of Twente Research Information (submittedVersion, other-oa)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Multimodal Machine Learning Applications
- Keywords
- object-goal navigation, shortcut learning, sim-to-real generalization, vision-language models, feature augmentation, robot navigation, sim-to-real gap
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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