The DOI matches its Crossref record; 36 of the 39 references it cites were found in a registry or an index.
Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR
Abstract
Intelligent Virtual Agents (IVAs) are becoming part of our everyday life, thanks to artificial intelligence technology and Internet of Things devices. For example, users can control their connected home appliances through natural voice commands to the IVA. However, most current-state commercial IVAs, such as Amazon Alexa, mainly focus on voice commands and voice feedback, and lack the ability to provide non-verbal cues which are an important part of social interaction. Augmented Reality (AR) has the potential to overcome this challenge by providing a visual embodiment of the IVA. In this paper we investigate how visual embodiment and social behaviors influence the perception of the IVA. We hypothesize that a user's confidence in an IVA's ability to perform tasks is improved when imbuing the agent with a human body and social behaviors compared to the agent solely depending on voice feedback. In other words, an agent's embodied gesture and locomotion behavior exhibiting awareness of the surrounding real world or exerting influence over the environment can improve the perceived social presence with and confidence in the agent. We present a human-subject study, in which we evaluated the hypothesis and compared different forms of IVAs with speech, gesturing, and locomotion behaviors in an interactive AR scenario. The results show support for the hypothesis with measures of confidence, trust, and social presence. We discuss implications for future developments in the field of IVAs.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“For example, in the context of both autonomous vehicles and virtual agents, people showed more trust in AIs with human characteristics than without [41-43].”
From Anthropomorphism in AI: hype and fallacy (2024) · cites this paper as [42]
Citations
Cites
(1997) · Choice Reviews Online · doi:10.5860/choice.34-3702 · Cited by 4,872
Towards a Better Understanding of Context and Context-Awareness
Abowd, G. D., Dey, A. K., Brown, P. J., Davies, N., Smith, M. T., & Steggles, P. (1999) · Lecture notes in computer science · doi:10.1007/3-540-48157-5_29 · Cited by 2,994
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
Biocca, F. A., Harms, C., & Burgoon, J. K. (2003) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474603322761270 · Cited by 2,365
Trust in a specific technology: An investigation of its components and measures
Mcknight, D. H., Carter, M., Thatcher, J. B., & Clay, P. F. (2011) · ACM Transactions on Management Information Systems · doi:10.1145/1985347.1985353 · Cited by 1,185
Nowak, K. L., & Biocca, F. (2003) · Presence - Teleoperators and Virtual Environments · doi:10.1162/105474603322761289 · Cited by 1,162
It's only a computer: virtual humans increase willingness to disclose
Lucas, G. M., Gratch, J., King, A., & Morency, L.-P. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.04.043 · Cited by 977
Interpersonal Distance in Immersive Virtual Environments
Bailenson, J., Blascovich, J., Beall, A., & Loomis, J. (2003) · Personality and Social Psychology Bulletin · doi:10.1177/0146167203029007002 · Cited by 851
Self-citationEquilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2001) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474601753272844 · Cited by 573
Self-citationThe impact of animated interface agents: a review of empirical research
Dehn, D. M., & van Mulken, S. (2000) · International Journal of Human-Computer Studies · doi:10.1006/ijhc.1999.0325 · Cited by 567
Research works printed but not linked: 3
- bos, 2002, Rich Media Helps Trust Development, Proceedings of ACM CHI, 135
- amores, 2012, Smart Avatars: Using Avatars to Interact With Objects, Proceedings of ACM CHI, 1
- lombard, 2009, Measuring presence: The temple presence inventory, International Workshop on Presence, 1
Cited by
Sorted by citations
Trust in AI and Its Role in the Acceptance of AI Technologies
Choung, H., David, P., & Ross, A. (2023) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2022.2050543 · Cited by 963
“Studies have found that the embodiment of an agent can increase trust because users are better able to perceive its social presence (Kim et al., 2018; Shin, 2021c; Waytz et al., 2014).”
BackgroundRevisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)
Kim, K., Billinghurst, M., Bruder, G., Duh, H. B., & Welch, G. (2018) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2018.2868591 · Cited by 335
Self-citationSocial interaction in augmented reality
Miller, M. R., Jun, H., Herrera, F., Villa, J. Y., Welch, G., & Bailenson, J. N. (2019) · PLoS ONE · doi:10.1371/journal.pone.0216290 · Cited by 235
Self-citationA Review of Trust in Artificial Intelligence: Challenges, Vulnerabilities and Future Directions
Lockey, S., Gillespie, N. A., Holm, D., & Someh, I. (2021) · Hawaii International Conference on System Sciences (HICSS) · doi:10.24251/hicss.2021.664 · Cited by 233
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
Yoon, B., Kim, H.-I., Lee, G., Billinghurst, M., & Woo, W. (2019) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2019.8797719 · Cited by 204
Anthropomorphism in AI: hype and fallacy
Placani, A. (2024) · AI and Ethics · doi:10.1007/s43681-024-00419-4 · Cited by 170
Chheang, V., Sharmin, S., Márquez-Hernández, R., Patel, M. S., Rajasekaran, D., Caulfield, G., Kiafar, B., Li, J., Kullu, P., & Barmaki, R. (2024) · IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) · doi:10.1109/aixvr59861.2024.00011 · Cited by 159
Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)
Merino, L., Schwarzl, M., Kraus, M., Sedlmair, M., Schmalstieg, D., & Weiskopf, D. (2020) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar50242.2020.00069 · Cited by 123
When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
Hirzle, T., Müller, F., Draxler, F., Schmitz, M., Knierim, P., & Hornbæk, K. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581072 · Cited by 101
Xu, T., Liu, Y., Jin, Y., Qu, Y.-Y., Bai, J., Zhang, W., & Zhou, Y. (2024) · British Journal of Educational Technology · doi:10.1111/bjet.13530 · Cited by 113
Virtual Assistance in Any Context
Janssen, A., Passlick, J., Cardona, D. R., & Breitner, M. H. (2020) · Business & Information Systems Engineering · doi:10.1007/s12599-020-00644-1 · Cited by 96
Rezwana, J., & Maher, M. L. (2022) · Creativity and Cognition · doi:10.1145/3527927.3532789 · Cited by 85
Anisha, S. A., Sen, A., & Bain, C. (2024) · Journal of Medical Internet Research · doi:10.2196/56114 · Cited by 86
Pedagogical Agents in Educational VR: An in the Wild Study
Petersen, G. B., Mottelson, A., & Makransky, G. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445760 · Cited by 83
Kim, K., de Melo, C. M., Norouzi, N., Bruder, G., & Welch, G. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.00074 · Cited by 72
Self-citationThe Impact of Virtual Reality in the Social Presence of a Virtual Agent
Guimarães, M., Prada, R., Santos, P. A., Dias, J., Jhala, A. H., & Mascarenhas, S. F. (2020) · ACM International Conference on Intelligent Virtual Agents (IVA) · doi:10.1145/3383652.3423879 · Cited by 67
Multimodal interfaces and communication cues for remote collaboration
Kim, S., Billinghurst, M., & Kim, K. (2020) · Journal on Multimodal User Interfaces · doi:10.1007/s12193-020-00346-8 · Cited by 67
Self-citationProxemics for Human-Agent Interaction in Augmented Reality
Huang, A., Knierim, P., Chiossi, F., Chuang, L. L., & Welsch, R. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3517593 · Cited by 66
Extended Reality for the Clinical, Affective, and Social Neurosciences
Parsons, T. D., Gaggioli, A., & Riva, G. (2020) · Brain Sciences · doi:10.3390/brainsci10120922 · Cited by 63
User Perspectives on Ethical Challenges in Human-AI Co-Creativity: A Design Fiction Study
Rezwana, J., & Maher, M. L. (2023) · Creativity and Cognition · doi:10.1145/3591196.3593364 · Cited by 60
Anthropomorphization of AI: Opportunities and Risks
Deshpande, A., Rajpurohit, T., Narasimhan, K., & Kalyan, A. (2023) · Proceedings of the Natural Legal Language Processing Workshop 2023 · doi:10.18653/v1/2023.nllp-1.1 · Cited by 57
Norouzi, N., Kim, K., Lee, M., Schubert, R., Erickson, A., Bailenson, J. N., Bruder, G., & Welch, G. (2019) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar.2019.000-8 · Cited by 60
Self-citationImpact of auditory sense on trust and brand affect through auditory social interaction and control
Poushneh, A. (2020) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2020.102281 · Cited by 56
Visconti, A., Calandra, D., & Lamberti, F. (2023) · Computer Animation and Virtual Worlds · doi:10.1002/cav.2188 · Cited by 50
Ihara, K., Faridan, M., Ichikawa, A., Kawaguchi, I., & Suzuki, R. (2023) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/3586183.3606727 · Cited by 47
Lim, S., Schmälzle, R., & Bente, G. (2025) · Computers in Human Behavior Artificial Humans · doi:10.1016/j.chbah.2025.100172 · Cited by 58
An empirically grounded sociotechnical perspective on designing virtual agents for older adults
Sin, J., & Munteanu, C. (2020) · Human-Computer Interaction · doi:10.1080/07370024.2020.1731690 · Cited by 45
Lim, J., Lee, U., Koh, J., Jeong, Y., Lee, Y., Byun, G., Jung, H., Jang, Y., Lee, S., & Moon, J. (2025) · Computers & Education · doi:10.1016/j.compedu.2025.105306 · Cited by 50
Shiomi, M., Okumura, S., Kimoto, M., Iio, T., & Shimohara, K. (2020) · PLoS ONE · doi:10.1371/journal.pone.0240622 · Cited by 45
ARGUS: Visualization of AI-Assisted Task Guidance in AR
Castelo, S., Rulff, J., McGowan, E., Steers, B., Wu, G., Chen, S., Roman, I. R., López, R., Brewer, E., Zhao, C., et al. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3327396 · Cited by 41
Kim, K., Schubert, R., Hochreiter, J. E., Bruder, G., & Welch, G. (2019) · Computers & Graphics · doi:10.1016/j.cag.2019.06.006 · Cited by 41
Self-citationReducing Cognitive Load and Improving Warfighter Problem Solving With Intelligent Virtual Assistants
de Melo, C. M., Kim, K., Norouzi, N., Bruder, G., & Welch, G. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.554706 · Cited by 45
Self-citationEffects of Patient Care Assistant Embodiment and Computer Mediation on User Experience
Kim, K., Norouzi, N., Losekamp, T., Bruder, G., Anderson, M., & Welch, G. (2019) · 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) · doi:10.1109/aivr46125.2019.00013 · Cited by 39
Self-citationThe Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices
Osmers, N., Prilla, M., Blunk, O., Brown, G. G., Janßen, M., & Kahrl, N. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445633 · Cited by 39
Kim, H., Han, B., Kim, J., Syawaludin, M. F., Kim, G. J., & Hwang, J. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642917 · Cited by 43
Chang, Z., Bai, H., Zhang, L., Gupta, K., He, W., & Billinghurst, M. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.995090 · Cited by 35
Lee, M., Norouzi, N., Bruder, G., Wiśniewski, P., & Welch, G. (2019) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2019.2959575 · Cited by 35
Self-citationWearable Augmented Reality: Research Trends and Future Directions from Three Major Venues
Tran, T. T. M., Brown, S., Weidlich, O., Billinghurst, M., & Parker, C. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3320231 · Cited by 33
Free-form Conversation with Human and Symbolic Avatars in Mixed Reality
Zhu, J., Kumaran, R., Xu, C., & Höllerer, T. (2023) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar59233.2023.00090 · Cited by 33
The effect of empathetic response and consumers’ narcissism in voice-based artificial intelligence
Poushneh, A., Vásquez‐Parraga, A. Z., & Gearhart, R. S. (2024) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2024.103871 · Cited by 35
FVA:Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics
Randhavane, T., Bera, A., Kapsaskis, K., Gray, K. J., & Manocha, D. (2019) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2019.2932235 · Cited by 30
Satori 悟り: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling
Li, C., Wu, G., Chan, G. Y.-Y., Turakhia, D. G., Castelo, S., Li, D., Welch, L., Silva, C. T., & Qian, J. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3714188 · Cited by 49
Lee, M., Norouzi, N., Bruder, G., Wiśniewski, P., & Welch, G. (2018) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3281505.3281533 · Cited by 29
Self-citationNorouzi, N., Kim, K., Bruder, G., Bailenson, J. N., Wiśniewski, P., & Welch, G. (2022) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2022.102838 · Cited by 29
Self-citationJohnson, J. G., Peralta, M., Kaur, M., Huang, R., Zhao, S. G., Guan, R., Rajaram, S., & Nebeling, M. (2025) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3757595 · Cited by 37
An Evaluation of Visual Embodiment for Voice Assistants on Smart Displays
Bonfert, M., Zargham, N., Saade, F., Porzel, R., & Malaka, R. (2021) · ACM Conference on Conversational User Interfaces (CUI) · doi:10.1145/3469595.3469611 · Cited by 27
Schmidt, S., Ariza, O., & Steinicke, F. (2020) · Multimodal Technologies and Interaction · doi:10.3390/mti4040085 · Cited by 23
Kruse, L., Hertel, J., Mostajeran, F., Schmidt, S., & Steinicke, F. (2023) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar59233.2023.00082 · Cited by 24
ARTiST: Automated Text Simplification for Task Guidance in Augmented Reality
Wu, G., Qian, J., Castelo, S., Chen, S., Rulff, J., & Silva, C. T. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642772 · Cited by 29
Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences
Norouzi, N., Bruder, G., Erickson, A., Kim, K., Bailenson, J. N., Wiśniewski, P., Hughes, C. E., & Welch, G. (2021) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3106490 · Cited by 22
Self-citationCollaborating with my Doppelgänger
Guo, S., Choi, M., Kao, D., & Mousas, C. (2024) · Proceedings of the ACM on Computer Graphics and Interactive Techniques · doi:10.1145/3651288 · Cited by 22
Acceptance of augmented reality for laboratory safety training: methodology and an evaluation study
Ismael, M., McCall, R., McGee, F., Belkacem, I., Stefas, M., Baixauli, J., & Arl, D. (2024) · Frontiers in Virtual Reality · doi:10.3389/frvir.2024.1322543 · Cited by 21
Design and user experience analysis of AR intelligent virtual agents on smartphones
Gan, Q., Liu, Z., Liu, T., Zhao, Y., & Chai, Y. (2022) · Cognitive Systems Research · doi:10.1016/j.cogsys.2022.11.007 · Cited by 21
ParlAmI: A Multimodal Approach for Programming Intelligent Environments
Stefanidi, E., Foukarakis, M., Arampatzis, D., Korozi, M., Leonidis, A., & Antona, M. (2019) · Technologies · doi:10.3390/technologies7010011 · Cited by 21
Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills
Suárez, G., Jung, S., & Lindeman, R. W. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.658561 · Cited by 20
Seeing eye to eye: trustworthy embodiment for task-based conversational agents
Robb, D. A., Lopes, J., Ahmad, M., McKenna, P. E., Liu, X., Lohan, K. S., & Hastie, H. (2023) · Frontiers in Robotics and AI · doi:10.3389/frobt.2023.1234767 · Cited by 19
Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
Waldow, K., Fuhrmann, A., & Grünvogel, S. M. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-31908-3_15 · Cited by 19
Speaking with Objects: Conversational Agents’ Embodiment in Virtual Museums
García, I. L., Schott, E., Gohsen, M., Bernhard, V., Stein, B., & Froehlich, B. (2024) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar62088.2024.00042 · Cited by 18
The Effect of Embodied Anthropomorphism of Personal Assistants on User Perceptions
Schneiders, E., Papachristos, E., & van Berkel, N. (2021) · Australian Conference on Human-Computer Interaction (OzCHI) · doi:10.1145/3520495.3520503 · Cited by 18
Diefenbach, S., Christoforakos, L., Ullrich, D., & Butz, A. M. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti6100095 · Cited by 17
FIXMYPOSE: Pose Correctional Captioning and Retrieval
Kim, H., Zala, A., Burri, G., & Bansal, M. (2021) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v35i14.17555 · Cited by 18
ARCHIE: A User-Focused Framework for Testing Augmented Reality Applications in the Wild
Lehman, S. M., Ling, H., & Tan, C. C. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.00013 · Cited by 17
Gilles, M., & Bevacqua, E. (2021) · Journal of Computing and Information Science in Engineering · doi:10.1115/1.4053369 · Cited by 16
The role of gender-identity congruity in cross-gender endorsement in the context of live streaming
Chen, X., Guo, S., & Shu-hua, H. (2024) · Journal of Research in Interactive Marketing · doi:10.1108/jrim-05-2023-0167 · Cited by 16
Effects of Embodiment and Personality in LLM-Based Conversational Agents
Sonlu, S., Bendiksen, B., Durupınar, F., & Güdükbay, U. (2025) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr59515.2025.00094 · Cited by 22
Rahman, M. S., Sabbir, M. M., Zhang, J., & Zhang, L. (2025) · Behaviour and Information Technology · doi:10.1080/0144929x.2025.2490668 · Cited by 15
Rubo, M., & Munsch, S. (2023) · Computers in Human Behavior · doi:10.1016/j.chb.2023.107915 · Cited by 16
Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios
Furuya, H., Kim, K., Bruder, G., Wiśniewski, P., & Welch, G. (2021) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3411763.3451626 · Cited by 15
Self-citationCreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality
Rasch, J., Töws, J., Hirzle, T., Müller, F., & Schmitz, M. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713720 · Cited by 15
Investigating proxemics behaviors towards individuals, pairs, and groups in virtual reality
Nolte, D., Hjoj, R., Pacheco, T. S., Huang, A., & Peter König, B. (2025) · Virtual Reality · doi:10.1007/s10055-025-01127-y · Cited by 14
Human-AI interaction: Augmenting decision-making for IT leader's project selection
Judkins, J. T., Hwang, Y., & Kim, S. (2024) · Information Development · doi:10.1177/02666669241249744 · Cited by 13
Unleashing the Potentials of Immersive Augmented Reality for Software Engineering
Merino, L., Lungu, M. F., & Seidl, C. (2020) · IEEE International Conference on Software Analysis, Evolution and Reengineering (SANER) · doi:10.1109/saner48275.2020.9054812 · Cited by 13
Shi, J., Lin, C., Wang, H., Jung, S., Ta, N., Liu, R., Gao, Y., & Cao, H. J. (2025) · Behaviour and Information Technology · doi:10.1080/0144929x.2025.2485401 · Cited by 12
Zhang, A., & Rau, P. P. (2022) · International Journal of Social Robotics · doi:10.1007/s12369-022-00895-w · Cited by 12
Tanprasert, T., Fels, S., Sinnamon, L. S., & Yoon, D. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581153 · Cited by 17
Weber, J., Esau, M., Schiller, M. R. G., Thaden, E., Manstetten, D., & Stevens, G. (2023) · Designing Interactive Systems Conference · doi:10.1145/3563657.3595975 · Cited by 12
Redefining Interaction in a Digital Twin Laboratory with Mixed Reality
Barra, P., Giammetti, M., Tortora, A., & Greca, A. D. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-60611-3_21 · Cited by 12
Sajjadi, P., Zhao, J., Wallgrün, J. O., Furman, T., Femina, P. C. L., Fatemi, A., Zidik, Z. E., & Klippel, A. (2020) · IEEE International Conference on Teaching, Assessment, and Learning for Engineering · doi:10.1109/tale48869.2020.9368457 · Cited by 12
An Imperceptible Eavesdropping Attack on WiFi Sensing Systems
Lü, L., Chen, M., Yu, J., Ba, Z., Lin, F., Han, J., Zhu, Y., & Ren, K. (2024) · IEEE/ACM Transactions on Networking · doi:10.1109/tnet.2024.3403839 · Cited by 11
Mixed Reality Interaction Techniques
Grubert, J. (2023) · Springer handbooks · doi:10.1007/978-3-030-67822-7_5 · Cited by 11
Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented Reality
Mostajeran, F., Burke, N., Ertugrul, N., Hildebrandt, K., Matov, J., Tapie, N., Zittel, W. G., Reisewitz, P., & Steinicke, F. (2022) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw55335.2022.00074 · Cited by 11
The Effects of Physical Coherence Factors on Presence in Extended Reality (XR)
Lim, C., & Ji, Y. G. (2022) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2022.102994 · Cited by 11
Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality
Haesler, S., Kim, K., Bruder, G., & Welch, G. (2018) · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) · doi:10.1109/ismar-adjunct.2018.00067 · Cited by 11
Self-citationWho will Trust my Digital Twin? Maybe a Clerk in a Brick and Mortar Fashion Shop
Stacchio, L., Perlino, M., Vagnoni, U., Sasso, F., Scorolli, C., & Marfia, G. (2022) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw55335.2022.00258 · Cited by 11
Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality
Arboleda, S. A., Kunert, C., Hartbrich, J., Schneiderwind, C., Diao, C., Gerhardt, C., Surdu, T., Weidner, F., Broll, W., Werner, S., et al. (2024) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr58804.2024.00071 · Cited by 10
Tolzin, A., & Janson, A. (2025) · Internet Research · doi:10.1108/intr-06-2023-0514 · Cited by 13
Isop, W. (2025) · Frontiers Artif. Intell. · doi:10.3389/frai.2024.1377938 · Cited by 8
Immel, D., Hilpert, B., Schwarz, P., Hein, A., Gebhard, P., Barton, S., & Hurlemann, R. (2025) · JMIR Formative Research · doi:10.2196/59527 · Cited by 10
Fernández, M. A., Astobiza, A. M., & Lozano, R. O. (2025) · Artificial Intelligence Review · doi:10.1007/s10462-025-11306-7 · Cited by 10
The Augmented Reality Internet of Things: Opportunities of Embodied Interactions in Transreality
Kim, K., Norouzi, N., Jo, D., Bruder, G., & Welch, G. (2022) · Springer handbooks · doi:10.1007/978-3-030-67822-7_32 · Cited by 11
Self-citationAffective Interaction with Technology: The Role of Virtual Assistants in Interactive Marketing
Calahorra-Candao, G., Herrando, C., & Hoyos, M. J. M. (2023) · Springer eBooks · doi:10.1007/978-3-031-14961-0_13 · Cited by 10
Avdic, M., Bødker, S., & Larsen-Ledet, I. (2021) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3449289 · Cited by 13
Towards the Automatic Generation of Pedagogical Conversational Agents from Lecture Slides
Wölfel, M. (2021) · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering · doi:10.1007/978-3-030-82565-2_18 · Cited by 10
Near and Dear: Designing Relatable VR Agents for Training Games
Adinolf, S., Wyeth, P. A., Brown, R. A., & Simpson, L. R. (2020) · Australian Conference on Human-Computer Interaction (OzCHI) · doi:10.1145/3441000.3441007 · Cited by 9
Choi, M., Cui, D., Volonte, M., Koilias, A., Kao, D., & Mousas, C. (2024) · ACM Transactions on Applied Perception · doi:10.1145/3700822 · Cited by 9
Simulating Social Pressure: Evaluating Risk Behaviors in Construction Using Augmented Virtuality
Pooladvand, S., Hasanzadeh, S., Takahashi, G., Park, K., & Marroquin, J. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3549877 · Cited by 8
Hajahmadi, S., Cascarano, P., Mostajeran, F., Heuer, K., Lux, A., Mends-Cole, G. O., Steinicke, F., & Marfia, G. (2025) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr59515.2025.00083 · Cited by 9
Kim, H., Kim, T.-H., Lee, M., Kim, G. J., & Hwang, J. (2021) · Electronics · doi:10.3390/electronics10080900 · Cited by 8
Pitfalls of Embodiment in Human-Agent Experiment Design
Hale, J., Schweitzer, L., & Gratch, J. S. (2024) · ACM International Conference on Intelligent Virtual Agents (IVA) · doi:10.1145/3652988.3673958 · Cited by 7
Gonzales, D. M., Kalamkar, S., Jörg, S., & Grubert, J. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3616865 · Cited by 7
Metadata
- Authors
- Kim, K., Boelling, L., Haesler, S., Bailenson, J., Bruder, G., & Welch, G. F.
- Affiliations
- University of Central Florida (US)
- University of Würzburg (DE)
- Stanford University (US)
- Venue
- 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
- Publisher
- IEEE
- Published
- 2018-10
- Pages
- 105-114
- ISSN
- 1554-7868 (ISSN-L)
- OpenAlex
- W2909822833
- Cited by
- 206
- References
- 39
- Citations by year
- 2026: 23 · 2025: 44 · 2024: 32 · 2023: 26 · 2022: 21 · 2021: 21 · 2020: 23 · 2019: 12 · 2018: 4
- FWCI
- 26.89
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR (publishedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- intelligent virtual agents, augmented reality, social presence, user confidence, gesturing, locomotor activity, nonverbal cues, voice feedback, virtual assistants, human-agent interaction
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review