The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
Abstract
Little in-depth data exists regarding what users actually do with their camera phones. Our goal was thus to understand how people use camera phone images for social and personal purposes and affective and functional purposes. We had two main objectives. The first was to explore the range and diversity of use to help broaden our outlook on current and future camera phone use. The second was to elucidate the characteristics and context of use for different activities to learn how we might better support such activities.
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Sharing photos online can have functional purposes with the aim of supporting personal and mutual tasks.
“Sharing photos online can also have functional purposes with the aim of supporting personal and mutual tasks (Goh et al., 2009;Kindberg, Spasojevic, Fleck, & Sellen, 2005;N. Van House et al., 2005).”
From Uses and Gratifications of digital photo sharing on Facebook (2016) · cites this paper as Kindberg, Spasojevic, Fleck, & Sellen, 2005
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- Authors
- Kindberg, T., Spasojevic, M., Fleck, R., & Sellen, A.
- Affiliations
- Hewlett-Packard (United States) (US)
- Microsoft (United States) (US)
- ORCID
- Venue
- IEEE Pervasive Computing
- Published
- 2005-04
- Volume
- 4
- Issue
- 2
- Pages
- 42-50
- ISSN
- 1536-1268 (ISSN-L)
- OpenAlex
- W2153447197
- Cited by
- 275
- References
- 7
- Citations by year
- 2026: 1 · 2025: 2 · 2024: 3 · 2023: 2 · 2022: 3 · 2021: 10 · 2020: 3 · 2019: 7 · 2018: 9 · 2017: 5 · 2016: 17 · 2015: 19 · 2014: 24 · 2013: 13 · 2012: 15
- FWCI
- 39.05
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- IEEE Pervasive Computing (publishedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Arts and Humanities › History › Photography and Visual Culture
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- camera phones, smartphone photography, user behavior, context of use, ubiquitous computing
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