Cited by 10Cloud Computing and Remote Desktop TechnologiesSoftware-Defined Networks and 5GCloud Computing and Resource Management

SDN-based game-aware network management for cloud gaming

Amiri, Maryam, Al Osman, Hussein, Shirmohammadi, Shervin, Abdallah, Maha·2015·2015 International Workshop on Network and Systems Support for Games (NetGames)

Abstract

Cloud based video games bring new opportunities to the gaming industry, and enable end-users to play high-end graphic games on any low-end device without high performance hardware requirements. As the major computational parts of game processing, including user's input processing, rendering and encoding the game scene, and video streaming are performed in data centers, data centers play a key role in providing high quality games to end-users. Software Defined Networking (SDN) enables the management and control of communication inside the data center in a centralized fashion, such that it can be employed as a means to optimize flow distribution. In this paper, we present a Linear Programing (LP) optimization-based method for optimally assigning game servers to gaming sessions and selecting the best communication path within a cloud gaming datacenter. Our optimization model considers the type of requested games, current server loads, and current path delays. Our experimental results show that the proposed model minimizes the average delay of all players within a datacenter by 9.6%, and outperforms the existing server-centric and network-centric models.

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Registry

Crossref · 10.1109/netgames.2015.7382989

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20 of 20 references verified0 citation errors · 0 not checkable

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Authors
Amiri, M., Al Osman, H., Shirmohammadi, S., & Abdallah, M.
Affiliations
  • University of Ottawa (CA)
  • Centre National de la Recherche Scientifique (FR)
Venue
2015 International Workshop on Network and Systems Support for Games (NetGames)
Publisher
IEEE
Published
2015-12
Pages
1-6
OpenAlex
W4205300035
Cited by
10
References
19
Citations by year
2022: 1 · 2020: 1 · 2019: 4 · 2017: 3 · 2016: 1
FWCI
0.88
Type
conference paper
Language
en
Open access
closed
Locations
  • Annual Workshop on Network and Systems Support for Games (NetGames) (publishedVersion)
  • HAL (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Hardware and Architecture › Cloud Computing and Remote Desktop Technologies
  • Physical Sciences › Computer Science › Computer Networks and Communications › Software-Defined Networks and 5G
  • Physical Sciences › Computer Science › Information Systems › Cloud Computing and Resource Management
Keywords
cloud gaming, software-defined networking, flow distribution, linear programming, end-to-end delay minimization, video streaming, server load balancing

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