Cited by 14Software Engineering Techniques and PracticesBusiness Strategies and InnovationOpen Source Software Innovations

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Prototyping Practices in Software Startups: Initial Case Study Results

Bjarnason, Elizabeth·2021·2021 IEEE 29th International Requirements Engineering Conference Workshops (REW)

Abstract

Software startups use prototyping to develop and test business ideas and to validate market viability. While prototyping is emphasized in agile methods, there is little research on how startups can best utilise scarce resources to effectively use prototypes in their dynamic business context. We performed a case study of four startups and investigated how startups currently use prototyping to elicit, validate and communicate requirements through semi-structured interviews. Our initial results indicate that prototyping is a commonly applied practice that is implicitly required to obtain funding for early stage startups, that software engineering competence is required to produce interactive and fully functioning prototypes, and that it is a challenge to balance prototype scope against expected gains.

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Crossref · 10.1109/rew53955.2021.00038

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  • In an earlier publication, prototyping is commonly used within early-stage startups as a natural part of developing and validating a product, but also that prototyping is implicitly required to ensure funding of the startup venture.

    “In that study (Bjarnason 2021), we found that prototyping is commonly used within early-stage startups as a natural part of developing and validating a product, but also that prototyping is implicitly required to ensure funding of the startup venture.”
  • For startups, prototyping plays a vital role in market validation and in obtaining paying customers.

    “Thus, for startups, prototyping plays a vital role in market validation and in obtaining paying customers.”
  • Many startups prefer using more refined prototypes instead of prototyping using simpler media such as paper sketches or mock-ups.

    “Despite this, our case study found that many startups prefer using these more refined prototypes instead of prototyping using simpler media such as paper sketches or mock-ups.”
  • Internally, prototyping is used to explore and communicate detailed product requirements, while prototypes are used externally to communicate and validate product-market fit.

    “Internally, prototyping is used to explore and communicate detailed product requirements, while prototypes are used externally to communicate and validate product-market fit.”
  • Prototyping instances tend to be gradually refined from sketches and interactive mock-ups to fully functioning software versions, often MVPs.

    “Prototyping instances tend to be gradually refined from sketches and interactive mock-ups to fully functioning software versions, often MVPs.”

Citations

Cites

No references could be resolved yet.

Research works printed but not linked: 18

  1. unterkalmsteiner, 2016, Software Startups - A Research Agenda, eInformatica Softw Engineering J, 10
  2. 10.1016/j.jss.2018.06.043 · DOI
  3. 10.1007/978-3-319-19593-3_22 · DOI
  4. 10.1016/j.jss.2018.08.059 · DOI · Paper page
  5. 10.1109/RE48521.2020.00041 · DOI · Paper page
  6. 10.1109/TSE.2019.2900213 · DOI
  7. 10.1007/978-3-319-49094-6_42 · DOI · Paper page
  8. 10.1007/978-3-319-57633-6_2 · DOI
  9. 10.1145/3475716.3475772 · DOI
  10. block, 0, Milestones for Successful Venture Planning, Harvard Business Review
  11. 10.1007/978-3-319-18612-2_5 · DOI · Paper page
  12. lauesen, 2005, User interface design: a software engineering perspective, Pearson/Addison Wesley
  13. ries, 2011, The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses, Currency
  14. nielsen, 1993, Usability engineering, AP Professional
  15. 10.1109/MS.2014.129 · DOI · Paper page
  16. 10.1016/j.infsof.2014.04.014 · DOI · Paper page
  17. shepherd, 2020, The Lean Startup Framework: Closing the Academic-Practitioner Divide - Dean A. Shepherd, Marc Gruber, Entrepreneurship Theory and Practice
  18. 10.1002/9781118181034 · DOI

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Metadata

Authors
Bjarnason, E.
Affiliations
Lund University (SE)
Corresponding author
Bjarnason, Elizabeth
Venue
2021 IEEE 29th International Requirements Engineering Conference Workshops (REW)
Publisher
IEEE
Published
2021-09
Pages
206-211
OpenAlex
W3193800164
Cited by
14
References
0
Citations by year
2025: 4 · 2024: 4 · 2023: 5 · 2022: 1
FWCI
1.68
Type
conference paper
Language
en
Open access
closed
Locations
  • IEEE International Requirements Engineering Conference Workshops (REW) (publishedVersion)
  • Lund University Publications (Lund University) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Information Systems › Software Engineering Techniques and Practices
  • Social Sciences › Business, Management and Accounting › Strategy and Management › Business Strategies and Innovation
  • Physical Sciences › Computer Science › Computer Science Applications › Open Source Software Innovations
Keywords
prototype development, software startups, requirements analysis, requirements validation, requirements communication, agile methods, startup financing, resource constraints

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