Cited by 48Intelligent Tutoring Systems and Adaptive LearningEducational Games and GamificationArtificial Intelligence in Games

Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games

Thomas, J M, Young, R M·2010·IEEE Transactions on Learning Technologies

Abstract

This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introduce a plan-based knowledge representation that provides a novel framework for infusing the core mechanics of a game with pedagogical content. We describe, in detail, a system that leverages this framework to dynamically adapt a game to individual learners at runtime.

Integrity signals

Registry

Crossref · 10.1109/tlt.2010.32

Cites

31 of 31 references verified0 citation errors · 0 not checkable

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  • AI has assisted the integration of the game and knowledge domain, and the further potential is making the game adapt to learners' behaviours and affections dynamically.

    “AI has assisted the integration of the game and knowledge domain, and the further potential is making the game adapt to the learners' behaviours and affections dynamically [57].”
  • Another ethical debate was conspicuously found in gamification that emphasis should be put on learning and tend to 'suck the fun out' of games, or on gameplay 'suck out the learning'.

    “Another ethical debate was conspicuously found in gamification that emphasis should be put on learning and tend to”

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Authors
Thomas, J. M., & Young, R. M.
Affiliations
North Carolina State University (US)
Venue
IEEE Transactions on Learning Technologies
Published
2010-10
Volume
3
Issue
4
Pages
329-343
ISSN
1939-1382 (ISSN-L)
OpenAlex
W2129194012
Cited by
48
References
31
Citations by year
2023: 2 · 2022: 4 · 2021: 6 · 2020: 3 · 2019: 3 · 2018: 4 · 2017: 3 · 2016: 3 · 2015: 3 · 2014: 4 · 2013: 7 · 2012: 4
FWCI
4.40
Type
journal article
Language
en
Open access
closed
Locations
IEEE Transactions on Learning Technologies (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
serious games, game mechanics, personalized learning

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