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Self-supervised 3D Representation Learning of Dressed Humans from Social Media Videos
Open accessAbstract
A key challenge of learning a visual representation for the 3D high fidelity geometry of dressed humans lies in the limited availability of the ground truth data (e.g., 3D scanned models), which results in the performance degradation of 3D human reconstruction when applying to real-world imagery. We address this challenge by leveraging a new data resource: a number of social media dance videos that span diverse appearance, clothing styles, performances, and identities. Each video depicts dynamic movements of the body and clothes of a single person while lacking the 3D ground truth geometry. To learn a visual representation from these videos, we present a new self-supervised learning method to use the local transformation that warps the predicted local geometry of the person from an image to that of another image at a different time instant. This allows self-supervision by enforcing a temporal coherence over the predictions. In addition, we jointly learn the depths along with the surface normals that are highly responsive to local texture, wrinkle, and shade by maximizing their geometric consistency. Our method is end-to-end trainable, resulting in high fidelity depth estimation that predicts fine geometry faithful to the input real image. We further provide a theoretical bound of self-supervised learning via an uncertainty analysis that characterizes the performance of the self-supervised learning without training. We demonstrate that our method outperforms the state-of-the-art human depth estimation and human shape recovery approaches on both real and rendered images.
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“For instance, video sample (a), which is of the poorest quality, cannot be effectively distinguished from samples (b), (c), and (d) based on the FID or VBench metrics. In contrast, the FVMD metric aligns better with the assessed video quality and motion consistency.”
From Video Diffusion Models: A Survey (2024) · cites this paper as Jafarian & Park, 2022
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Sorted by citations
Video Diffusion Models: A Survey
Melnik, A., Ljubljanac, M., Lu, C., Yan, Q., Ren, W., & Ritter, H. (2024) · arXiv · doi:10.48550/arxiv.2405.03150 · Cited by 4
DiffSim: Taming Diffusion Models for Evaluating Visual Similarity
Song, Y., Liu, X., & Shou, M. Z. (2024) · arXiv · Cited by 1
“The TikTok[32] dataset includes 300 dance videos (10-15 seconds), which we use to assess video appearance consistency in this paper.”
Metadata
- Authors
- Jafarian, Y., & Park, H. S.
- Affiliations
- University of Minnesota (US)
- Venue
- IEEE Transactions on Pattern Analysis and Machine Intelligence
- Published
- 2022
- Volume
- 45
- Issue
- 7
- Pages
- 1-14
- ISSN
- 0162-8828 (ISSN-L)
- 2160-9292
- 1939-3539
- OpenAlex
- W3211184446
- Cited by
- 12
- References
- 6
- Citations by year
- 2026: 2 · 2025: 5 · 2024: 4 · 2023: 1
- FWCI
- 1.40
- Type
- journal article
- Language
- en
- Open access
- green
- arxiv.org
- Licence
- Locations
- IEEE Transactions on Pattern Analysis and Machine Intelligence (publishedVersion)
- PubMed (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Funders
- National Science Foundation (2022894, CAREER, 1846031)
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Vision and Imaging
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Face recognition and analysis
- Keywords
- self-supervised learning, surface normal estimation, temporal coherence, uncertainty analysis, 3D human reconstruction
- MeSH terms
- Algorithms, Humans, Movement, Social Media
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