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Cited by 273

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Dynamics filter-concept and implementation of online motion generator for human figures

Yamane, K., Nakamura, Y.·2003·IEEE Transactions on Robotics and Automation

Abstract

In this paper, we describe the concept and implementation of a dynamics filter, an online, full-body motion generator that converts a physically infeasible reference motion into a feasible one for the given human figure. Our implementation of the dynamics filter only uses time-local information, that is, does not require the whole motion sequence in advance. Therefore, the reference motion may be changed online in response to the interaction with a human or the environment. The dynamics filter is implemented based on an efficient rigid-body collision/contact model. This model itself provides an efficient algorithm for dynamics simulation of collisions and contacts. We demonstrate the power of the dynamics filter by several example motions that use motion capture data as a reference.

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Metadata

Authors
Yamane, K., & Nakamura, Y.
Venue
IEEE Transactions on Robotics and Automation
Published
2003-06
Volume
19
Issue
3
Pages
421-432
ISSN
1042-296X (ISSN-L)
OpenAlex
W2096498654
Cited by
273
References
20
FWCI
52.30
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Dynamics filter-concept and implementation of online motion generator for human figures. https://app.cochat.ai/papers/10.1109/tra.2003.810579
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Yamane, K., & Nakamura, Y. (2003). Dynamics filter-concept and implementation of online motion generator for human figures. IEEE Transactions on Robotics and Automation. https://doi.org/10.1109/tra.2003.810579

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.