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Cited by 312

The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.

Engaging Engineering Students with Gamification

Barata, Gabriel, Gama, Sandra, Jorge, Joaquim, Goncalves, Daniel·2013·2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)

Abstract

Well-designed games are good motivators by nature, as they imbue players with clear goals and a sense of reward and fulfillment, thus encouraging them to persist and endure in their quests. Recently, this motivational power has started to be applied to non- game contexts, a practice known as Gamification. This adds gaming elements to non-game processes, motivating users to adopt new behaviors, such as improving their physical condition, working more, or learning something new. This paper describes an experiment in which game-like elements were used to improve the delivery of a Master's level College course, including scoring, levels, leaderboards, challenges and badges. To assess how gamification impacted the learning experience, we compare the gamified course to its non-gamified version from the previous year, using different performance measures. We also assessed student satisfaction as compared to other regular courses in the same academic context. Results were very encouraging, showing significant increases ranging from lecture attendance to online participation, proactive behaviors and perusing the course reference materials. Moreover, students considered the gamified instance to be more motivating, interesting and easier to learn as compared to other courses. We finalize by discussing the implications of these results on the design of future gamified learning experiences.

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Metadata

Authors
Barata, G., Gama, S., Jorge, J., & Goncalves, D.
Venue
2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
Publisher
IEEE
Published
2013-09
Pages
1-8
OpenAlex
W1968464183
Cited by
312
References
5
FWCI
44.65
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Engaging Engineering Students with Gamification. https://app.cochat.ai/papers/10.1109/vs-games.2013.6624228
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Barata, G., Gama, S., Jorge, J., & Goncalves, D. (2013). Engaging Engineering Students with Gamification. 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). https://doi.org/10.1109/vs-games.2013.6624228

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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