The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons
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Implementing a transparent badge system that allows peers to challenge themselves as well as awarding badges for helping and collaborating with others can help foster motivation.
“For example, implementing a transparent badge system that allows peers to challenge themselves as well as awarding badges for helping and collaborating with others can help to foster motivation (e.g., Yildirim 2017).”
From The gamification of learning: a meta-analysis (2020) · cites this paper as Yildirim 2017
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Polat, E. (2023) · Educational Technology Quarterly · doi:10.55056/etq.589 · Cited by 33 · see citing works
The Possibilities of Gamifying the Mathematical Curriculum in the Early Childhood Education Stage
Díaz, V. M., Requena, B. E. S., González, J. M. M., & Jiménez-Fanjul, N. (2020) · Mathematics · doi:10.3390/math8122215 · Cited by 19 · see citing works
Coveney, K., Somanadhan, S., Nicholson, E., Piga, S., Pizziconi, V., D’Elpidio, G., & Gazzelloni, A. (2022) · Teaching and learning in nursing · doi:10.1016/j.teln.2021.11.004 · Cited by 19 · see citing works
Gamification in the wild: Faculty perspectives on gamifying learning in higher education
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Temel, T., & Cesur, K. (2024) · SAGE Open · doi:10.1177/21582440241247928 · Cited by 33 · see citing works
Dai, W.-A., Xu, W. M., & Xing, Q.-W. (2025) · Educational Technology Research and Development · doi:10.1007/s11423-025-10493-y · Cited by 18 · see citing works
Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
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A Systematic Review of Gamification and Its Assessment in EFL Teaching
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Gamification using Board Game Approach in Science Education - A Systematic Review
Hashim, N. H., HARUN, N. O., Ariffin, N. A., & Chua, N. A. (2023) · Journal of Advanced Research in Applied Sciences and Engineering Technology · doi:10.37934/araset.33.3.7385 · Cited by 16 · see citing works
- Authors
- Yildirim, I.
- Venue
- The Internet and Higher Education
- Publisher
- Elsevier BV
- Published
- 2017-04
- Volume
- 33
- Pages
- 86-92
- ISSN
- 1096-7516 (ISSN-L)
- OpenAlex
- W2590472979
- Cited by
- 320
- References
- 28
- Citations by year
- 2026: 18 · 2025: 29 · 2024: 46 · 2023: 47 · 2022: 50 · 2021: 47 · 2020: 37 · 2019: 21 · 2018: 20 · 2017: 5
- FWCI
- 45.97
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- The Internet and Higher Education (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- gamification, academic performance, student motivation, educational game design, mathematics education, undergraduate students
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