The DOI matches its Crossref record; 30 of the 31 references it cites were found in a registry or an index.
Effectiveness of MMORPG-based instruction in elementary English education in Korea
Abstract
Abstract This study investigated the effectiveness of massive multiplayer online role‐playing game (MMORPG)‐based (massive multiplayer online role‐playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face‐to‐face instruction and the independent variables (gender, prior knowledge, motivation for learning, self‐directed learning skills, computer skills, game skills, computer capacity, network speed, and computer accessibility) were examined to see how accurately achievement was predicted in MMORPG instruction. The results indicated that students studying English utilizing online role‐playing games showed higher scores in areas of listening, reading, and writing than those who attended face‐to‐face instruction classes. It was also found that prior knowledge, motivation for learning, and network speed were factors affecting achievement in English learning. These findings suggest that MMORPGs can play an important role in improving English communicative skills.
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“This finding neither concurs with the results of other research demonstrating the facilitative effects of gaming on foreign language achievement (e.g., Ref. [63,64]), nor with the results showing that exam grades are negatively correlated with gaming frequency [28,29].”
From Exploring the relationship between digital gaming, language attitudes, and academic success in EFL university students (2024) · cites this paper as [63]
Citations
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A meta-analysis of the cognitive and motivational effects of serious games.
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013) · Journal of Educational Psychology · doi:10.1037/a0031311 · Cited by 1,864
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
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A systematic literature review of games-based learning empirical evidence in primary education
Hainey, T., Connolly, T. M., Boyle, E. A., Wilson, A., & Razak, A. A. (2016) · Computers & Education · doi:10.1016/j.compedu.2016.09.001 · Cited by 486
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Metadata
- Authors
- Suh, S., Kim, S. W., & Kim, N. J.
- Affiliations
- Chuncheon National University of Education (KR)
- Ajou University (KR)
- Yonsei University (KR)
- Corresponding author
- Suh, S.
- Venue
- Journal of Computer Assisted Learning
- Publisher
- Wiley
- Published
- 2010-09-15
- Volume
- 26
- Issue
- 5
- Pages
- 370-378
- ISSN
- 0266-4909 (ISSN-L)
- 1365-2729
- OpenAlex
- W1929089037
- Cited by
- 190
- References
- 31
- Citations by year
- 2026: 4 · 2025: 9 · 2024: 8 · 2023: 9 · 2022: 20 · 2021: 21 · 2020: 10 · 2019: 22 · 2018: 18 · 2017: 11 · 2016: 10 · 2015: 13 · 2014: 16 · 2013: 9 · 2012: 6
- FWCI
- 11.66
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal of Computer Assisted Learning (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › English Language Learning and Teaching
- Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
- Keywords
- MMORPG, massive multiplayer online role-playing games, game-based learning, elementary English education, English as a foreign language, face-to-face instruction comparison, English achievement, prior knowledge, student motivation, autonomous learning ability, network speed, computer accessibility
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