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Cited by 935

The DOI matches its Crossref record; 22 of the 22 references it cites were found in a registry or an index.

The Scientific Research Potential of Virtual Worlds

Bainbridge, William Sims·2007·Science

Abstract

Online virtual worlds, electronic environments where people can work and interact in a somewhat realistic manner, have great potential as sites for research in the social, behavioral, and economic sciences, as well as in human-centered computer science. This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal experimentation, observational ethnography, and quantitative analysis of economic markets or social networks.

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Crossref · 10.1126/science.1146930

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Metadata

Authors
Bainbridge, W. S.
Venue
Science
Published
2007-07-27
Volume
317
Issue
5837
Pages
472-476
ISSN
  • 0036-8075 (ISSN-L)
  • 1095-9203
OpenAlex
W2149249197
Cited by
935
References
22
FWCI
273.21
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: The Scientific Research Potential of Virtual Worlds. https://app.cochat.ai/papers/10.1126/science.1146930
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Bainbridge, W. S. (2007). The Scientific Research Potential of Virtual Worlds. Science. https://doi.org/10.1126/science.1146930

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.