The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Flow in games (and everything else)
Abstract
A well-designed game transports its players to their personal Flow Zones, delivering genuine feelings of pleasure and happiness.
Overview
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Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
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Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
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Citations
Cites
Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
Cited by
Technology acceptance model (TAM) and social media usage: an empirical study on Facebook
Rauniar, R., Rawski, G., Yang, J., & Johnson, B. (2014) · Journal of Enterprise Information Management · doi:10.1108/jeim-04-2012-0011 · Cited by 937
The Scientific Research Potential of Virtual Worlds
Bainbridge, W. S. (2007) · Science · doi:10.1126/science.1146930 · Cited by 935
EGameFlow: A scale to measure learners’ enjoyment of e-learning games
Fu, F.-L., Su, R.-C., & Yu, S.-C. (2009) · Computers & Education · doi:10.1016/j.compedu.2008.07.004 · Cited by 759
Studying Gamification: The Effect of Rewards and Incentives on Motivation
Richter, G., Raban, D. R., & Rafaeli, S. (2015) · Gamification in Education and Business · doi:10.1007/978-3-319-10208-5_2 · Cited by 425
Short-term emotion assessment in a recall paradigm
Chanel, G., Kierkels, J. J. M., Soleymani, M., & Pun, T. (2009) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2009.03.005 · Cited by 367
Metadata
- Authors
- Chen, J.
- Venue
- Communications of the ACM
- Published
- 2007-04
- Volume
- 50
- Issue
- 4
- Pages
- 31-34
- ISSN
- 0001-0782 (ISSN-L)
- 1557-7317
- OpenAlex
- W2108631245
- Cited by
- 1,006
- References
- 1
- FWCI
- 52.05
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
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How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Flow in games (and everything else). https://app.cochat.ai/papers/10.1145/1232743.1232769
- The paper
- Chen, J. (2007). Flow in games (and everything else). Communications of the ACM. https://doi.org/10.1145/1232743.1232769
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.