Cited by 61Physical Activity and HealthDigital Games and MediaErgonomics and Musculoskeletal Disorders

Video games and their associations with physical health: a scoping review

Open access
Huard Pelletier, Vincent, Lessard, Arianne, Piché, Florence, Tétreau, Charles, Descarreaux, Martin·2020·BMJ Open Sport & Exercise Medicine

Abstract

Objective: The objective of this scoping review is to investigate the possible links between the practice of video games and physical health. It seeks to answer the following question: What are the physical health consequences of playing video games in healthy video game player? and How is it currently investigated?. Methods: A scoping review was conducted to identify observational and experimental studies pertaining to our research question. Retrieved papers were screened using a two-phase method first involving a selection based on titles and abstracts. Then, potentially relevant studies were read and triaged. The final set of included studies was analysed, and data were subsequently extracted. Observational studies and experimental studies were assessed using the appropriate Cochrane Risk of Bias Tool and data were synthetised according to specific physical health and related health behaviours. Results: Twelve peer-reviewed articles were retained for further analyses. Results of this scoping review suggest preliminary evidence that time spent gaming is associated with some health outcomes indicators. Our results indicate preliminary evidence that increased gaming time is associated with higher body mass index and lower self-reported general health status. There is insufficient evidence to conclude on a possible association between gaming time and physical activity or sedentary behaviours, sleep or fatigue, musculoskeletal pain or dietary behaviours. Conclusion: The results of this sopping review suggest an association between increased video game playing time and a deterioration in some physical health indicators but available evidence is scarce, precluding from any strong conclusion.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1136/bmjsem-2020-000832

Cites

42 of 42 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Traditional sedentary games have been associated with negative health outcomes due to prolonged inactivity.

    “Unlike traditional sedentary games, which have been associated with negative health outcomes due to prolonged inactivity [64–67], AVGs incorporate bodily movement as a core component of gameplay [68]; exergaming is a specific type of AVG designed primarily for exercise rather than entertainment [68].”

    From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [64]

    The Introduction (page unavailable) says traditional video games are usually played while sitting, and the BMI and General health status sections report preliminary associations between more gaming and higher BMI in adults or poorer general health. But the review finds conflicting evidence that gaming reduces physical activity and does not establish prolonged inactivity as the cause of those outcomes. (LLM, conf=0.86)

    Experimental — accuracy not yet measured

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 2

  1. [12]Pan J-Y, Choi M-J The effects of nutrient intake and screen time (television viewing and computer and/or video games) on preschool children obesity. J East Asian Soc of Dietary Life 2011; 21: 185– 93.
  2. [42]Pereira AM, Figueiredo P, Seabra A, et al. Evaluation of physical activity levels in FPF eSports e-athletes. Motricidade 2019; 15: 188.

Cited by

Sorted by citations

Authors
Huard Pelletier, V., Lessard, A., Piché, F., Tétreau, C., & Descarreaux, M.
Affiliations
  • Department of Anatomy, Universite du Quebec a Trois-Rivieres, Trois-Rivières, Canada
  • Université du Québec à Trois-Rivières (CA)
Corresponding author
Descarreaux, Martin
Venue
BMJ Open Sport & Exercise Medicine
Publisher
BMJ
Published
2020-10
Volume
6
Issue
1
Pages
e000832
ISSN
2055-7647 (ISSN-L)
OpenAlex
W3091467552
Cited by
61
References
42
Citations by year
2026: 8 · 2025: 5 · 2024: 17 · 2023: 17 · 2022: 11 · 2021: 3
FWCI
0.99
Type
journal article
Language
en
Open access
Locations
  • BMJ Open Sport & Exercise Medicine (publishedVersion, cc-by-nc)
  • PubMed Central (publishedVersion, cc-by-nc)
  • PubMed (publishedVersion)
  • Le dépôt institutionnel (Université du Québec à Trois-Rivières) (acceptedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
Chaire de recherche internationale en santé neuromusculosquelettique (NA)
Topics
  • Health Sciences › Medicine › Physiology › Physical Activity and Health
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Social Psychology › Ergonomics and Musculoskeletal Disorders
Keywords
video games, physical health, gaming time, body mass index, self-rated health, physical activity, sedentary behavior, sleep, fatigue, musculoskeletal pain, dietary behaviour, health behavior

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review