The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Designing for fun: how can we design user interfaces to be more fun?
Abstract
article Designing for fun: how can we design user interfaces to be more fun? Share on Author: Ben Shneiderman University of Maryland, USA University of Maryland, USAView Profile Authors Info & Claims InteractionsVolume 11Issue 5September + October 2004 pp 48–50https://doi.org/10.1145/1015530.1015552Published:01 September 2004 122citation6,112DownloadsMetricsTotal Citations122Total Downloads6,112Last 12 Months643Last 6 weeks81 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
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Citations
Cites
The Thing and I: Understanding the Relationship Between User and Product
Hassenzahl, M. (2003) · Human-Computer Interaction Series · doi:10.1007/1-4020-2967-5_4 · Cited by 1,097
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von Ahn, L., & Dabbish, L. (2008) · Communications of the ACM · doi:10.1145/1378704.1378719 · Cited by 1,155
Studying Gamification: The Effect of Rewards and Incentives on Motivation
Richter, G., Raban, D. R., & Rafaeli, S. (2015) · Gamification in Education and Business · doi:10.1007/978-3-319-10208-5_2 · Cited by 425
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Flatla, D. R., Gutwin, C., Nacke, L. E., Bateman, S., & Mandryk, R. L. (2011) · Proceedings of the 24th annual ACM symposium on User interface software and technology · doi:10.1145/2047196.2047248 · Cited by 244
The impact of colour on Website appeal and users’ cognitive processes
Bonnardel, N., Piolat, A., & Le Bigot, L. (2011) · Displays · doi:10.1016/j.displa.2010.12.002 · Cited by 216
From Gamification to Gameful Design and Gameful Experience in Learning
Dichev, C., Dicheva, D., Angelova, G., & Agre, G. (2015) · Cybernetics and Information Technologies · doi:10.1515/cait-2014-0007 · Cited by 169
Metadata
- Authors
- Shneiderman, B.
- Venue
- Interactions
- Published
- 2004-09
- Volume
- 11
- Issue
- 5
- Pages
- 48-50
- ISSN
- 1072-5520 (ISSN-L)
- 1558-3449
- OpenAlex
- W1987862629
- Cited by
- 202
- References
- 1
- FWCI
- 4.49
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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