The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Designing games with a purpose
Open accessAbstract
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
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Citations
Cites
Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
Internet encyclopaedias go head to head
Giles, J. (2005) · Nature · doi:10.1038/438900a · Cited by 1,978
Fails, J. A., & Olsen, D. R. (2003) · Proceedings of the 8th international conference on Intelligent user interfaces · doi:10.1145/604045.604056 · Cited by 633
Cited by
From game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments · doi:10.1145/2181037.2181040 · Cited by 8,402
Gamification. using game-design elements in non-gaming contexts
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011) · CHI '11 Extended Abstracts on Human Factors in Computing Systems · doi:10.1145/1979742.1979575 · Cited by 2,413
Who are the crowdworkers?: shifting demographics in mechanical turk
Ross, J., Irani, L., Silberman, M. S., Zaldivar, A., & Tomlinson, B. (2010) · CHI '10 Extended Abstracts on Human Factors in Computing Systems · doi:10.1145/1753846.1753873 · Cited by 1,004
Mekler, E. D., Brühlmann, F., Tuch, A. N., & Opwis, K. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2015.08.048 · Cited by 990
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Deterding, S. (2015) · Human–Computer Interaction · doi:10.1080/07370024.2014.993471 · Cited by 525
Metadata
- Authors
- von Ahn, L., & Dabbish, L.
- Venue
- Communications of the ACM
- Published
- 2008-08
- Volume
- 51
- Issue
- 8
- Pages
- 58-67
- ISSN
- 0001-0782 (ISSN-L)
- 1557-7317
- OpenAlex
- W2035683813
- Cited by
- 1,155
- References
- 3
- FWCI
- 126.11
- Type
- journal article
- Language
- en
- Open access
- bronze
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- von Ahn, L., & Dabbish, L. (2008). Designing games with a purpose. Communications of the ACM. https://doi.org/10.1145/1378704.1378719
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.