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Spherical blend skinning: a real-time deformation of articulated models

Kavan, Ladislav, Žára, Jiří·2005·Proceedings of the 2005 symposium on Interactive 3D graphics and games

Abstract

Skin deformation based on an underlying skeleton is a common method to animate believable organic models. The most widely used skeletal animation algorithm, linear blend skinning, is also known as skeleton subspace deformation, vertex blending, or enveloping. It runs in real-time even on a low-end hardware but it is also notorious for its failures, such as the collapsing-joints artifacts. We present a new algorithm which removes these shortcomings while maintaining almost the same time and memory complexity as the linear blend skinning. Unlike other approaches, our method works with exactly the same input data as the popular linear version. This minimizes the cost of upgrade from linear to spherical blend skinning in many existing applications: the data structures and models need no change at all. The paper discusses also theoretical properties of rotation interpolation, essential to spherical blend skinning.

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Research works printed but not linked: 18

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  2. Anderson E. Bai Z. Bischof C. Blackford S. Demmel J. Dongarra J. Du Croz J. Greenbaum A. Hammarling S. Mckenney A. and Sorensen D. 1999. LAPACK Users' Guide third ed. Society for Industrial and Applied Mathematics Philadelphia PA. Anderson E. Bai Z. Bischof C. Blackford S. Demmel J. Dongarra J. Du Croz J. Greenbaum A. Hammarling S. Mckenney A. and Sorensen D. 1999. LAPACK Users' Guide third ed. Society for Industrial and Applied Mathematics Philadelphia PA. · DOI · Paper page
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Metadata

Authors
Kavan, L., & Žára, J.
Venue
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Publisher
ACM
Published
2005-04-03
Pages
9-16
OpenAlex
W2133607347
Cited by
184
References
0
FWCI
24.32
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Spherical blend skinning: a real-time deformation of articulated models. https://app.cochat.ai/papers/10.1145/1053427.1053429
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Kavan, L., & Žára, J. (2005). Spherical blend skinning: a real-time deformation of articulated models. Proceedings of the 2005 symposium on Interactive 3D graphics and games. https://doi.org/10.1145/1053427.1053429

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