The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Toward an understanding of flow in video games
Abstract
In the domain of computer games, research into the interaction between player and game has centred on 'enjoyment', often drawing in particular on optimal experience research and Csikszentmihalyi's 'Flow theory'. Flow is a well-established construct for examining experience in any setting and its application to game-play is intuitive. Nevertheless, it's not immediately obvious how to translate between the flow construct and an operative description of game-play. Previous research has attempted this translation through analogy. In this article we propose a practical, integrated approach for analysis of the mechanics and aesthetics of game-play, which helps develop deeper insights into the capacity for flow within games. The relationship between player and game, characterized by learning and enjoyment, is central to our analysis. We begin by framing that relationship within Cowley's user-system-experience (USE) model, and expand this into an information systems framework, which enables a practical mapping of flow onto game-play. We believe this approach enhances our understanding of a player's interaction with a game and provides useful insights for games' researchers seeking to devise mechanisms to adapt game-play to individual players.
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Cited by
Lumsden, J., Edwards, E. A., Lawrence, N. S., Coyle, D., & Munafò, M. R. (2016) · JMIR Serious Games · doi:10.2196/games.5888 · Cited by 555
“One explanation for the massive popularity of games is that they can provide easy access to a sense of engagement and self-efficacy which reality may not deliver [2].”
BackgroundAssessment in and of Serious Games: An Overview
Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R. (2013) · Advances in Human-Computer Interaction · doi:10.1155/2013/136864 · Cited by 592
Ibáñez, M. B., Di Serio, Á., Villarán, D., & Delgado Kloos, C. (2014) · Computers & Education · doi:10.1016/j.compedu.2013.09.004 · Cited by 591
Högberg, J., Hamari, J., & Wästlund, E. (2019) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-019-09223-w · Cited by 299
Mauri, M., Cipresso, P., Balgera, A., Villamira, M., & Riva, G. (2011) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2010.0377 · Cited by 273
Metadata
- Authors
- Cowley, B., Charles, D., Black, M., & Hickey, R.
- Venue
- Computers in Entertainment
- Published
- 2008-07
- Volume
- 6
- Issue
- 2
- Pages
- 1-27
- ISSN
- 1544-3574 (ISSN-L)
- OpenAlex
- W2075830307
- Cited by
- 479
- References
- 4
- FWCI
- 26.15
- Type
- journal article
- Language
- en
- Open access
- closed
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