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The DOI matches its Crossref record; 60 of the 60 references it cites were found in a registry or an index.

Assessment in and of Serious Games: An Overview

Open access
Bellotti, Francesco, Kapralos, Bill, Lee, Kiju, Moreno-Ger, Pablo, Berta, Riccardo·2013·Advances in Human-Computer Interaction

Abstract

There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures. A systematic approach—based on established principles and guidelines—is necessary to enhance the design of serious games, and many studies lack a rigorous assessment. An important aspect in the evaluation of serious games, like other educational tools, is user performance assessment. This is an important area of exploration because serious games are intended to evaluate the learning progress as well as the outcomes. This also emphasizes the importance of providing appropriate feedback to the player. Moreover, performance assessment enables adaptivity and personalization to meet individual needs in various aspects, such as learning styles, information provision rates, feedback, and so forth. This paper first reviews related literature regarding the educational effectiveness of serious games. It then discusses how to assess the learning impact of serious games and methods for competence and skill assessment. Finally, it suggests two major directions for future research: characterization of the player’s activity and better integration of assessment in games.

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Metadata

Authors
Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R.
Venue
Advances in Human-Computer Interaction
Publisher
Wiley
Published
2013
Volume
2013
Pages
1-11
ISSN
  • 1687-5893 (ISSN-L)
  • 1687-5907
OpenAlex
W2043238171
Cited by
592
References
60
FWCI
107.95
Type
journal article
Language
en
Open access
gold

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CoChat. (2026). Citation check: Assessment in and of Serious Games: An Overview. https://app.cochat.ai/papers/10.1155/2013/136864
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Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R. (2013). Assessment in and of Serious Games: An Overview. Advances in Human-Computer Interaction. https://doi.org/10.1155/2013/136864

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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