A head-mounted three dimensional display
Abstract
The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves. The retinal image of the real objects which we see is, after all, only two-dimensional. Thus if we can place suitable two-dimensional images on the observer's retinas, we can create the illusion that he is seeing a three-dimensional object. Although stereo presentation is important to the three-dimensional illusion, it is less important than the change that takes place in the image when the observer moves his head. The image presented by the three-dimensional display must change in exactly the way that the image of a real object would change for similar motions of the user's head. Psychologists have long known that moving perspective images appear strikingly three-dimensional even without stereo presentation; the three-dimensional display described in this paper depends heavily on this "kinetic depth effect."
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Using 3D environments to perform the same task will provide better understanding than 2D screens.
“However, using 3D environments to perform the same task will provide better understanding [6,7].”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [6]
Using 3D environments to perform the same task will provide better understanding than 2D screens.
“However, using 3D environments to perform the same task will provide better understanding [6,7].”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as Sutherland [6]
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- Authors
- Sutherland, I. E.
- Affiliations
- University of Utah (US)
- Corresponding author
- Sutherland, Ivan E.
- Venue
- Proceedings of the December 9-11, 1968, fall joint computer conference, part I on - AFIPS '68 (Fall, part I)
- Publisher
- ACM Press
- Published
- 1968
- Pages
- 757
- OpenAlex
- W1994281102
- Cited by
- 2,065
- References
- 0
- Citations by year
- 2026: 39 · 2025: 132 · 2024: 161 · 2023: 130 · 2022: 123 · 2021: 133 · 2020: 155 · 2019: 136 · 2018: 121 · 2017: 116 · 2016: 91 · 2015: 71 · 2014: 58 · 2013: 55 · 2012: 42
- Type
- conference abstract
- Language
- en
- Open access
- closed
- Locations
- AFIPS Fall Joint Computer Conference (FJCC) (publishedVersion)
- Topics
- Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
- Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Vision and Imaging
- Keywords
- head-mounted displays, 3D display, kinetic depth effect, perspective images, stereoscopic display, fundus images, head movement, depth perception, virtual reality
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