A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality
Open accessAbstract
This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can be used in various virtual reality (VR) applications. The proposed hand haptic system was designed as an Arduino-based sensor architecture to enable a variety of tactile senses at low cost, and is also equipped with a portable wristband. As a haptic system designed for tactile feedback, the proposed system first identifies the left and right hands and then sends tactile senses (vibration and heat) to each fingertip (thumb and index finger). It is incorporated into a wearable band-type system, making its use easy and convenient. Next, hand motion is accurately captured using the sensor of the hand tracking system and is used for virtual object control, thus achieving interaction that enhances immersion. A VR application was designed with the purpose of testing the immersion and presence aspects of the proposed system. Lastly, technical and statistical tests were carried out to assess whether the proposed haptic system can provide a new immersive presence to users. According to the results of the presence questionnaire and the simulator sickness questionnaire, we confirmed that the proposed hand haptic system, in comparison to the existing interaction that uses only the hand tracking system, provided greater presence and a more immersive environment in the virtual reality.
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Augmented Reality-Based Robotic System for In-Space Servicing
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Thermal Feedback System From Robot Hand for Telepresence
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¿Leer con los oidos?: audiolibros y literatura infantil y juvenil
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Sanal Gerçeklik Ortamlarında Bulunma Hissi
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CNN-based Gripping-force Estimation Using Optical Muscle Deformation Sensors
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The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming
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Finger tracking for wearable VR glove using flexible rack mechanism
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Maze Terrain Authoring System in Immersive Virtual Reality for New Visual Realism
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Wandering Spirit: Exploring Cooperative Mixed-Reality Gameplay with Shared Physical Props
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Vibrotactile pattern recognition:Influence of interstimulus intervals
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Multi-Modal Interactions of Mixed Reality Framework
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- Authors
- Kim, M., Jeon, C., & Kim, J.
- Affiliations
- Catholic University of Pusan (KR)
- Corresponding author
- Kim, Jinmo
- Venue
- Sensors
- Publisher
- MDPI AG
- Published
- 2017-05-17
- Volume
- 17
- Issue
- 5
- Pages
- 1141
- ISSN
- 1424-8220 (ISSN-L)
- PMC
- PMC5470817
- OpenAlex
- W2615077715
- Cited by
- 175
- References
- 44
- Citations by year
- 2026: 12 · 2025: 23 · 2024: 24 · 2023: 20 · 2022: 33 · 2021: 20 · 2020: 21 · 2019: 13 · 2018: 6 · 2017: 3
- FWCI
- 14.53
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Sensors (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- Funders
- National Research Foundation of Korea (NRF-2014R1A1A2055834)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Keywords
- virtual reality, immersion, presence, Leap Motion, Arduino, wearable wristband, tactile feedback, vibration, haptic feedback, hand tracking, hand motion capture, simulator sickness
- MeSH terms
- Virtual Reality, Computer Simulation, Feedback, Hand, Humans, Touch, User-Computer Interface
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