Cited by 175Virtual Reality Applications and ImpactsTeleoperation and Haptic SystemsTactile and Sensory Interactions

A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality

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Kim, Mingyu, Jeon, Changyu, Kim, Jinmo·2017·Sensors

Abstract

This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can be used in various virtual reality (VR) applications. The proposed hand haptic system was designed as an Arduino-based sensor architecture to enable a variety of tactile senses at low cost, and is also equipped with a portable wristband. As a haptic system designed for tactile feedback, the proposed system first identifies the left and right hands and then sends tactile senses (vibration and heat) to each fingertip (thumb and index finger). It is incorporated into a wearable band-type system, making its use easy and convenient. Next, hand motion is accurately captured using the sensor of the hand tracking system and is used for virtual object control, thus achieving interaction that enhances immersion. A VR application was designed with the purpose of testing the immersion and presence aspects of the proposed system. Lastly, technical and statistical tests were carried out to assess whether the proposed haptic system can provide a new immersive presence to users. According to the results of the presence questionnaire and the simulator sickness questionnaire, we confirmed that the proposed hand haptic system, in comparison to the existing interaction that uses only the hand tracking system, provided greater presence and a more immersive environment in the virtual reality.

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  1. [11]Serafin S. Turchet L. Nordahl R. Dimitrov S. Berrezag A. Hayward V. Identifcation of virtual grounds using virtual reality haptic shoes and sound synthesis Proceedings of the Eurohaptics 2010 Special Symposium Amsterdam, The Netherlands 7 July 2010 61 70
  2. [16]Cheng L.P. Roumen T. Rantzsch H. Köhler S. Schmidt P. Kovacs R. Jasper J. Kemper J. Baudisch P. TurkDeck: Physical Virtual Reality Based on People Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology Charlotte, NC, USA 11–15 November 2015 417 426
  3. [24]Danieau F. Fleureau J. Guillotel P. Mollet N. Christie M. Lécuyer A. HapSeat: Producing motion sensation with multiple force-feedback embedded in a seat Proceedings of the 2012 ACM Symposium on VRST Toronto, ON, Canada 10–12 December 2012
  4. [32]Benali-Khoudja M. Hafez M. Kheddar A. Thermal feedback interface requirements for virtual reality Proceedings of the EuroHaptics 2003 Posters Dublin, Ireland 6–9 July 2003 1 6
  5. [43]Kim H. Kim M. Lee W. HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems Santa Clara, CA, USA 7–12 May 2016 3694 3705

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Authors
Kim, M., Jeon, C., & Kim, J.
Affiliations
Catholic University of Pusan (KR)
Corresponding author
Kim, Jinmo
Venue
Sensors
Publisher
MDPI AG
Published
2017-05-17
Volume
17
Issue
5
Pages
1141
ISSN
1424-8220 (ISSN-L)
OpenAlex
W2615077715
Cited by
175
References
44
Citations by year
2026: 12 · 2025: 23 · 2024: 24 · 2023: 20 · 2022: 33 · 2021: 20 · 2020: 21 · 2019: 13 · 2018: 6 · 2017: 3
FWCI
14.53
Type
journal article
Language
en
Open access
Locations
  • Sensors (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
Funders
National Research Foundation of Korea (NRF-2014R1A1A2055834)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
Keywords
virtual reality, immersion, presence, Leap Motion, Arduino, wearable wristband, tactile feedback, vibration, haptic feedback, hand tracking, hand motion capture, simulator sickness
MeSH terms
Virtual Reality, Computer Simulation, Feedback, Hand, Humans, Touch, User-Computer Interface

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