The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Comparing user interaction with low and high fidelity prototypes of tabletop surfaces
Abstract
This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multi-touch interface presented in this paper allows users to collaboratively search for existing multimedia content, create new compositions with this content, and finally integrate it in a layout for presenting it. The study we conducted consists of a series of parallel user tests using both low-fidelity and high-fidelity prototypes to inform the design of the multi-touch interface. Based on a comparison of the two test sessions, we found that one should be cautious in generalising high-level user interactions from a low towards a high-fidelity prototype. However, the low-fidelity prototype approach presented proved to be very valuable to generate design ideas concerning both high and low-level user interactions on a multi-touch tabletop.
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“User interface design can be validated through prototyping (Derboven et al. 2010;Hakim and Spitzer 2000;Zink et al. 2017) and uncover various usability issues (Lim et al. 2008).”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Derboven et al. 2010
In the citing paper
“The scope affects the cost of producing a prototype and the feedback that can be obtained (Derboven et al. 2010;Lim et al. 2008;Liu and Khooshabeh 2003;McCurdy et al. 2006;Tronvoll et al. 2017).”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Derboven et al. 2010
Citations
Cites
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
Lim, Y.-K., Stolterman, E., & Tenenberg, J. (2008) · ACM Transactions on Computer-Human Interaction · doi:10.1145/1375761.1375762 · Cited by 718
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Cited by
An empirically based model of software prototyping: a mapping study and a multi-case study
Bjarnason, E., Lang, F., & Mjöberg, A. (2023) · Empirical Software Engineering · doi:10.1007/s10664-023-10331-w · Cited by 75
Metadata
- Authors
- Derboven, J., De Roeck, D., Verstraete, M., Geerts, D., Schneider-Barnes, J., & Luyten, K.
- Affiliations
- Centre for User Experience Research (CUO), IBBT/K.U.Leuven, Leuven, Belgium
- Hasselt University, Diepenbeek, Belgium
- Venue
- Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
- Publisher
- ACM
- Published
- 2010-10-16
- Pages
- 148-157
- Cited by
- 19
- References
- 1
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- The paper
- Derboven, J., De Roeck, D., Verstraete, M., Geerts, D., Schneider-Barnes, J., & Luyten, K. (2010). Comparing user interaction with low and high fidelity prototypes of tabletop surfaces. Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. https://doi.org/10.1145/1868914.1868935
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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